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"...The visual effects in this game are nothing
short of spectacular, with all manner of cool lighting
effects from weapons and instrument panels, and
the reflective surfaces are perfect, exactly mirroring
what is happening." |
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Rated 88% : „The Fallen hat mich wirklich
vom Gameplay und der Story her überzeugt. Die detaillierte
Spielarchitektur und ausgeklügelte Lichttechnik
erzeugen richtige Filmatmosphöre und man gelangt
in Umgebungen, die man noch in keiner Star Trek
– Folge oder einem Film gesehen hat." |
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"...if you're looking to immerse yourself in
a finely honed Star Trek gameworld - or if you just
like plenty of action - then The Fallen is definitely
worth checking out." |
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"...We had a chance to pose some questions
to the design team at The Collective, which developed
the game. We asked Lead Designer Tony Barnes and
Vice President for Development Gary Priest to give
us their thoughts on the game." |
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"...The legions of loyal Star Trek fans are
going to have plenty to drool over in this game
(particularly having the opportunity to explore
the DS9 station and the U.S.S. Defiant in 3D), but
you don't have to own a pair of prosthetic pointed
ears and a Starfleet uniform to enjoy the excellent
gameplay." |
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Rated 88% : "...Trekkies have a lot
to be excited about, as The Fallen is a cool game
that offers a unique experience." |
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Rated 82% : "...the animation throughout
the game is exceptional. Watching characters walk
up and down stairs, or climb ladders, and even getting
up from a fall, is very natural. There is a natural
fluid movement to characters in almost everything
they do. ..." |
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Rated "HIT": "...the production
values throughout The Fallen are first-rate. The
sound effects are right out of the show, and the
music is spectacular, deep and eerie."
Also check out the user reviews link at the bottom
of the page. |
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"STARTREK.COM had the opportunity to ask Tony
Barnes (Lead Designer on "The Fallen") and Douglas
Hare (Vice President Production, Collective Studios)
some questions about the highly anticipated game."
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"...I was absolutely blown away. While I have
not yet seen the completed Mac version, what I saw
in the version I was playing could possibly be everyone's
choice for Game Of The Year. It's that good." |
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"The
Collective’s Doug Hare beams down for a chat."
- Exclusive interview and screenshots. |
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"...the game’s been a long time coming and
now that it’s finally getting close to release,
we’re getting more and more anxious to see how the
final product stacks up against the competition.
The Fallen has definitely got both the license and
the technology that it takes to make a success.
" |
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"...Star Trek fans will enjoy the game's faithful
re-creation of the Deep Space Nine TV show, action
gamers will undoubtedly fawn over The Fallen's selection
of weapons and countless firefights, and more casual
players should be attracted by the game's intuitive
interface and ease of control." |
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"After playing the demo of DS9 : The Fallen,
we were just itching to know more about this game,
and as I am a self confessed trekkie I was itching
more than most. So in an attempt to kerb my insatiable
thirst for knowledge about all thing Trek, I asked
the following questions to Douglas Hare of The Collective" |
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"GameSpot TV caught up with Star Trek's Michael
Dorn (a.k.a Worf) to ask him about his role in videogames,
specifically the latest Star Trek: Deep Space 9:
The Fallen" |
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"...after Simon & Schuster swung by the GC
offices on Tuesday to show us the latest progress
on The Fallen, we came away with the feeling that
The Fallen may be the first action game yet that's
really true to the entire Star Trek franchise." |
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"...The Fallen could well become a real contender
in the next generation (if you'll forgive the pun)
of Star Trek games. " |
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Log of the public chat session hosted by the Adrenaline
Vault with The
Collective on 09/09/00 |
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"Star Trek fans are going to have plenty to
drool over in this game (did I mention the Defiant?)
but, whether you're a consummate Trek aficionado
or you wouldn't know a Tribble from a Ferengi, this
should be a unique and enjoyable game, and worth
looking out for. " |
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"...this should be a Trek game that you won't
have to be a Trekkie to love, and we're looking
forward to getting our hands on the final review
code... " |
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Thrrrpptt! interviews Douglas Hare, Gary Priest,
Richard Hare, Tony Barnes and Dan Mycka of The
Collective. |
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| "...I
have been lucky enough to grab the guys at the Collective
and throw a few questions their way recently. I
was even luckier to get replies from them ." |
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| "...I
think Star Trek: Deep Space Nine - The Fallen could
be in the running for a Game of the Year title."
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| "...the
wonderful scenery, the attention to detail (just
look at the Jem'Hadar skins!), and best of all:
it's fun! I'm looking forward to the final product
and playing all night long." |
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| "The
Fallen can be more than a match for Star Trek Voyager
- Elite Force. In fact, as far as demos go, The
Fallen impressed me far more than its big-named
cousin. " |
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| "This
is one game that I'll be waiting to hit the shelves" |
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| "It's
Star Trek, but Different" |
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| "It
looks simply beautiful..." |
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| "The
game was receiving good feedback from both
Trekkies and non-Trekkies alike, so it looks
like the game will appeal to both parties." |
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| A
detailed look at The Fallen as part of their
"Star
Trek" week roundup of upcoming Star
Trek games. |
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| Interview
with Peter Binazeski, Publicity director at
Simon & Schuster. He answers to a few
questions about the upcoming game Deep Space
Nine: The Fallen. |
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| An
interactive chat with The Collective about
The Fallen. |
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| "We
check up on the status of the game in an exclusive
interview with Executive Producer Ken Gordon." |
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| An
interview with members of the development
team at The Collective. |
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| A
detailed look at the game with screenshots. |
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| Interview
with Executive Producer Ken Gordon. |
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| The
first part of three exclusive interviews with
members of The Collective. |
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