What is Star Trek Timelines… really? So far in our Developer Diary series we’ve talked about how the game is being designed, as well as some of the art and play aspects. This time, the scope is a bit more general, but lets you see a little bit deeper into what we envision the game to be. In this video, our CEO Jon Radoff is joined by executive producer Rich Gallup, lead UI designer Colleen Nachtrieb, and lead game designer Tim Crosby to better illustrate how we want to make this game for the fans.

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Star Trek
Star Trek Timelines
Disruptor Beam
Rich Gallup
Tim Crosby
Star Trek New