WizKids/NECA will release Star Trek: Attack Wing Wave 23 next month, and StarTrek.com has the exclusive First Look at the ships in the upcoming expansion packs, continuing with the I.K.S. Amar.

The I.K.S. Amar is a Klingon K’t’inga-class battle cruiser that encountered and attempted to destroy the powerful entity called V’ger by firing torpedoes into the entity’s massive energy cloud. The torpedoes had no effect, which forced the Amar to retreat. The I.K.S. Amar has one extra shield and one extra Crew Upgrade slot compared to a generic K’t’inga class starship. The special ability on the Amar allows you to place an Evade Token next to you ship if you attack, but you do not hit your target. With this special ability, if you can’t damage your opponent, at least you can help ensure you will be around next turn to try again. As the Captain of the I.K.S. Amar, Barak allows you to discard your Photon Torpedo Upgrade to gain +1 attack die when attacking with Photon Torpedoes.

The I.K.S. Amar Expansion Pack comes with three Crew Upgrades, any two of which may be equipped to the I.K.S. Amar. Klingon Helmsman is an Action that allows you to immediately perform an additional 1 Come About or 2 Come About Maneuver as a red maneuver. However, you must also discard the card after performing this action, and it cannot be deployed to a ship unless it has a Come About Maneuver on its dial. Klingon Helmsman brings a new dimension to the game by allowing your ship to take its normal movement (bank, turn, etc) and then perform a surprise Come About Maneuver. Expect this card to change the way you think about maneuvering on the battlefield in a major way. Klingon Navigator, on the other hand, is just the kind of thing you will need if your opponent performs an unexpected maneuver. During the Activation Phase, before you move, you may discard Klingon Navigator to perform any maneuver on your maneuver dial with a speed of 3 or less, treated as a red maneuver.  The last Crew Upgrade, Klingon Tactical Officer, focuses on dealing damage. When attacking with your primary weapon, you may disable Klingon Tactical Officer and spend your Evade Token to convert 1 of your Battle Stations results into a Hit result. 
No Klingon vessel would be complete without Photon Torpedoes. This weapon is a 5 dice attack at Range 2-3, using the Time Token Mechanic. And of course the ability to convert 1 of your Battle Stations results into 1 Critical Hit result.  To ensure maximum damage the Klingons have a new weapon upgrade, Stand By Torpedoes. You may disable Stand By Torpedoes instead of spending your Target Lock when attacking with Photon Torpedoes. Combining these weapons with Barak should be just the thing to ensure a Klingon victory on the battlefield.  
The Klingons are living up to their reputation as fierce warriors by bringing devastating Photon Torpedo attacks and cunning new flight maneuvers to the game in this new expansion pack. Add to your Klingon fleet or “Investigate the Unknown” by playing the special scenario included in this pack. Long live the Klingon Empire!

Visit WizKids/NECA at WizKids.com/AttackWing for additional information about Star Trek: Attack Wing and keep an eye on StarTrek.com for more First Looks and previews coming soon. 
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