Star Trek Online is well into its sixth year and, over our history, we’ve seen a new faction, two level cap increases, more episodes than any five seasons of any Star Trek series, the creation of over 100,000 player-generated missions, and celebrity voice work from every era of Star Trek. With all of those accomplishments there is still another frontier yet to explore... the console space.

Next up, we invested heavily in our engine and added several modern lighting technologies that significantly improved the visual quality of the game. Deferred lighting, light probes and improvements to our High Dynamic Range lighting system combine to provide more realistic lighting that feels like a true refresh to the game. These technologies, and the skilled artists that bring them to bear, create an experience that is not only more immersive, but simply put, more beautiful. To the community that has been with us for over half a decade, I want you to know that these lighting improvements will be coming to the PC version of the game later this year as well.

In addition to all of these exciting changes, we’ve also made some improvements to episodic flow and player progression that will really improve the experience for everyone.

Stephen Ricossa
Executive Producer
Star Trek Online