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Deepening the Star Trek Series

JadenStrikerOVA

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POSTS: 298

Report this Feb. 16 2011, 2:58 pm

Pushing hard for the idea is kind of necessary. The Star Trek Franchise that has gotten so big and full of content and fans through its classic theme also needs to look back at entertainment history and realise that it does need variety, and does need to get off the bridge for a little while, before going back to it, before it overuses and does more damage and end up costing it self more by wearing it out.

So yes I am going to be pushy about it.

Warning signs of over use should be easily recognizable.
The disappointing sells with ST Insurrection and Nemesis, and the lower then normal viewers when Enterprise came out should be easy to sight. Then there is the recent Star Trek Movie, though I did enjoy it a lot, and boought a DvD of it, it also deviated from the classic Exploring Bridge Crew and pushed fast action and combat.

I would like to see more fast action combat like Star Treks, but not at the cost of exploration and many other things, so these ideas of having shows about Colonies and other races is also a counter balance, and is a very possible one as well. The producers just need to be innovative on how to balance the the stories, and become able to make diffrent shows that appeal to diffrent audiences.

Just because a lot of the current audience is hard core into the bridge setting doesn't mean that they can't produce other Star Trek shows to appeal to diffrent audiences.

The produces do need to consider appealing to a variety of diffrent audiences, not just the current hardcore fans. Other wise they will do them selves damage and slowly lose audience.

Vger23

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POSTS: 6799

Report this Feb. 16 2011, 3:13 pm

Quote: JadenStrikerOVA @ Feb. 16 2011, 2:58 pm

Pushing hard for the idea is kind of necessary. The Star Trek Franchise that has gotten so big and full of content and fans through its classic theme also needs to look back at entertainment history and realise that it does need variety, and does need to get off the bridge for a little while, before going back to it, before it overuses and does more damage and end up costing it self more by wearing it out. So yes I am going to be pushy about it. Warning signs of over use should be easily recognizable. The disappointing sells with ST Insurrection and Nemesis, and the lower then normal viewers when Enterprise came out should be easy to sight. Then there is the recent Star Trek Movie, though I did enjoy it a lot, and boought a DvD of it, it also deviated from the classic Exploring Bridge Crew and pushed fast action and combat. I would like to see more fast action combat like Star Treks, but not at the cost of exploration and many other things, so these ideas of having shows about Colonies and other races is also a counter balance, and is a very possible one as well. The producers just need to be innovative on how to balance the the stories, and become able to make diffrent shows that appeal to diffrent audiences. Just because a lot of the current audience is hard core into the bridge setting doesn't mean that they can't produce other Star Trek shows to appeal to diffrent audiences. The produces do need to consider appealing to a variety of diffrent audiences, not just the current hardcore fans. Other wise they will do them selves damage and slowly lose audience.


I actually agree 100% with your argument. Star Trek absolutely needs to stop catering to the fans and needs to explore some bold new directions. I just don't agree that your proposed direction is the right answer. Of course, I don't have a "better answer" up my sleeve, either! But, I know that I am VERY loose when it comes to Trek (ie: NOT a nit-picker, etc.) but the ideas you've presented don't FEEL like a new Star Trek series to me.

It's like I said...it feels like the Star Trek equivilant of "Caprica." It's something that would have made a nice series of pocketbook novels, but it's not a series I would really be interested in.

I AM KEE-ROCK!!

Kesfan74656

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POSTS: 1119

Report this Feb. 16 2011, 3:40 pm

Viable or not, it's a unique idea. If anything...write it. Work the concept into something, you certainly have the passion for it, and my hat's off to you, as someone who enjoys writing.


''If I were captain, i'd open every crack in the universe, and peek inside, just like Captain Janeway does''-Kes, ''The Cloud''

KelisThePoet

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POSTS: 636

Report this Feb. 16 2011, 5:44 pm

I could imagine the human colony idea for a show working, if there were interesting characters and dramatic situations, but I think the creators of such a show would have to avoid focusing on intense expositions of how things work in technical detail. That kind of detail would appeal to specialists, enthusiastic hobbyists and some Star Trek fans, while alienating general audiences, whose interests aren't actually less "deep" and advanced, just different. And, if the show went overboard on technical detail, it wouldn't feel like Star Trek to me, because for all the complaint about Star Trek "techno-babble," obsessive fans and the like, the actual Star Trek shows can be enjoyed by different kinds of people with varied interests within a general audience.

I would be skeptical and antagonistic toward the idea of basing a new show exclusively or primarily around one of the non-human Trek species. It's pretty hard for human writers to make plausible alien-centered stories that hold human interest, and most of the time, the more the writers try to be serious and "alien" about those kinds of stories, the more naively anthropocentric they become, because after all, human writers will always have a human bias and see things through a human lens. Moreover, the Star Trek aliens, especially the ones with roots in TOS, are so often portrayed figuratively and allegorically, as parts or versions of humanity, that if a group of writers were to now turn around and try to represent say Vulcans or Klingons as truly alien, it wouldn't feel consistent with the rest of Star Trek.

Falor was a prosperous merchant who went on a journey to gain greater awareness: Through storms he crossed the Voroth Sea/ To reach the clouded shores of Raal/ Where old T’Para offered truth./ He traveled through the windswept hills/ And crossed the barren Fire Plains/ To find the silent monks of Kir./ Still unfulfilled, he journeyed home/ Told stories of the lessons learned/ And gained true wisdom by the giving. – Falor’s Journey, “Innocence”

konarciq

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Report this Feb. 19 2011, 7:00 am

The colony based story seems interesting enough to me - as long as it has real adventures (which is definitely not the same as action and combat), and doesn´t turn into a space based soap opera. Character driven plots are great, but all in good measure.


If there is nothing wrong with me, then maybe there´s something wrong with the universe? -Dr. Crusher

Ghostmojo

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POSTS: 1826

Report this Feb. 20 2011, 3:33 am

There is a new series on called Outcasts. It was filmed in South Africa and does a good job at conveying a different planet (Carpathia). It is some kind of joint BBC thing and I notice it also mentions BBC America in the credits, so it should be airing over there too at some point.


It is about a struggling earth colony (following the usual post-apocalyptic war resettlement), and to be quite frank is very slow and has admittedly been occasionally boring. However, it does have something. It has been sufficiently interesting enough to keep me engaged. The characters are all flawed, often deeply, and in that respect it is a better microcosm of humanity than the tepid, bland, all basically good-guy approach of your Voyagers and your Enterprises.


It is not going to be everybody's cup of tea, that is certain, and it is very dialogue heavy. But that in itself has some merits. It reminds me a bit of The Martian Chronicles in as much as everything is clearly not what it seems, and they live in a ramshackle new frontier kind of settlement. There is clearly something about the planet itself that is not altogether wholesome and you know something is about to happen any moment.


Another thing which is very refreshing is that with it not being an American show (although it does have Americans in it) the usual Hollywood stereotypes are largely absent. What is delightfully ironic is that - just for a refreshing change - the cast is largely British and the obvious baddy is this time a very smarmy neo-religious American bloke! So take that Hollywood - and stick it where the sun don't shine. Us Brits are sick of the usual stereotyping of always having the baddie portrayed with an English accent ... see how you like it!


to boldy go where no man has gone before

JadenStrikerOVA

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POSTS: 298

Report this Feb. 22 2011, 2:43 pm

Perhaps 500 Colonest then trying to build the colony then?  Story centered around 2 families, and where the parents had jobs. 


One Father could be an engineer, his wife be a doctor, have 3 or 4 kids, some old enough to be in high school, and takes part in building up the colony, others younger.


The other Family, the father could be some sort of scietific explorer that goes out with a crew to search for plants and animals and catolog them, the mother could be a creative arts person who also teachs language classes.  That family have 1 or 2 kids, one old enough to help with colony development the other, close to the age and as the series goes on, becomes of age to help out.


The part of the story following the engineer would focus some on his days at work, logistical dealings and problems he would have to solve in the construction of stuff, such as a water treatment plant, farms, and even civil service utilities.  Sometimes throughing wrenches in the works such as unforeseen terrain, enviromental, weather and even seismic events unique to the planet.  Perhaps solid rock could have special properties that can make it into quick sand, if the rock is made out of certain minirals, so when a new bulding gets swallowed up but such an unearthly event, they can have an entire episode in identifying what made that possible and how to avoid it.


The wife of the engineer, the Doctor would deal not only treat patients, both normal, serious and planet unique elements, but she would also help with the development of the clinic as well as go on missions with the Scientific explorer father, and would play a major role in catologing and identifying plants, animals, germs, fungi, and bacteria, both on site as well as in her lab.  Maybe a furry cat looking thing with some pointed bones might spray poison at something it considers a threat or a food target, and the doctor has to not only stop the poison from killing the patient, but may also have to do reconstruction of the skin if the poison has acitic properties.


The Explorer Father would often go out looking around, both in short term patrols around the new colony to map any changes in the enviroment, plant placement and changes, animal movements, terrain changes and chemical compasition, the effect the weather has and how it changes, as well as long distant week or month long missions where his crew sets out to explore the land, find caves, natural resources, or even have to find a source of water to deal with a drout, or unexplained water shortage.  New animal movements could result in a very hostile beast making attacks on the colonist, and his job, not only to catolog, study, and even track the animal, learning it's habits, strengths and weaknesses, but also to hunt down animals if needed, and figure out if they can be stunned and moved off, or if they must unfortunatly kill it and what ever social and ethical dilemma he and his crew face in making that choice.


The creative artist mother and language teacher could sometimes take her class out with one of her husbans short term daily missions, at a place considered safe enough, and have the kids of her class draw and paint pictures of that planets natural enviroment.  She could even go as far as to have multiple art assignents for diffrent kids, some have the taks of drawing flowers in there natural beauty, some may have other artistic assignments such as drawing the negetive space around the plant.


Note: For those of you who are nto art majors, Negetive space is a term used in art to represent stuff like the background, or the space inbetween main objects.


Even after all is said and done for the daily jobs, they still have family to go back to, raise, have conflicts with, and have weekends.  So we could watch their families grow up, what sort of good times they have, what sort of fights they get in, how the vacations go, how they deal with a major illness or even death of a family member, something that will be a little harder to swallow if a major character suffers a perm-a-death, but perhaps would also draw the viewer closer to the characters as well.


Could have one of the families, if not both of them, go out with some friends, to fish at lake or river close by.  Have the explorer father explore that lake or river in one episode, catolog, map, identify it, and the planets and animals and enviromental details, determen how safe it is, and in another episode one day both the families and friends go out to a spot near that lake or river that has enough of a clearing to setup a picnic, BBQ, and some kind of games, while also fishing from that lake or river.  And if one or both of the families has mixed human/alien setups, have them present a diffrent style of fishing, something that might use a spear, or a bow, or even the use of teams and co-ordination to herd the fish around, in order to catch them.


In addition to all of that, the series wouldn't be purely ground based.


The Colony ship it self would have 2 major functions that it plays when it arrives to the planet.  The colony ship could be in 5 parts, the space station part that will remine in orbit, maintaining communication with starfleet and the rest of the quadrent, and the 4 other parts, would be colony drop plateforms, that separate from the main body of the ship and land in suitable locations to start colonization.


The main body of the ship, the part that becomes the space station would separate from the specialized carrier designed for transporting these colonies to their location.  The main body that becomes the obital station would have a good communication array, defenses, an a good sized shuttle bay, as well as cargo bay, and an ore processing facility, as well as a construction branch.


The carrier body would be both a defense patrol ship as well as a resource servay and collection ship, that supplies minerals and other supplies to the station body for processing and development of the station and other ships, as well as supplies to the colonies, if needed.


The colony drop platforms, being the staging area for developing colonies woulc be equiped with a small shuttle bay, housing, a construction yard, and introductory basics for gather food and supplies as well as processing in small ammounts, natural resources from the surface, so they can get started on building the actual colony with some reasonable and safe haste.


The colony ship/station would be escorted to its location by either an escort class or cruiser class ship, perhaps a heavy escort like the Akira, or a heavy cruiser like the Excelsior or Enterprise B looking ship.  That ship could stick around for a year, doing patrols, exploration serveys to catolog and chart the local spacial and planetary enviroments, deal with hostile off worlders, and even help supply or even releif efforts of the colonist if needed.  Perhaps the local star occationally emits a diffrent type of solar flare that can sometimes penetrate the colonised planets atmosphere causing bare sun burns as well as causing certain animal and planet life to thrive as well as behave diffrently.  Some plants could emite a poison that they normally would not, or an electromagnetic interference that they normally would not without this occational solar flare.  The orbiting ship that escorted the colonist would have to render aid some how, extending the use of it's medical bays, or even going to the local moon to transport minerals that the colonist could use to help defend them selves from the adverse effects of such a unique solar flare.  A mineral not found on the planet it self could be found in a local moon.


Not all the colony platforms would have to land on the main planet surface.  One or two of them could land on a moon orbiting that planet, and terraform parts of that moon, as well as setup that moon colony to help supply unique resources to the planetary colonies and space station.

Vger23

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POSTS: 6799

Report this Feb. 22 2011, 3:24 pm

JadenStriker,


THAT is actually not a bad idea. Maybe less family stuff and more intrigue / exploration / adventure. You'd need to do something unique with the colony, though. Much the same way that DS9 had the space station in a situation where adventure would "come to IT."


Also, it might be interesting if the colonists were out of touch with the Federation mainstreem, and perhaps had lost a great deal of their technological resources...so that exploring the wonders of the new world would take front-and-center.


 

JadenStrikerOVA

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POSTS: 298

Report this Feb. 22 2011, 4:07 pm

Could throw in a few pirate raiding attemps, solar system anoalies, a spece dwelling life form with the ability to land on the surface and take off from it, unique weather patterns with particals that can cause ill effects not suffered on earth, and perhaps even a seasonal drop in planetary gravity and seasonal odd lunar behavor that would cause weather patterns to go ape shoosh crazy around that same time each plant year, and more then once.


The solar system it self could be home to a few space dwelling lifeforms.


There are a number of things that can be created to add adventure to the colonist explorations.  What new lifeform will have what abilities, will a cave they survey have transformaiton properties, that causes the crew to get lost and have to find its way out, irritated at the comm interference from the properties of the cave! 


The planet could even have unique gravitational properties where their are spots with grater gravity and spots with lesser gravity.  Have a river run through one of these places and making strange jumps in some area's when part of the river hits a certain rock face in its path, it could jump an entire 20 or 30 feet before landing on the ground again as it flows.


It would be a fairly good sized planet so the colony platforms would actually be some great distance between each other, so a great deal of room to explore.  The small shuttle bays in those plateforms could house a runabout that exploration crews would use as a field base and camp site, and would spend weeks or months on site studying the enviroment.


I wouldn't yet cut them off from starfleet, though it could add some intresting elements of exploration, the planet would be large enough to compensate even if they retain all their tech and communication.


The planet could be home to some large and stronge animals and even space dwelling lifeforms that could provide a formidable challange.  You could even have these species have seasonal or mating habits that would make them an occational threat to the colonist.  The first round the colonist would be unprepaired for it, and would loose some inferstructure, and endure some injuries, have to rebuild.  the second round they would be more prepaired for the onslaught, but not yet know why it happens or know about any seasonal or mating behavor patters that govern it.  You could make it the 5th or 6th event when someone has learned enough about these creatures to become able to predict when they will act this way.


The very star of this solar system could have a seasonal, eventually predictable solar flare, with its special particals, that would seasonally change a lot of the planets enviromental behavors, that the colonist wouldn't understand the first few times it happens, and could greatly adversly effect their colonization efforts, but as more of them keep happening, they eventually figure out the pattern, and can eventually handle those seasonal enviromental changes later in the story.  But between colony founding and that day they figure the seasonal behavors out, they would suffer major set backs and losses, slowly being able to deal with it better the next time.

JadenStrikerOVA

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POSTS: 298

Report this Feb. 23 2011, 1:38 pm

Reasons for a ship escorting and staying in the system for a year.


Defense Reasons.


Pirates such as the Nausicaans, the Orion and any other pirates would try to take advantage of new colonies that don't have defenses, in order to steal supplies or even sell people to slave markets. 


Space dwelling lifeforms maybe hostile.  Hopefully not.


Exploration reasons.


Chart, survey, catolog, scan, identify things within that solar system.  A single solar system can be filled with thigns to explore!  Does it have an astoid belt or not?  Does anything live in the gas giant planets? Gelatinous or energy matrix lifeforms? Or life even on the molten lava planet closest to the star?  Crystallin or Metallic lifeforms maybe? 


Construction with rare materials.


Perhaps some of the other planets in the system have natural resources the colony planet does not, materials that could be great for things the colonist want or need.  A certain gas from one of the gas giants that is either a wonderful fertilizer for plants they are farming, or great for technical use.  Perhaps a hydraulic system could use the specail cooling and compression properties of a gas or gel, or use an energy conductive gas for a laser/plasma welding or cutting machine in the fabrication processes used to build stuff. 


Incase of an emergency!


A disaster hits the colony and a lot of people are injured, the medical facilities are either over flowing or destroyed.  A survey team has lost contact and is stuck in a deep cave.  A seismic even occures and either a volcano erupts, planetquake hits, or the solid ground it self is made out of a compound that can turn into a gel or quicksand under the right conditions, something other then a tempature change.


The ship would stick around for a year, both providing support to the colony and exploring the system gathering data for starfleet.  Staying long enough for the colonist to build their own ships, defenses, and trade routes and gathering natural resources from the entire solar system on their own.


With all that, you could have episodes of an attack from pirates or space dwelling lifeforms, or face challanges of how to get to a resource pocket to procure the materials.  Perhaps the desired gas or gel from a gas giant is under a layer of harsh turbulence and for some reason cannot be beamed out, so you have to send some kind of ship to ride the rapids so they can get to that material.  It would also be a valuable commodity to trade with.  Other people looking for resources to trade could also appear, and a space race could erupt. 


If an asteroid belt is present a rogue asteroid could shoot off for some reason and threaten the planet the colony is on, so the escorting ship would have to chaise it down and destroy it. 


If the solar system is home to space dwelling lifeforms, have more then 1 kind out there, have a natural habitat of them, have some be meat eating, others eat space plants, and other eat both.  Have them of various sizes, some small and hunted down by the meat eating species, other large and able to threaten a starship, and even have the ship fight them off.  Perhaps these space dwelling lifeforms could even be abundent enough to be a source of food for the colonist, so as they develop the colony and its defenses, they make ships for the purpose of catching these space dwelling creatures.  Shrimp boats for outter space!  And these space shrimp boats or even hunting party ships would have to face the dangers of the hostile space dwelling lifeforms too.

JadenStrikerOVA

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POSTS: 298

Report this Feb. 24 2011, 3:35 pm

Starting out at the Federation space port, the Colony Starbase and Carrier would be docked in the main docking bay of the Large mushroom shaped station, on it's final prep weeks of being loaded with supplies, instruments being calibrated, and crew finalization.


The main characters would be presented, the 2 families, parts of the crews for the engineers staff, doctors staff, explorers staff, and teachers staff, as well as the colony orbital station crew, the carrier crew, and bridge staff of the 4 colony drop platforms, in addition the crews that will become space fishers and hunting parties later in the series would all be presented in the first 3 or 4 of episodes, a total of 70 people, not all primary characters, but the main staff needs there crews.  About 26 common main characters, and 44 regularly appearing extras with names and story role to forfill.


The story could spend some time at space dock showing the process of the colony ship/base being loaded, the station choosing who will go, the families and some of the others packing and loading up from their homes to the ship/base and getting settled in for the trip to the new planet.


Some last minute problems in the ships mechanisms can arise and get fixed as well as logistical errors that have to get cleared up in directing people to there place on the ship/station.  throw in some family and staffing troubles, have a couple or a few people not be "as supportive" to the idea of being a part of this colonization mission.  A couple kids or a mother not quite keen on it, and friends of some of the other brige officers or colony plateform staff, who are part of the bridge crew not be entirely into the idea, but still following their friends, family or loyalty to their captain into this voyage to colonize a wild planet and solar system.


Selection for the ship that will escort and remaind in the target system for a year, what type of ship to choose.  Should it be an escort type or a cruiser type?  What class of escort ship, or what class of cruiser should it be?  Deal with some logistical issues with the chosen ship and crew.


Make a grand show of the send off episode, watching the colony ship/base detach from docking clamps and make its way out the bay doors, and the same with the chosen ship that escorts the colony.  Have a lot of people cheering and waving goodbye, and the admirals smiling and toasting.


The planet and solar system would be completely new ground, no one has setup colonies in the solar system, and startfleet only has a small idea of the wildlife both on the planets and space dwelling, so this way they are really going into "the west" or "the jungle" of space!


One thing I would like to see, is the realistic difficulties of command and leadership.  Past Star Treks have made leadership roles look easy.  In reality though being the leader of something and managing both people, an organization as well as ship systems is a great deal more work then Star Trek has let on.

UFP2009

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POSTS: 224

Report this Feb. 26 2011, 6:57 pm

Quote: Vger23 @ Feb. 14 2011, 10:22 am

>I think it's a good idea with some interesting merit...but it's not really interesting entertainment. Star Trek is about exploring space and the human condition. It's not really about future sociological / anthroplogical behaviors.
You're wrong and the other treky is right; ST is about human exploration and all of its ostacles; this is why the next series must be ST UFP. If such a series were made and done so correctly, it would be the longest running of the ST series. It would be about the federation and all of its territory not just about the enterprise; all of starfleet would be included,its ships, personel, colonies, troubles and triumphs, star systems, everything.


I wanna change my User name.

JadenStrikerOVA

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POSTS: 298

Report this Feb. 27 2011, 6:34 am

I don't think I have heard much about solar systems being 12 or 14 planets large in a singulare star system, so perhaps it would be a creative and flexable idea to makethis system 14 planets large, with 3 of them having odd orbits.  Let it have not just an asteroid belt but 30 or 40 orbiting asteroid fields the further out you go form the system star.  This would help support flexability when creating the space fairing lifeforms behavor and habitat.


Have 3 of the planets within the natural inhabitable section and orbits around the sun, and have those planets natually inhabitable without terraforming or domes, but only have 1 the outer most one chosen for colonization.


Have each planet always have 3 or more moons, this will also help with the flexabile development of the space fairing lifeforms, space hunting anf fishing, as well as present uniquie challanges when facing pirates, other off world warp capable species, resource gathering, and even space station placement.


As the series developes and the space hunting and space fishing parties are developed, you could have these groups have a code of ethic to not waste any materials from the hunt, so much so that they even start using camouflage technigues using the outter skin of some of the larger beast, even find that these creatures can be used in making space ships a lot quicker. 


At the same time these space hunting and fishing parties would also abiding by enviromental rules of limiting their hunts, so that these space fairing animals will still thrive in great numbers.  As a result of this preservation code of conduct, they would also have to enforce such laws with any other warp capable race, acting as space game wardens that prevent excessive and out of season hunting and fishing.  Something that would be establish much later likely years after the colony starts up.  The parties would start out with their own code of conduct, but as they grow they would have to face challenges where they have to enforce or impose these rules on any visiting warp capable species.

JadenStrikerOVA

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POSTS: 298

Report this Feb. 28 2011, 5:36 am

Having a Large Solar system with 12 to 14 planets would also provide a lot of extra space exploration and challenges, both resource, anomalies, and warp capable dealings.


The surface of the colonized planet would not have to be the only one explored by exploration teams, and certaintly for all the usual Federation things explored for, New life, Civilizations, Resources, climate and planetary and solar system enviroments and interations.  The fact that one or two of the planets have a prewarp race could be the reason why the 3rd planet got chosen, or just the middle one and the other closer to the star one was more desert or desolate like. 


The surface of the planets that arn't naturally habitable would also be explored.  Could have a demon class planet closer to the star, could have an ice planet further away. 


Could also have planets with shared orbits, that take the same orbital path around the sun, but are equal distant appart, even have the outer most planet have a 3 planets on the same orbital ring.


Klingons, Romulans, and any other cloack capable races wouldn't have to be left out either.  Perhaps they have an intelligence network, most every sovran government would, and they use their cloaked ships to spy on this colony.  The Ship that escorted the colony to this system could equipe new cloak detection tech and find a spy ship lurking around, and even capture it.  If Romulans, then the Federation ship would have to excersize an anti-self destruction protocal to prevent the Romulans from blowing their ship up or destroying the data inside.  If Klingons, then have to use something like transporting gas to put them to sleep, inorder to prevent a fight to the death confrontation.


Back planet sides, the colonist who study the prewarp capable race on another planet could setup a holographic hidden observation post.  Could even go through the setup process, some clips of building the rooms, choosing the place where it will reside, calibrating the holoimage, and even beaming out the dirt or rock from its place where the observation post will stay and hide.

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