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The Narada

MrMordenandAssociates

GROUP: Members

POSTS: 622

Report this Nov. 20 2009, 8:45 am

Quote (Vger23 @ Nov. 20 2009, 8:35 am)
Quote (MrMordenandAssociates @ Nov. 20 2009, 8:27 am)
Quote (Vger23 @ Nov. 19 2009, 6:48 pm)
Quote (MrMordenandAssociates @ Nov. 19 2009, 5:36 pm)
Quote (Vger23 @ Nov. 19 2009, 3:57 pm)
Quote (MrMordenandAssociates @ Nov. 19 2009, 3:32 pm)
Quote ?

3.0 A thirty year old ship (the Kelvin) can cripple the vessel but 5/6 presumably newer vessels can't touch it (as well as 47 warbirds) - kinda makes the opening sequence impossible.


The Kelvin rammed the Narada, and since the Kelvin's warp core was going to explode it caused considerable damage. So the opening scene is VERY possible.


The antimatter from the Kelvin should have vaporized the Narada. The movie should have been over before "Lost in Space", I mean "Star Trek" flashed on the screen.

I thought we had gone over this before.

It's clear that the destruction of a starship does not necessarily mean that a matter / antimatter explosion is the result.

I have mentioned it before and have yet to hear a satisfactory answer. Yes, you can self-destruct a ship without detonating the antimatter. The antimatter pods are ejected before the ship is destroyed by more conventional explosives. Case in point: the Enteprise in TSFS.
IN TMP, Scotty says there is enough antimatter to take out your namesake, V'GER.
In STXI, Kirk is trying to destroy the Narada to save the escaping Kelvin shuttles. Why would he pull punches and eject the antimatter before ramming the Narada? It makes more sense to let the antimatter vaporize the Narada. Movie over in five minutes.

Precisely,

"Movie over in 5 minutes"

Just like how it makes no sense that the unfinished Enterprise is the only ship in interception range of V'Ger in Trek TMP. Why? Because if they send another crew, movie over in 5 minutes.

Just like how it is completely ridiculous in TWOK that Checkov and Terrell don't simply contact the Reliant and have themselves beamed aboard when they realize where they really are. I mean, why leave the cargo bay on foot when all they need to do is request an immediate beam-out. Why? Because if they beamed out, movie over in 5 minutes.

Just like how it's frigging painfully inplausible in TSFS that Spock's torpedo tube casket would have "landed" on the Genesis planet softly because of "gravitational fields in flux," especially given the speed at which it was fired. That's a total load of horsesh*+, and everyone knows it!! Why? Because if the tube had been destroyed, movie over in 5 minutes.

Just like how it makes absolutely no sense, with the advanced sensors available to them, that the HMS Bounty needs to land in San Fransisco to steal two whales, when all they needed to do was scan the oceans and locate them. Why, because if that's all they had to do, movie over in 5 minutes.

Should I continue? I trust I've made my point.

If your point was to dodge the question, then yes.

I don't see a question. I see a bunch of inane gripes, but no "question."

If you are saying that an anti-matter explosion should have destroyed the Narada, I've already posted in reply to you in another thread on that topic.

When starships are destroyed by conventional means, there is not an anti-matter explosion (look at all the examples already given). This is canon. It never happens- ever. The only time there is an anti-matter explosion is when something catestrophic happens and there is a containment failure. If I'm not mistaken, several of the tech manuals indicate that he antimatter is automatically ejected in the event of the ship being destroyed, thus preventing the problem.

Also, detonating the antimatter ON PURPOSE (as you've suggested George Kirk should do) is akin to scuttling the ship, which as we've seen IN CANON, is a process that requires other command officers to sign-off on. Since Kirk was alone on the ship, I'd imagine he had no such options.

So, dispite having no "question," does that help your lack of understanding at all?

Look at my post again.

Question: "Why would he pull punches and eject the antimatter before ramming the Narada?"

When is one thing (gripe) a bunch?

If there is a button to eject the core, there should be a button nearby that says override.

Vger23

GROUP: Members

POSTS: 6799

Report this Nov. 20 2009, 8:51 am

Quote (MrMordenandAssociates @ Nov. 20 2009, 8:45 am)
Quote (Vger23 @ Nov. 20 2009, 8:35 am)
Quote (MrMordenandAssociates @ Nov. 20 2009, 8:27 am)
Quote (Vger23 @ Nov. 19 2009, 6:48 pm)
Quote (MrMordenandAssociates @ Nov. 19 2009, 5:36 pm)
Quote (Vger23 @ Nov. 19 2009, 3:57 pm)
Quote (MrMordenandAssociates @ Nov. 19 2009, 3:32 pm)
Quote ?

3.0 A thirty year old ship (the Kelvin) can cripple the vessel but 5/6 presumably newer vessels can't touch it (as well as 47 warbirds) - kinda makes the opening sequence impossible.


The Kelvin rammed the Narada, and since the Kelvin's warp core was going to explode it caused considerable damage. So the opening scene is VERY possible.


The antimatter from the Kelvin should have vaporized the Narada. The movie should have been over before "Lost in Space", I mean "Star Trek" flashed on the screen.

I thought we had gone over this before.

It's clear that the destruction of a starship does not necessarily mean that a matter / antimatter explosion is the result.

I have mentioned it before and have yet to hear a satisfactory answer. Yes, you can self-destruct a ship without detonating the antimatter. The antimatter pods are ejected before the ship is destroyed by more conventional explosives. Case in point: the Enteprise in TSFS.
IN TMP, Scotty says there is enough antimatter to take out your namesake, V'GER.
In STXI, Kirk is trying to destroy the Narada to save the escaping Kelvin shuttles. Why would he pull punches and eject the antimatter before ramming the Narada? It makes more sense to let the antimatter vaporize the Narada. Movie over in five minutes.

Precisely,

"Movie over in 5 minutes"

Just like how it makes no sense that the unfinished Enterprise is the only ship in interception range of V'Ger in Trek TMP. Why? Because if they send another crew, movie over in 5 minutes.

Just like how it is completely ridiculous in TWOK that Checkov and Terrell don't simply contact the Reliant and have themselves beamed aboard when they realize where they really are. I mean, why leave the cargo bay on foot when all they need to do is request an immediate beam-out. Why? Because if they beamed out, movie over in 5 minutes.

Just like how it's frigging painfully inplausible in TSFS that Spock's torpedo tube casket would have "landed" on the Genesis planet softly because of "gravitational fields in flux," especially given the speed at which it was fired. That's a total load of horsesh*+, and everyone knows it!! Why? Because if the tube had been destroyed, movie over in 5 minutes.

Just like how it makes absolutely no sense, with the advanced sensors available to them, that the HMS Bounty needs to land in San Fransisco to steal two whales, when all they needed to do was scan the oceans and locate them. Why, because if that's all they had to do, movie over in 5 minutes.

Should I continue? I trust I've made my point.

If your point was to dodge the question, then yes.

I don't see a question. I see a bunch of inane gripes, but no "question."

If you are saying that an anti-matter explosion should have destroyed the Narada, I've already posted in reply to you in another thread on that topic.

When starships are destroyed by conventional means, there is not an anti-matter explosion (look at all the examples already given). This is canon. It never happens- ever. The only time there is an anti-matter explosion is when something catestrophic happens and there is a containment failure. If I'm not mistaken, several of the tech manuals indicate that he antimatter is automatically ejected in the event of the ship being destroyed, thus preventing the problem.

Also, detonating the antimatter ON PURPOSE (as you've suggested George Kirk should do) is akin to scuttling the ship, which as we've seen IN CANON, is a process that requires other command officers to sign-off on. Since Kirk was alone on the ship, I'd imagine he had no such options.

So, dispite having no "question," does that help your lack of understanding at all?

Look at my post again.

Question: "Why would he pull punches and eject the antimatter before ramming the Narada?"

When is one thing (gripe) a bunch?

If there is a button to eject the core, there should be a button nearby that says override.

Right, right! It should be JUST that easy right!?! I mean, let's just put a big blinking orange button that allows any Lt. Johnny Slapnutz to "override" a catestrophic dump of antimatter!! What a great idea!!! Maybe we should make sure we do that on our modern day nuclear reactors too. I mean, that would save a ton of time wouldn't it!!??

:eyesroll:

While they're at it, they should just have a big button that says "DESTROY ALL ENEMY SHIPS" and, like, you just touch it and all the badguy ships get blasted!! How novel!!!

Seriously, man? Now you're stretching your own credibility with your need to be proven "right" based on what you think "should" be.

Stop already. The conversation was over a long time ago.

MrMordenandAssociates

GROUP: Members

POSTS: 622

Report this Nov. 20 2009, 8:57 am

Quote (Vger23 @ Nov. 20 2009, 8:51 am)
Quote (MrMordenandAssociates @ Nov. 20 2009, 8:45 am)
Quote (Vger23 @ Nov. 20 2009, 8:35 am)
Quote (MrMordenandAssociates @ Nov. 20 2009, 8:27 am)
Quote (Vger23 @ Nov. 19 2009, 6:48 pm)
Quote (MrMordenandAssociates @ Nov. 19 2009, 5:36 pm)
Quote (Vger23 @ Nov. 19 2009, 3:57 pm)
Quote (MrMordenandAssociates @ Nov. 19 2009, 3:32 pm)
Quote ?

3.0 A thirty year old ship (the Kelvin) can cripple the vessel but 5/6 presumably newer vessels can't touch it (as well as 47 warbirds) - kinda makes the opening sequence impossible.


The Kelvin rammed the Narada, and since the Kelvin's warp core was going to explode it caused considerable damage. So the opening scene is VERY possible.


The antimatter from the Kelvin should have vaporized the Narada. The movie should have been over before "Lost in Space", I mean "Star Trek" flashed on the screen.

I thought we had gone over this before.

It's clear that the destruction of a starship does not necessarily mean that a matter / antimatter explosion is the result.

I have mentioned it before and have yet to hear a satisfactory answer. Yes, you can self-destruct a ship without detonating the antimatter. The antimatter pods are ejected before the ship is destroyed by more conventional explosives. Case in point: the Enteprise in TSFS.
IN TMP, Scotty says there is enough antimatter to take out your namesake, V'GER.
In STXI, Kirk is trying to destroy the Narada to save the escaping Kelvin shuttles. Why would he pull punches and eject the antimatter before ramming the Narada? It makes more sense to let the antimatter vaporize the Narada. Movie over in five minutes.

Precisely,

"Movie over in 5 minutes"

Just like how it makes no sense that the unfinished Enterprise is the only ship in interception range of V'Ger in Trek TMP. Why? Because if they send another crew, movie over in 5 minutes.

Just like how it is completely ridiculous in TWOK that Checkov and Terrell don't simply contact the Reliant and have themselves beamed aboard when they realize where they really are. I mean, why leave the cargo bay on foot when all they need to do is request an immediate beam-out. Why? Because if they beamed out, movie over in 5 minutes.

Just like how it's frigging painfully inplausible in TSFS that Spock's torpedo tube casket would have "landed" on the Genesis planet softly because of "gravitational fields in flux," especially given the speed at which it was fired. That's a total load of horsesh*+, and everyone knows it!! Why? Because if the tube had been destroyed, movie over in 5 minutes.

Just like how it makes absolutely no sense, with the advanced sensors available to them, that the HMS Bounty needs to land in San Fransisco to steal two whales, when all they needed to do was scan the oceans and locate them. Why, because if that's all they had to do, movie over in 5 minutes.

Should I continue? I trust I've made my point.

If your point was to dodge the question, then yes.

I don't see a question. I see a bunch of inane gripes, but no "question."

If you are saying that an anti-matter explosion should have destroyed the Narada, I've already posted in reply to you in another thread on that topic.

When starships are destroyed by conventional means, there is not an anti-matter explosion (look at all the examples already given). This is canon. It never happens- ever. The only time there is an anti-matter explosion is when something catestrophic happens and there is a containment failure. If I'm not mistaken, several of the tech manuals indicate that he antimatter is automatically ejected in the event of the ship being destroyed, thus preventing the problem.

Also, detonating the antimatter ON PURPOSE (as you've suggested George Kirk should do) is akin to scuttling the ship, which as we've seen IN CANON, is a process that requires other command officers to sign-off on. Since Kirk was alone on the ship, I'd imagine he had no such options.

So, dispite having no "question," does that help your lack of understanding at all?

Look at my post again.

Question: "Why would he pull punches and eject the antimatter before ramming the Narada?"

When is one thing (gripe) a bunch?

If there is a button to eject the core, there should be a button nearby that says override.

Right, right! It should be JUST that easy right!?! I mean, let's just put a big blinking orange button that allows any Lt. Johnny Slapnutz to "override" a catestrophic dump of antimatter!! What a great idea!!! Maybe we should make sure we do that on our modern day nuclear reactors too. I mean, that would save a ton of time wouldn't it!!??

:eyesroll:

While they're at it, they should just have a big button that says "DESTROY ALL ENEMY SHIPS" and, like, you just touch it and all the badguy ships get blasted!! How novel!!!

Seriously, man? Now you're stretching your own credibility with your need to be proven "right" based on what you think "should" be.

Stop already. The conversation was over a long time ago.

If not literally a button, then a command. If there is a command to eject the core, then there has to be a way to not eject it.

You're right, this conversation was over a long time ago. There is no sense talking to you. You can't see anything when you have your head up JJs ass.

Vger23

GROUP: Members

POSTS: 6799

Report this Nov. 20 2009, 9:02 am

Quote (MrMordenandAssociates @ Nov. 20 2009, 8:57 am)
Quote (Vger23 @ Nov. 20 2009, 8:51 am)
Quote (MrMordenandAssociates @ Nov. 20 2009, 8:45 am)
Quote (Vger23 @ Nov. 20 2009, 8:35 am)
Quote (MrMordenandAssociates @ Nov. 20 2009, 8:27 am)
Quote (Vger23 @ Nov. 19 2009, 6:48 pm)
Quote (MrMordenandAssociates @ Nov. 19 2009, 5:36 pm)
Quote (Vger23 @ Nov. 19 2009, 3:57 pm)
Quote (MrMordenandAssociates @ Nov. 19 2009, 3:32 pm)
Quote ?

3.0 A thirty year old ship (the Kelvin) can cripple the vessel but 5/6 presumably newer vessels can't touch it (as well as 47 warbirds) - kinda makes the opening sequence impossible.


The Kelvin rammed the Narada, and since the Kelvin's warp core was going to explode it caused considerable damage. So the opening scene is VERY possible.


The antimatter from the Kelvin should have vaporized the Narada. The movie should have been over before "Lost in Space", I mean "Star Trek" flashed on the screen.

I thought we had gone over this before.

It's clear that the destruction of a starship does not necessarily mean that a matter / antimatter explosion is the result.

I have mentioned it before and have yet to hear a satisfactory answer. Yes, you can self-destruct a ship without detonating the antimatter. The antimatter pods are ejected before the ship is destroyed by more conventional explosives. Case in point: the Enteprise in TSFS.
IN TMP, Scotty says there is enough antimatter to take out your namesake, V'GER.
In STXI, Kirk is trying to destroy the Narada to save the escaping Kelvin shuttles. Why would he pull punches and eject the antimatter before ramming the Narada? It makes more sense to let the antimatter vaporize the Narada. Movie over in five minutes.

Precisely,

"Movie over in 5 minutes"

Just like how it makes no sense that the unfinished Enterprise is the only ship in interception range of V'Ger in Trek TMP. Why? Because if they send another crew, movie over in 5 minutes.

Just like how it is completely ridiculous in TWOK that Checkov and Terrell don't simply contact the Reliant and have themselves beamed aboard when they realize where they really are. I mean, why leave the cargo bay on foot when all they need to do is request an immediate beam-out. Why? Because if they beamed out, movie over in 5 minutes.

Just like how it's frigging painfully inplausible in TSFS that Spock's torpedo tube casket would have "landed" on the Genesis planet softly because of "gravitational fields in flux," especially given the speed at which it was fired. That's a total load of horsesh*+, and everyone knows it!! Why? Because if the tube had been destroyed, movie over in 5 minutes.

Just like how it makes absolutely no sense, with the advanced sensors available to them, that the HMS Bounty needs to land in San Fransisco to steal two whales, when all they needed to do was scan the oceans and locate them. Why, because if that's all they had to do, movie over in 5 minutes.

Should I continue? I trust I've made my point.

If your point was to dodge the question, then yes.

I don't see a question. I see a bunch of inane gripes, but no "question."

If you are saying that an anti-matter explosion should have destroyed the Narada, I've already posted in reply to you in another thread on that topic.

When starships are destroyed by conventional means, there is not an anti-matter explosion (look at all the examples already given). This is canon. It never happens- ever. The only time there is an anti-matter explosion is when something catestrophic happens and there is a containment failure. If I'm not mistaken, several of the tech manuals indicate that he antimatter is automatically ejected in the event of the ship being destroyed, thus preventing the problem.

Also, detonating the antimatter ON PURPOSE (as you've suggested George Kirk should do) is akin to scuttling the ship, which as we've seen IN CANON, is a process that requires other command officers to sign-off on. Since Kirk was alone on the ship, I'd imagine he had no such options.

So, dispite having no "question," does that help your lack of understanding at all?

Look at my post again.

Question: "Why would he pull punches and eject the antimatter before ramming the Narada?"

When is one thing (gripe) a bunch?

If there is a button to eject the core, there should be a button nearby that says override.

Right, right! It should be JUST that easy right!?! I mean, let's just put a big blinking orange button that allows any Lt. Johnny Slapnutz to "override" a catestrophic dump of antimatter!! What a great idea!!! Maybe we should make sure we do that on our modern day nuclear reactors too. I mean, that would save a ton of time wouldn't it!!??

:eyesroll:

While they're at it, they should just have a big button that says "DESTROY ALL ENEMY SHIPS" and, like, you just touch it and all the badguy ships get blasted!! How novel!!!

Seriously, man? Now you're stretching your own credibility with your need to be proven "right" based on what you think "should" be.

Stop already. The conversation was over a long time ago.

If not literally a button, then a command. If there is a command to eject the core, then there has to be a way to not eject it.

You're right, this conversation was over a long time ago. There is no sense talking to you. You can't see anything when you have your head up JJs ass.

It always comes down to that, doesn't it?

A frustrated, crybaby insult to close things out.

There's no more satisfying sign of defeat.

MrMordenandAssociates

GROUP: Members

POSTS: 622

Report this Nov. 20 2009, 10:29 am

Quote (Vger23 @ Nov. 20 2009, 9:02 am)
Quote (MrMordenandAssociates @ Nov. 20 2009, 8:57 am)
Quote (Vger23 @ Nov. 20 2009, 8:51 am)
Quote (MrMordenandAssociates @ Nov. 20 2009, 8:45 am)
Quote (Vger23 @ Nov. 20 2009, 8:35 am)
Quote (MrMordenandAssociates @ Nov. 20 2009, 8:27 am)
Quote (Vger23 @ Nov. 19 2009, 6:48 pm)
Quote (MrMordenandAssociates @ Nov. 19 2009, 5:36 pm)
Quote (Vger23 @ Nov. 19 2009, 3:57 pm)
Quote (MrMordenandAssociates @ Nov. 19 2009, 3:32 pm)
Quote ?

3.0 A thirty year old ship (the Kelvin) can cripple the vessel but 5/6 presumably newer vessels can't touch it (as well as 47 warbirds) - kinda makes the opening sequence impossible.


The Kelvin rammed the Narada, and since the Kelvin's warp core was going to explode it caused considerable damage. So the opening scene is VERY possible.


The antimatter from the Kelvin should have vaporized the Narada. The movie should have been over before "Lost in Space", I mean "Star Trek" flashed on the screen.

I thought we had gone over this before.

It's clear that the destruction of a starship does not necessarily mean that a matter / antimatter explosion is the result.

I have mentioned it before and have yet to hear a satisfactory answer. Yes, you can self-destruct a ship without detonating the antimatter. The antimatter pods are ejected before the ship is destroyed by more conventional explosives. Case in point: the Enteprise in TSFS.
IN TMP, Scotty says there is enough antimatter to take out your namesake, V'GER.
In STXI, Kirk is trying to destroy the Narada to save the escaping Kelvin shuttles. Why would he pull punches and eject the antimatter before ramming the Narada? It makes more sense to let the antimatter vaporize the Narada. Movie over in five minutes.

Precisely,

"Movie over in 5 minutes"

Just like how it makes no sense that the unfinished Enterprise is the only ship in interception range of V'Ger in Trek TMP. Why? Because if they send another crew, movie over in 5 minutes.

Just like how it is completely ridiculous in TWOK that Checkov and Terrell don't simply contact the Reliant and have themselves beamed aboard when they realize where they really are. I mean, why leave the cargo bay on foot when all they need to do is request an immediate beam-out. Why? Because if they beamed out, movie over in 5 minutes.

Just like how it's frigging painfully inplausible in TSFS that Spock's torpedo tube casket would have "landed" on the Genesis planet softly because of "gravitational fields in flux," especially given the speed at which it was fired. That's a total load of horsesh*+, and everyone knows it!! Why? Because if the tube had been destroyed, movie over in 5 minutes.

Just like how it makes absolutely no sense, with the advanced sensors available to them, that the HMS Bounty needs to land in San Fransisco to steal two whales, when all they needed to do was scan the oceans and locate them. Why, because if that's all they had to do, movie over in 5 minutes.

Should I continue? I trust I've made my point.

If your point was to dodge the question, then yes.

I don't see a question. I see a bunch of inane gripes, but no "question."

If you are saying that an anti-matter explosion should have destroyed the Narada, I've already posted in reply to you in another thread on that topic.

When starships are destroyed by conventional means, there is not an anti-matter explosion (look at all the examples already given). This is canon. It never happens- ever. The only time there is an anti-matter explosion is when something catestrophic happens and there is a containment failure. If I'm not mistaken, several of the tech manuals indicate that he antimatter is automatically ejected in the event of the ship being destroyed, thus preventing the problem.

Also, detonating the antimatter ON PURPOSE (as you've suggested George Kirk should do) is akin to scuttling the ship, which as we've seen IN CANON, is a process that requires other command officers to sign-off on. Since Kirk was alone on the ship, I'd imagine he had no such options.

So, dispite having no "question," does that help your lack of understanding at all?

Look at my post again.

Question: "Why would he pull punches and eject the antimatter before ramming the Narada?"

When is one thing (gripe) a bunch?

If there is a button to eject the core, there should be a button nearby that says override.

Right, right! It should be JUST that easy right!?! I mean, let's just put a big blinking orange button that allows any Lt. Johnny Slapnutz to "override" a catestrophic dump of antimatter!! What a great idea!!! Maybe we should make sure we do that on our modern day nuclear reactors too. I mean, that would save a ton of time wouldn't it!!??

:eyesroll:

While they're at it, they should just have a big button that says "DESTROY ALL ENEMY SHIPS" and, like, you just touch it and all the badguy ships get blasted!! How novel!!!

Seriously, man? Now you're stretching your own credibility with your need to be proven "right" based on what you think "should" be.

Stop already. The conversation was over a long time ago.

If not literally a button, then a command. If there is a command to eject the core, then there has to be a way to not eject it.

You're right, this conversation was over a long time ago. There is no sense talking to you. You can't see anything when you have your head up JJs ass.

It always comes down to that, doesn't it?

A frustrated, crybaby insult to close things out.

There's no more satisfying sign of defeat.


If the first one to throw insults is the loser, then that would be you. You refered to my one complaint as a bunch inane gripes.

Vger23

GROUP: Members

POSTS: 6799

Report this Nov. 20 2009, 10:59 am

Quote (MrMordenandAssociates @ Nov. 20 2009, 10:29 am)
If the first one to throw insults is the loser, then that would be you. You refered to my one complaint as a bunch inane gripes.

You know what?

You're right...you ARE a winner. It's obvious when I look at your conversations.

Go forth and win, my good man.

JIMCOOK

GROUP: Members

POSTS: 20

Report this Nov. 20 2009, 11:27 am

Glad too see you hijacked my thread for a lot of personal jibing.  Go make your own thread.

I think they cut out the whole Klingon Prison element since it makes no sense at all.

I'll have to get the nero comic's to see what they can explain.

They do use a bit of Nero in the Klingon prison in the mind meld sequence - but it is hardly recognisable & they could easily explain the 25 year gap differently.  Just because he blew up the Klingon fleet at the Prison Colony doesn't mean he stayed there - just the deleted scene's tell u that- but since they r deleted...

Captain Pike sais George Kirk was Captain for 12 minutes how is it the nerada blow up 7 ships (& R2D2) in seconds but Kirk snr survives so long?

familyphotoshoot

GROUP: Members

POSTS: 7

Report this Nov. 20 2009, 11:50 am

Quote (starbase63 @ Nov. 20 2009, 11:33 am)
Quote (JIMCOOK @ Nov. 20 2009, 11:27 am)
Captain Pike sais George Kirk was Captain for 12 minutes how is it the nerada blow up 7 ships (& R2D2) in seconds but Kirk snr survives so long?

Pretty simple.

When the Narada encountered the USS Kelvin, the Romulan ship had just emerged from it's trip through the singularity...doubtless there were some systems that may have been down that prevented the Narada from using other weapons.

When it was faced with the 7 Starfleet ships, it was 25 years later...

:logical:

This would also explain why Nero was able to capture Spock-Prime, when young Spock (or whatever you want to call him) was easily able to escape the Narada.

Narada

GROUP: Members

POSTS: 4010

Report this Nov. 20 2009, 12:40 pm

Quote (JIMCOOK @ Nov. 20 2009, 11:27 am)
Glad too see you hijacked my thread for a lot of personal jibing. ¿Go make your own thread.

I think they cut out the whole Klingon Prison element since it makes no sense at all.

I'll have to get the nero comic's to see what they can explain.

They do use a bit of Nero in the Klingon prison in the mind meld sequence - but it is hardly recognisable & they could easily explain the 25 year gap differently. ¿Just because he blew up the Klingon fleet at the Prison Colony doesn't mean he stayed there - just the deleted scene's tell u that- but since they r deleted...

Captain Pike sais George Kirk was Captain for 12 minutes how is it the nerada blow up 7 ships (& R2D2) in seconds but Kirk snr survives so long?

Why does the Klingon prison not make sense? Also there is on screen proof of where the Narada was during the 25 years. The Klingon prison is not only in the mind meld sequence. I will repost the explanation here.

Uhura says she picked up an emergency transmission from a Klingon prison planet and that 47 ships were destroyed. Nero and prime Spock both mention about how Nero and his crew must wait for 25 years. Kirk asks Uhura who is responsible for the attack and they both know it is Romulan. Kirk also reveals to Pike how the Narada was never seen or heard from again since the Kelvin attack. In this scene he also mentions something about an attack in Klingon space from the Romulans.

With questions like "how did the Kelvin survive for so long" or "why did the Kelvin not blow up the Narada" these have been answered by other people in the thread.

God_in_an_Alcove

GROUP: Members

POSTS: 4538

Report this Nov. 20 2009, 2:29 pm

Quote (starbase63 @ Nov. 20 2009, 8:33 am)
Quote (JIMCOOK @ Nov. 20 2009, 11:27 am)
Captain Pike sais George Kirk was Captain for 12 minutes how is it the nerada blow up 7 ships (& R2D2) in seconds but Kirk snr survives so long?

Pretty simple.

When the Narada encountered the USS Kelvin, the Romulan ship had just emerged from it's trip through the singularity...doubtless there were some systems that may have been down that prevented the Narada from using other weapons.

When it was faced with the 7 Starfleet ships, it was 25 years later...

:logical:

Not to mention that they had Captain Robau fly over in a shuttle, which in itself takes several minutes.

Narada

GROUP: Members

POSTS: 4010

Report this Nov. 20 2009, 2:40 pm

That is true. And remember that Nero emerges from the singularity and does not know what year it is. They choose not to destroy this ship because they wish to find more information. When they get enough information they decide to destroy the ship. The Kelvin is almost destroyed but Kirk Sr. makes a collision course.

With the 7 Starfleet ships on Vulcan they simply come out of warp not expecting an attack. They are destroyed immediately because they are not prepared for battle and the Romulans are not interested in getting information or allowing them to survive for any period of time.

JIMCOOK

GROUP: Members

POSTS: 20

Report this Nov. 20 2009, 4:13 pm

Well the Gerorge Kirk is fairly active fighting them off if u ask me - there is no explicit on-screen system disruption if u ask me, Spock is in emotional turmoil & feeling guilty for his capture so more likely simply surrender's.

And they also nearly destroy the enterprise when it warps in.  He stops when he realise's who they are & it felt like the fact that since spock was on board he spared them.  It also kinda felt like an after thought to capture Pike & get the security grid codes.  Still I guess miner's think on their feet.

Didn't Vulcan have a security grid as well? what happened to that?

Also 6 billion Vulcan's don't send any communications at all?  I think Uhura's hearing aid needs turning up
:eyesroll:

Narada

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POSTS: 4010

Report this Nov. 20 2009, 4:21 pm

Quote (JIMCOOK @ Nov. 20 2009, 4:13 pm)
Well the Gerorge Kirk is fairly active fighting them off if u ask me - there is no explicit on-screen system disruption if u ask me, Spock is in emotional turmoil & feeling guilty for his capture so more likely simply surrender's.

And they also nearly destroy the enterprise when it warps in. ?He stops when he realise's who they are & it felt like the fact that since spock was on board he spared them. ?It also kinda felt like an after thought to capture Pike & get the security grid codes. ?Still I guess miner's think on their feet.

Didn't Vulcan have a security grid as well? what happened to that?

Also 6 billion Vulcan's don't send any communications at all? ?I think Uhura's hearing aid needs turning up
:eyesroll:

Some of these questions are answered in the movie. There are many explicit on screen system disruptions in the George Kirk scene. We do not know how Spock is captured but we can speculate. You make good points to get the security codes from Pike because he did almost destroy the Enterprise first. It is possible he did not decide to destroy Earth until encountering the Enterprise. Or maybe he planned to get them another way. With Vulcan security grids they could be down because they were expecting Starfleet to arrive. The planet Vulcan and the ships could not send a distress call because the Narada was jamming communications and transporters.

JIMCOOK

GROUP: Members

POSTS: 20

Report this Nov. 20 2009, 4:34 pm

I thought when he talked to Pike about destroying the federation to free Romulus it sounded like he had been planning it a while - like maybe 25 years!!

If the mining rig disrupted communications how did Vulcan send the initial distress signal? ¿Or was it an onboard flik a switch thing?

Narada

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POSTS: 4010

Report this Nov. 20 2009, 4:43 pm

I must go now but I will examine these questions after watching the movie again. There are many explanations that are likely to be suggested by others as well.

:cool:  :cool:

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