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UFOP: StarBase 118 RPG

MilesUnum

GROUP: Members

POSTS: 344

Report this Apr. 25 2012, 6:07 am

 


UFOP: Starbase 118 recognized with second lifetime Simming Prize


By Aron Kells


 


On March 12, the 2011 winners of the Simming Prize, the highest award issued by the Simming League, were announced, and UFOP: StarBase 118 was recognized “for its exemplary community, which for over 15 years has consistently offered detailed, high quality sims, and a welcoming, friendly gaming environment.” This is the second Simming Prize for our community; UFOP: SB 118 was previously recognized in 2006 for its use of internet technology and was commended for its “rich graphics and useful information, presented in a well organized and streamlined fashion, facilitating easy navigation.” With this second win, UFOP: StarBase 118 joins an elite group of laureates and achieves recognition for the talented and friendly membership that makes it the award-winning organization that it is.


 


The Star Trek adventure continues at http://www.starbase118.net/.

MilesUnum

GROUP: Members

POSTS: 344

Report this Apr. 28 2012, 4:45 am

 


USS Mercury Plot Summary


 


Accompanied by Gul Kerena Vetak, a Cardassian observer who continued to fray the nerves of Captain Tallis Rhul and LtCmdr. Hannibal Parker, the USS Mercury NCC-99812 continued to mine a dilithium-rich asteroid on the edge of the Menthar Corridor. However, members of the Away Team began to imagine traumatic experiences from their past, culminating with Lt. Scott Reed firing on the cavern where drilling was taking place, and Lt. Sky Blake shooting at LtCmdr. Parker. A power drain prevented them using their equipment or contacting the Mercury to advise them of their status.

The Away Team determined that there was a presence on the asteroid that was acting on them telepathically, bringing their most haunting experiences back to life. Lt. Commander Parker split the group, taking telepaths deeper into the caves to find and communicate with the entity. They found the him deep in the caverns. His name was S’Rioue, guardian of the planet Brigolee. S’Rioue claimed there had been a collision, the planet’s inhabitants had been evacuated, and he was safeguarding it for their return. S’Rioue asked them to leave his world and never return before allowing them to contact the Mercury and return to the ship.


Meanwhile, the Mercury was besieged by three Cardassian ships bent on her destruction. Controversy reigned when a sleeper Intelligence operative became involved, but at the crucial moment, Gul Vetak uttered a code which sent the rogue Cardassians packing. Questions were raised about the true reasons for her presence on the ship…


The Star Trek adventure continues at http://www.starbase118.net/.

MilesUnum

GROUP: Members

POSTS: 344

Report this Apr. 29 2012, 4:16 am

 


The Proof is in the Captain


By Viktor Lanius


 


The hallmarks to a career in Starfleet are endless; graduation from the Academy, being able to create your own unique character and leading them down a path of your choosing, attaining rank along the way and the experience that’s coupled with it. Hallmarks such as achieving your first command staff position, or being able to sit in that center chair aboard your very own vessel, are certainly times that will never be forgotten. But what does it take to receive honors such as those? What sort of passion, creativity, gall or guts must one strive for in order to attain status like this? Newly commisioned Fleet Captain Toni Turner is going to help us understand just what it means to be a Captain.


FltCapt Turner commands the Duronis II Embassy and her sister ship the USS Thunder. Having been in command of the Embassy for over a full year, the Captain was proud to say that she’d led one of the most productive groups in the fleet. “…The Duronis II Embassy was awarded winner of the 2011 ‘Most Creative Sim’ by the Simming League. I couldn’t be prouder of the work they have put forth, nor more humble to be siming with them.” Words like that could quite possibly be enough to illustrate just what an undertaking command can be, but at the same time, it shows us just what rewards being the CO can bring. But let’s start from the beginning. We all have our humble beginnings, and eventual returns.


The Captain’s career started right where she is now: The Duronis II Embassy. At the time, the shining new Ensign was filling the role of counselor all the way until 238304.01, where she switched gears by becoming the Embassy’s Chief Medical Officer. Even then, the Captain was but a Lieutenant Junior Grade (Lt.JG). Therein lay one of the founding hallmarks in her rise to captaincy. For her, the acquisition of LtJG was the first step in looking towards command. “Captaincy was a long awaited goal. I began work on fulfilling my requirements by the time I reached the rank of Lieutenant JG, and never lost my focus on that goal.” Surely for anyone seeking to attain much of the same, this seems like time tested advice to keep in your personal log.


Personal diligence wasn’t the only thing FltCapt Turner credited for her success. Mentors and Captains that she served under once before, she now serves with side by side. “No one can succeed without help, and I don’t mean the kind of help that makes your career perfect. I’m talking about the characters who teach you the hard lessons that need to be learned. I learned a great deal from Admiral Wolf and Captain Tyr Waltas in that respect…”. Surely any new Ensign or someone training for a Command staff position can agree with this (I for one can personally agree&hellip. “I could always depend on them to be honest with me. But they were not the only ones who helped me along my way. I had a multitude of friends from all over the fleet who never failed to teach me not to lose sight of my goals no matter how rough it was to reach them. ” And that my friends, may be the diamond in the rough in terms of advice: never lose sight of your goals. Words of wisdom at their finest.


Being a Fleet Captain doesn’t signify the end of the road by any means. The writer behind the Captain is still setting personal goals both in and out of character. Being that she is on the Executive Council, she says, “Fleet Captain Turner is still in the learning phase of the Executive Council, so at this point my short term goals is to learn the things I need to know to become a more effective member.” New avenues of service also lead to some of the same virtues that she’s always had, “I see Turner continuing to work toward the good of the UFOP: Starbase 118 and supporting it’s Constitution with my very best counsel.” Supporting the Constitution and becoming a prime candidate for management are defnitely wise goals for someone of her stature, so that other members of the community may be afforded the same oppotunities for years to come.


Affording the same opportunities can mean a few different things. That statement could help to illustrate the importance of having strong leadership and an effective council with Officers like FltCapt Turner and her associates. One of the other more important factors is anecdotal support; words of wisdom and advice from the Captain herself. She lays out her formula for success as such, “1. Start now in soaking up everything you can learn. 2. Don’t wait to be asked, volunteer if you have time to do OOC work for your ship or the fleet. 3. Participate in the Top Sims Contest and/or the Writing Challenge. 4. Join a taskforce. The UFOP: Starbase 118 News, the Publicity Team or Collective are good groups who always can use help. In essence, show your willingness to go the extra mile for the group.”


Words spoken from someone who has built her own success throughout the years, and show’s no signs of stopping at current. Ships like the USS Challenger, the USS Peregrin, the USS Geronimo and many others all know the name Toni Turner and the contributions she made along the way. Young Ensigns, take heed and really soak up the point herein. Going the extra mile: that is what Captains are made of. We must always be striving to further the community in order to provide the fun, creativity and entertainment that we all crave. Creating new challanges for not only your character, but for yourself IS the Prime Directive for any writer. Surely you’ll be rewarded for all the hard work, for all the dedication, but collar brass and award stripes are but keystones to view one’s career. The truth is my friends… the proof is in the Captain.


The Star Trek adventure continues at http://www.starbase118.net/.

MilesUnum

GROUP: Members

POSTS: 344

Report this Apr. 30 2012, 6:11 am

 


Species Close-up: Ullian


By Aron Kells


 


The Ullians are a telepathic Federation member species who are most notable for their ambitious plan to create a vast library of memories from the sentients of the galaxy. Their unique mental abilities allow Ullian individuals not only to collect others’ memories but also to reconstruct memories where they may have been confused by time or disease. However, those abilities have been used in the Ullians’ past as a potent weapon in which the offender invaded the mind of his or her victim and corrupted the victim’s memories. This “mind rape” was all but eliminated by 2100, but fringe individuals have been found guilty of telepathic invasion as recently as 2368.


 


The Star Trek adventure continues at http://www.starbase118.net/.

Kali_Nicholotti

GROUP: Members

POSTS: 5

Report this May. 19 2012, 12:20 pm

 




Character Name: Winyah Kasara
Rank and Current Post: Operations and communications, Duronis II Embassy and its support vessel, USS Thunder
Species: Klingon

You hail from the Klingon homeworld of Qo’nos. How was life  growing up on your planet?


It was very enjoyable.  I come from a well-off family, distinguished for its service to the Empire.  I was taught, from earliest time of my life, that we must all contribute to the family reputation, in some way.  That may sound somewhat stern, but we had fun, too.




What made you choose Starfleet?


I wanted to go in the navy, and I wanted to see other cultures and worlds.  My family thought Starfleet, if I could make it in, was the best place for that.




What was the most interesting event while you were in the Academy?


Hmmm……. That’s hard to say; there were so many interesting events.  I guess the most interesting event of all was when I was on an away team mission on my senior cruise.  We were surveying a previously unsurveyed planet and discovered a previously unknown culture, or, rather, the ruins of it.  It had disappeared hundreds of years ago; we discovered some remains of temples and other structures.




What made you choose your current position?


I thought I would be in on a lot of action. I like the challenge.




Was the choice of taking on your career a difficult one?


Well, in a way.  I first thought I would go in the Klingon navy but my parents thought Starfleet, though tough to get in to, would be something more to my liking.  They were right.




If you did not enter the Academy, what would you have chosen to be your profession?


Probably some other profession that would take me to different worlds, like a planetary geologist.




How do you find life on the ship different from Academy life?


I haven’t been aboard very long, but I find two things stand out.  One is that people don’t seem to be so rigid about rules and regulations.  But, two, on the other hand, one is expected to know one’s job.  It’s not a classroom exercise; it’s the real thing.  If you fail an exercise in the Academy, you get a failing grade; if you fail here, you may cause people to lose their lives.




Do you have a favorite pastime?


I like to socialize and get to know people.




Do have a favorite food?


I love Klingon cuisine, hahah, of course.  I like gagh, and heart-of-targ.




In closing, I see that you have the nickname of Winsome. How did you come by that name?


Hahah, I know I am not physically winsome, by human standards.  A fellow cadet once said he was very impressed by my ability to be charming and interact with humans.  He called me that, and I guess it caught on because of its similarity to my first name.  I am actually very happy to have that nickname.




Thank you, Ensign Kasara.


You’re welcome, sir.



The adventure continues at http://www.starbase118.net!

Kali_Nicholotti

GROUP: Members

POSTS: 5

Report this May. 26 2012, 9:41 am

Congratulations on Ten Years, USS Victory!


On May 24, 2002 the first sim was submitted in the history of the USS Victory. The ship would launch a few days later under the command of Commander Jordan Hurne as a split from the Kodiak-A. That was ten years ago. Voyager had just finished its run and Enterprise was airing new episodes. There were no such things as smartphones and social networking was in its infancy. The Victory would see much change over her run. She served as both an independent ship as well as a support vehicle for Starbase 118 Operations. Five different commanding officers would take her captain’s chair. The Victory would also spawn several splits of her own including the Columbia under Captain Mal Avatar and the Aurora under Captain Megan Parker. The ship would also later be the first command of Captain Andrus Jaxx.


The Victory was pioneering in many ways. Prior to the arrival of the Wiki, most ships had their own independent websites. The Victory was no different, but its website included detailed mission summaries and images for all crew members. Many of these summaries have found their way to the wiki which has helped to keep the memory of those past missions alive.


The Victory’s motto, “Honi soit qui mal y pense” is actually a French phrase meaning “Shamed be he who thinks evil of it.” A phrase that you might see if you look carefully on the Royal coat of arms of the United Kingdom. The ship was named for the HMS Victory, the ship commanded by Admiral Nelson at the Battle of Trafalgar. Both Nelson and the Victory were mentioned at times throughout the run of Star Trek: The Next Generation. Perhaps it is the ship’s connection to British history that has helped to keep her relevant in the fleet for all these year.


Some mysteries may never be solved. Still unknown to this day is the reasoning behind the ship’s abnormally high registry number of NCC-362447. Many commanding officers embed “Easter Eggs” in the registry number, but to date no one has yet been able to crack the code.


During one of the early Victory’s most intriguing missions, several of the crew came across a mirror universe version of the ship and its crew. But this was not the mirror universe of DS9, instead it was a universe that stayed true to the mirror universe encountered in the TOS episode “Mirror Mirror”. The writers presumed that there were multiple mirror universes. This adventure gave the writers a unique opportunity to play their characters as opposites, which lead to some controlled mayhem. Some examples included officers plotting to assassinate Captain Hurne.


The ship would change hands multiple times. When Captain Hurne took a leave of absence, Commander Parker took over. Parker had previously been the ship’s CMO as well as a Victory original. She would eventually launch the Aurora upon Hurne’s return. The third commanding was another officer who rose through the ranks aboard the Victory, Captain Robin Phoenix. Phoenix would take command of the Victory following Hurne’s retirement. Ambassador Ventu, an officer under Captain Phoenix at the time recalled when “Phoenix had so recently taken over and we’d lost our first officer, so Julia Harden — our CMO and very recently promoted lieutenant commander — ended up acting XO for a ship full of ensigns and jaygees. I don’t know how they/we pulled it off, but I remember having a lot of fun!” Sadly a few years later the Victory was decommissioned, but it was hardly a permanent state.


In 2387 Rear Admiral Rocar Drawoh resurrected the ship before turning over the CONN to then Commander Jaxx. The Victory would continue to operate as a standalone vessel for another year before becoming the primary support vehicle of Starbase 118 Operations under Commander Kalianna Nicholotti.


When asked about memorable missions many of the Victory’s more recent players mention missions such as “Empire Falling” and “Between a Rock and a Hard Place.” However if they had to pick just one it was “The Space Race” that stood out. The first half of the mission had to with the Apollo mission to the moon, where the crew of the Victory inadvertently collided with the spacecraft en route to the moon. According to Captain Jaxx, “In a quick stroke of genius, the crew was able to use the historical records to rebroadcast their data and used their voices from the recordings.” In essence it was the Victory crew that faked the moon landing! It was perhaps the second half of the mission that players remember. There was an odd encounter with a Q that gave writers an opportunity to explore the darker corners of their characters.


The ship’s current commanding officer, Commander Nicholotti credits the ship’s versatile mission capabilities. “That allows us to do many different things with her, which is probably why she’s stuck around so long.” Former commanding officer Captain Jaxx believes that the Victory has remained an important part of the group for so long because, “We did not have an abundance of Intrepid Class ships, only a couple that were mothballed. I think the name, combined with the legacy was enough to keep her on the back burner until someone stepped up that wanted her.”


Captain Robin Phoenix is also credited with helping to keep the legacy alive. Shortly after Captain Jaxx took command of the Victory, the writer for the retired Captain Phoenix sent Jaxx a note expressing his satisfaction that the ship was back in service. Ventu, who served under Captain Phoenix felt that it was Phoenix’s “…command style [that] absolutely had the most impact on me…his kindness and desire to create a stable and fulfilling simming environment is one that I’m now trying to emulate.”


Next up for the Victory is a refit that will give her a fighter bay for the Marines aboard. The past two missions needed the fighter wing nearby, so Commander Nicholotti thought it would be a good idea to outfit the ship with a functional fighter bay.


With the latest upgrades, the Victory projects to remain a mainstay in the fleet for many years to come. Congratulations Victory on your tenth anniversary, may the next ten years be full of adventure. Your crew would not have it any other way.


 


Join the adventure today at http://www.starbase118.net!

MilesUnum

GROUP: Members

POSTS: 344

Report this May. 29 2012, 9:02 am

USS Tiger-A Plot Summary


The crew of the USS Tiger-A have left Deep Space 17 on their maiden voyage, assigned to deep space exploration, heading for uncharted areas of the Ithassa Region, near and beyond Tholian space.  Before heading out on this long term mission, Deep Space 17 picked up a faint distress signal which appeared to be coming from a Tholian ship in an area called “The Triangle,” a region where instrumentation goes haywire, ships disappear and there are happenings which cannot be explained.


En route to the location of the distress call, crew members have been researching what is known about the area of space as well as the Tholians.  The possibility of an incident involving the Tholians is foremost in everyones’ minds and the crew is making every effort to avoid such a scenario.  It has been suggested that perhaps the Tholians are involved in nefarious activities outside their space, possibility dealing with the use of tricobalt weapons.


Unbeknownst to the crew, Free Trade Union pirates are also in the area looking for treasure and opportunities.  Their ship however has run into an unknown object in space and they have had to send out a distress call.  The Tiger has not yet picked up the signal at this time.


 


The Star Trek adventure continues at http://www.starbase118.net/.

MilesUnum

GROUP: Members

POSTS: 344

Report this May. 31 2012, 6:53 am

Finding Your Creative Writing Voice


By Kalianna Nicholotti


 


One of the biggest obstacles that we face when we are sitting down to write a sim for our ship within the Starbase 118 Fleet is figuring out a way to really and truly express ourselves. In many ways, we are not just writers; we are artists and architects, building on a story that is given to us with nothing more than a base and certain framework. With the rest of it left open to whomever chooses to add to any given side, it is as if we are painters who have been given a blank canvas. Sure, it has four sides and is ready to receive paint, but what ends up on it will wholly rely on the input that we choose to add.


Each sim you write is its own masterpiece, while it is also a very important aspect of a much larger, much more complex whole. And just what these pieces of art come out to be depends on the voice that you are able to use to express your particular vision to others using only the words that flow through your mind. It can be difficult to find that voice, even for the most accomplished writers, but find it you must. Having the canvas and the paint isn’t enough – you must learn how to put one on the other so that the world no longer sees and empty slate, but the beauty that exists within your own mind.


Make sure that you take the steps that you need to in order to locate your ‘voice’. Check out Leo Babauta’s post on Finding Your Voice and see what kind of new heights you can take your writing to.


The Star Trek adventure continues at http://www.starbase118.net/.

MilesUnum

GROUP: Members

POSTS: 344

Report this Jun. 01 2012, 9:03 am

The Borg Defera Ground Invasion, Part One


By Alexander Matthews


 


The newest event in Star Trek Online involves the Borg ground assault in the Defera system. The situation is desperate: You and your fellow Starfleet officers have been called to defend the planet from the Federation’s most fearsome enemy.


The defense “event” runs for four hours, and begins with your transport down to Defera Prime. There are two possible theaters of engagement, the wide zone and the set zone. The wide zone is really a large, involved battle to defend the main city. You, of course, will get points and rewards for the successful defense, and if you are at level cap, the rewards are particles that can be used to craft new weapons. For those that are still building you get the points and the crafting particles. 


The zone engagements have missions in set areas around the city, but since the event is four hours long, you can complete all of the objectives. There is often a small lag issue due to the amount of players in the beam down zone, but once you have passed that and started your mission, things will pick up.


What makes the Defera mission so unique is that you are on your own. You have no away team with you. That makes it even more of a challenge.


I am still gathering more details on this event due to the fact that there is more to it than what I have written here.  Look for the conclusion in part two!


The Star Trek adventure continues at http://www.starbase118.net/.


 

MilesUnum

GROUP: Members

POSTS: 344

Report this Jun. 02 2012, 4:34 am

 


Adding Another Edge to Your Sims


 


By Kalianna Nicholotti


 


 


 


There are many different ways that we add complexity and uniqueness to our Starbase 118 sims. By incorporating what we know with what we know might be one day, we can create a woven storyline that is not only plausible in some instances, but one that draws on the world that we live in now. Whether you choose to include a historical fact or wordplay, adding in these extras to your sims can really take your writing to a whole new level. The problem is, often the facts that we know are not always whole and what we think we heard, we might not have. Perhaps that is why Writer’s Dream Tools has compiled a set of tools to help writers in many different ways.


 


From historical notes to a slang thesaurus, Writer’s Dream Tools provides writers with something new that can help them add another edge to any kind of writing. And though these things are helpful in various areas of the writing world, you might find that they are even more useful when trying to connect science fiction with the reality of the world we live in today. So take a moment and head over to their website – the tools are located near the bottom of the page – and see what you can find to weave into your newest piece of writing.


 


The Star Trek adventure continues at http://www.starbase118.net/.

MilesUnum

GROUP: Members

POSTS: 344

Report this Jun. 03 2012, 4:42 am

 


Alleran Tan: March & April’s Writing Challenge Winner


 


By Aron Kells


 


 


 


Congratulations to Alleran Tan, whose short story “The Tempest” has won the second Writing Challenge of 2012! This is the writer’s third win, following victories in March/April 2011 and November/December 2010. The March/April Challenge was built around the concept of “the storm,” as chosen by Velana, the previous round’s winner; this Challenge saw quite a number of fine entries, making the judging quite difficult for the panel. The May/June 2012 Challenge, with its topic of “A Broken Clock” chosen by Mr. Tan, has already begun, so get your entry in today — and certainly before the Challenge’s June 22nd deadline!


 


The Star Trek adventure continues at http://www.starbase118.net/.

MilesUnum

GROUP: Members

POSTS: 344

Report this Jun. 05 2012, 6:24 am

USS Mercury Plot Summary


 


The crew of the USS Mercury, NCC-99812, took time to enjoy the Menthar Anchorage, and after a short shore leave, the crew returned to the Mercury to begin their next mission. During a staff meeting, Captain Tallis Rhul received a call from the bridge that three Cardassian Galor-class starships had taken attack postures with weapons targeting the Oracle-class starship. Tallis spoke with the lead Cardassian commander, Gul Torolan Thenek, who informed Tallis that the Mercury would escorted back to Federation space for violation of the Cardassian/Federation treaty. 


When Tallis diplomatically asked for an explanation of the alleged violations, Thenek stated that another Federation starship had entered the Menthar Corridor. Knowing nothing of a second vessel in the corridor, Tallis asked for proof of the allegations. The gul sent sensor data to the Mercury. Lieutenant Commander Arden Cain and Major Jacen Fanel recognized the name of the second Federation vessel, the USS Nimitz, which was identified by its warp signature. The Nimitz had been assimilated by the Borg over a year ago and had disappeared. After reviewing the Mercury crew’s explanation and data, Thenek agreed to allow the Mercury to investigate along with his three ships.


While planning the Mercury’s next course of action, Tallis received a subspace communication from Starfleet that his brother was missing and presumed dead. Unwilling to accept the finality of that news, Tallis resigned his commission and set out to find his brother. Starfleet Command re-assigned Commander Miles Unum to replace Tallis as the commanding officer of the Mercury.


The Star Trek adventure continues at http://www.starbase118.net/.


 

MilesUnum

GROUP: Members

POSTS: 344

Report this Jun. 08 2012, 4:37 am

 


The best of 2011


 


By Viktor Lanius


 


 


 


With the ever-expanding history of UFOP:SB118, each and every one of us can recall that one moment in time that as we keyed the next words of our current sim, that the breath was taken from your lungs; you laughed so hard you cried, or you just plain cried. Memories are an integral part in every aspect of the simming universe. The ability to make a history for your character; to be able to have tangible experiences and memories can be one of the bigger driving forces in the creative process. In this mini-memoire, we’re going to cover each ship in the fleet and their most memorable moments of of the 2011 simming season.


 


Check out the complete article at http://www.starbase118.net/blog/2012/05/12/our-memoire-the-best-of-2011/.

MilesUnum

GROUP: Members

POSTS: 344

Report this Jun. 09 2012, 4:11 am

 


Testing the Limits of Your… Grammar


 


By Kalianna Nicholotti


 


 


 


Perhaps one of the more difficult aspects of writing within Starbase 118 that we face with each sim that we write is the need for proper grammar. The English language is not easy to master by any means and often times we see the very same mistakes being made over and over again. From simple misspellings for words that sound the same but have different meanings (homophones), to the gross misuse of the all powerful comma, grammar rules are not always the clearest and they aren’t always the easiest thing to remember. Is it there or their? Or perhaps it is they’re? Is it a moot point? Maybe it’s just on a whole other plain…or plane. Either way, knowing the right grammar to use in your sims is important, regardless of who or how you write.


 


So how does your grammatical knowledge add up? Daily Writing Tips offers a simple grammar test to help you find out. The multiple choice questions are simple to answer and when you’re done, you’ll be able to better judge just how well you have, thus far, been able to wrap your mind around all of the ins and outs of the English language. Of course there are plenty of other resources on the site as well, so if you score lower than you thought you should, be sure to look into just what you need to know before you leave and see how you can improve your writing even more.


 


The Star Trek adventure continues at http://www.starbase118.net/.

MilesUnum

GROUP: Members

POSTS: 344

Report this Jun. 12 2012, 4:33 am


Starbase 118 Plot Summary
 
 
With the murder investigation underway by both Starfleet Security and the Romulan Senator Vreeya, Engineering and Science continue to work towards the construction of a special weapon to take out the incoming projectiles. Lt Commander Kevin Breeman works with the Engineering department to develop and design a special shield to deal with the intense radiation that accompanies the weapons and their firing. Both departments board the Victory and work with Tactical to install and calibrate the weapons and the shielding. Commander Kalianna Nicholotti orders the crew to the Victory in preparation for the short flight to the cloud, which is now only three days from hitting the station, to test and ultimately fire the weapon.
 
Meanwhile, Senator Vreeya uncovers a strange plot in which a member of Reikara claims to be an Intelligence plant. He offers information on the attacks occurring on colonies in the area, which allows the Defense Fleet to be deployed in response, however, he is also thought to be the mastermind behind the virus that caused the sub processor problem in the first place. The so-called plant is arrested, and brought aboard the Victory to be questioned while Starfleet Security and Intelligence try to trace him. With records that appear to have been deleted at the highest levels, Lieutenant Katy Orman and her team work together to find out just whose side the man is on and what kind of danger they all continue to be in.
 
The Star Trek adventure continues at http://www.starbase118.net/.

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