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The STO Help Thread

FleetAdmiral_BamBam

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Report this May. 07 2012, 8:55 pm

Quote: Mitchz95 @ May. 07 2012, 8:44 pm

>

>Klingons have always had an edge in PvP. They're not impossible, but much more difficult than your average NPC.

>Use precision attacks - focus on knocking down their shields so you can shred their hull. Also try to slow them down as much as possible so you don't have to maneuver as much. If all else fails, do a suicide run - your teammates will appreciate your sacrifice.

>
What do you mean knock down their shields and then shred the hullls?  I thought it was all the same - first shields go and then the hull.


J Kirk In Texas

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Report this May. 07 2012, 8:59 pm

Quote: FleetAdmiral_BamBam @ May. 07 2012, 8:34 pm

>

>I'm trying to play the Arena (space) battles and every time I play, the Federation loses big time.  It's like the Klingons are completely impervious to any weapons and their weapons go through us like tissue paper.

>


 


You mean PVP? Yeah I've been told that the Klingons are way overpowered. (And i've seen some evidence of it when I play.)


FleetAdmiral_BamBam

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Report this May. 07 2012, 9:20 pm

Very Kewl ... I was finally on a winning team.... first time (and I've probably played 10 or so....)  Beat them 15-9.


Mitchz95

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POSTS: 1830

Report this May. 08 2012, 4:27 pm

Sorry, I know my advice wasn't really clear. What I meant to say was, just remember that you're not fighting a mindless NPC that activates powers at random - you're fighting a human being who will be using all of his/her experience against you. try to anticipate them so you can take them out when they least expect it.


Congrats on winning PvP mission, BTW!


On an unrelated subject, michaelLestes asked recently how large the Odyssey class is. Today, I managed to get a screenshot of my Odyssey next to a Galaxy, so I was able to extrapolate the size: from end-to-end, the Odyssey is roughly 1.8 times as long as a Galaxy (which is 642.51 meters), so the answer is a whopping 1,156.52 meters long!


"The future is in the hands of those who explore... And from all the beauty they discover while crossing perpetually receding frontiers, they develop for nature and for humankind an infinite love." - Jacques Yves Cousteau

FleetAdmiral_BamBam

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POSTS: 46303

Report this May. 11 2012, 8:31 pm

Quote: Mitchz95 @ May. 08 2012, 4:27 pm

>

>Sorry, I know my advice wasn't really clear. What I meant to say was, just remember that you're not fighting a mindless NPC that activates powers at random - you're fighting a human being who will be using all of his/her experience against you. try to anticipate them so you can take them out when they least expect it.

>
Yea, I know it's against players, but they also have more than just their ships.... Basically fighting 3 of them to every one of us.


OneDamnMinuteAdmiral

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Report this May. 16 2012, 6:17 pm

Do the Prototype Borg Engine Tech only drop once an orbit of Pluto or what?


Are you sure it isn't time for a colorful metaphor?

Mitchz95

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Report this May. 16 2012, 6:35 pm

Quote: OneDamnMinuteAdmiral @ May. 16 2012, 6:17 pm

>

>Do the Prototype Borg Engine Tech only drop once an orbit of Pluto or what?

>


If you're referring to the Assimilated Subwarp Engines, that is requisitioned using Prototype Borg Salvage (which is obtained through the STFs). Addmittedly, the drop rate for those is pretty low.


"The future is in the hands of those who explore... And from all the beauty they discover while crossing perpetually receding frontiers, they develop for nature and for humankind an infinite love." - Jacques Yves Cousteau

OneDamnMinuteAdmiral

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Report this May. 16 2012, 10:48 pm

Quote: Mitchz95 @ May. 16 2012, 6:35 pm

Quote: OneDamnMinuteAdmiral @ May. 16 2012, 6:17 pm

>

>

>Do the Prototype Borg Engine Tech only drop once an orbit of Pluto or what?

>

If you're referring to the Assimilated Subwarp Engines, that is requisitioned using Prototype Borg Salvage (which is obtained through the STFs). Addmittedly, the drop rate for those is pretty low.


No I got the Borg set but need that engine tech to complete my MACO set.


Are you sure it isn't time for a colorful metaphor?

Mitchz95

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Report this May. 17 2012, 8:34 am

Ah, I know what you mean.


Yes, it's a rare drop from "The Cure" (ground, I think).


"The future is in the hands of those who explore... And from all the beauty they discover while crossing perpetually receding frontiers, they develop for nature and for humankind an infinite love." - Jacques Yves Cousteau

FleetAdmiral_BamBam

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Report this May. 25 2012, 3:48 pm

Quote: Mitchz95 @ Mar. 28 2012, 7:08 pm

Quote: FleetAdmiral_BamBam @ Mar. 28 2012, 6:30 pm

>

>

>Looks like my update hasn't replicated yet...

>

Yeah, it takes a while for that to happen. It'll work eventually.

Two months later and it's still wrong....


FleetAdmiral_BamBam

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Report this May. 25 2012, 3:57 pm

Quote: Mitchz95 @ Mar. 25 2012, 1:02 pm

>

>Thanks. This might be an awkward question, but are you a boy or a girl? I ask because I subconsciously used "he" in the forum post. I can change it if you're a girl.

>You can keep an eye on the thread at http://forums.startrekonline.com/showthread.php?t=262945. I'll mention everything that comes up there on this thread, but feel free to respond to the question before I ask it.

>From that thread: how do you have your audio hooked up? Is it through the regular speaker jack or through an HDMI cable?

If your Audio is diverted through your audio card (IE HDMI cable) then it could be a drivers issue. Did you update any drivers between the first time you played when it was working fine and the second time when the problem started?

>
Just to let you know.... someone from the forum finally figured out how to "fix" the issue... well, at least with a workaround.


And that's after more than two months of screwing around with STO's customer support telling me to do the same thing over and over and over ...


Mitchz95

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Report this May. 26 2012, 6:40 am

Quote: FleetAdmiral_BamBam @ May. 25 2012, 3:57 pm

>

>Just to let you know.... someone from the forum finally figured out how to "fix" the issue... well, at least with a workaround.

>And that's after more than two months of screwing around with STO's customer support telling me to do the same thing over and over and over ...

>


Glad it's "fixed".


And yes, unfortunately Cryptic's customer support isn't exactly shining.


"The future is in the hands of those who explore... And from all the beauty they discover while crossing perpetually receding frontiers, they develop for nature and for humankind an infinite love." - Jacques Yves Cousteau

Vger23

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Report this May. 28 2012, 4:11 pm

Sooo....


I just started playing this game this past week (I have one week under my belt). I'm currently a Lieutennant 5, but I'm under the distinct impression that any advancement I've obtained has been through blind fool's luck, not any particular set of skills. 


Reading this thread (some of it...I didn't have the patience to read all 11 pages) has been 100 times more helpful than anything that is on the STO forum. There was a thread on there for noobs, and in about 3 posts, it degenerated into lingo and discussions that were well beyond my experience and knowledge.


 


So, a few questions:


 


1. Scanning stuff. I try to do the science missions or scan random anomolies in space. Every time I do, i need to "match the wave" thingamajig. I can never do this quick enough. Is there a hint to doing this well...is there a way to practice without time running out in like 3 seconds flat?


2. Missions. I seem to wander around and get assigned 2-4 missions at a time based on just talking to random dudes at Spacedock or one of the other space stations. Is there an order I should go in?


3. Attack Patterns. So, I keep upgrading my character so I can learn these "attack patterns," but I'll be darned if I know how I can take advantage of them in space combat. What are they and how do I use them?


4. Saving Bridge Officer Changes. I keep trying to make the uniforms of my bridge officers match mine. I go through the whole routine of changing the colors and styles etc etc etc...and then it doesn't take and / or save to the characters. I have the same problem with modifying the outward design of my ship. I do all this work, and I can't figure out how to save it. 


5. Buying stuff. I don't really know what I'm supposed to be buying. I have some stuff that I have no use for (older shields or weapons, for example) that I suppose I could sell...but I'm not sure what good that does me when I'm not sure what I can BUY (or maybe better put, SHOULD buy) right now. Thoughts?


6. Space Combat. It feels to me like I'm just flying around like an idiot hammering the "Fire All Weapons" button until the idiots I'm fighting blow up. I'd imagine that I'm supposed to be doing something more thoughtful. I mean, sure, I use the special little icons down the botton (high-yield torpedo, increse power to forward shields, evasive manuvers, whatever)...but I'm not sure I actually know what I'm doing. Also, it seems like every enemy I fight just makes a quick run for my aft firing arc (my ship has 2 forward firing weapons and only one aft) and hammers me from back there. I try to turn and get them back in my primary arc...and I end up like a dog chasing it's tail.


7. Grinding. I've never played an online game like this before, but I've watched people do it. Is there a way to gain experience or whatever from just going out and blowing fools up for a little while?


8. This is supposed to be an online game where you can interact with other people, but I've never seen this opportunity. Is there a phase where you can play with other people on line?


 


Thanks guys for your help. I'm enjoying the game thus far...but it's hard to learn...especially for a guy who's really not a gamer (unless you count NCAA Football on PS3 or an occasional Tom Clancy Vegas 2 Shooter). 


 


 

OneDamnMinuteAdmiral

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Report this May. 28 2012, 7:15 pm

I hear ya man I'm technically finished with the game, that is to say I'm at the top level of Vice-Admiral and I am still learning. I personally think the game lets you level up too fast. Anywho I will attempt to answer the questions I know with what I learned myself.


1.For scanning I found it easier to use the arrow keys to match the wave pattern quicker.


2.There is not really an order you have to go in since the missions that are not part of the particular campaign are there to just go do something else instead of the story line stuff. Things like exploring, etc.


3. On this one I am not much help since I don't use the attack pattern skills, sorry about that.


4.For the bridge officer and ship modifications ones you have to hit the purchase buttons to save whatever changes you made. However you usually only get one freebie per ship/officer so if you have already used up that freebie you will need to spend energy credits and being in the Lt. levels you just need to sell off some things you aren't using to raise money. anything that costs 'C' points means it costs real money.


5. As far as needing to buy anything really most everything you need should drop within missions and pvp and pve anything you get that you don't need just sell to get more energy credits. As far as what is best for your ships and such even I personally am still learning that one but members here and this site: http://www.stoacademy.com/ have been really helpful.


6. Yeah those darn ships like getting back there. I found that on those earlier ships I would put mines on the aft section and let them fly right through them, giving them a reason to not stay. 


7. If you just want to 'blow up fools' while still getting some XP just do the Deep Space Encounters. Or the explore regions if you don't want to do mainly combat. Also use your Duty Officers tab and do the sector and ship assignments you get XP and such and it makes you feel like a real Captain.


8. PVP & PVE is the most player interaction there is however you can ask anyone to join a group and do the regular missions, exploring, deep space encounters, etc.


Well I hope I was a bit of a help, check back and keep asking cause I've always gotten good help here too.


Are you sure it isn't time for a colorful metaphor?

Vger23

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POSTS: 6799

Report this May. 29 2012, 5:49 am

Bump...due to d-bag spammer.

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