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'Flogging a Dead Horse'

Commodore_Dingbat

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POSTS: 3191

Report this Apr. 30 2008, 12:52 pm

Quote (Captain_Justin_Credible @ April 24 2008, 6:55 pm)
haha I don't know where that rare bit of wisdom came from, I just hope it comes back during my exam!

Does that mean we can adopt the policy on the base then Lou considering I learned from the master hehe/

:p

AdmiralJoelschooler

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POSTS: 2925

Report this Apr. 30 2008, 11:55 pm

Quote (css613 @ April 30 2008, 9:27 pm)
I think that's why it's a good idea for ships to have "lateral agreements," i.e. accepting transfers from one Sim to another, kind of like a real SF. I think that would make for a much better Simming experience, if a number of independent sites with independent Admins teamed up to make fleets, missions, etc. I think that's really what we need in a Simming league/union/etc.

thats what my union is going to be like a union of fleets with the same ideas and the elected staff assign missions.

domo_arigato

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POSTS: 3060

Report this May. 01 2008, 10:26 am

^ why have would we have two leagues/unions that have the same goal? They (League of Captains, Ship Advisory Union) are both designed to help struggling RPGs and to warn people of spammers. Why don't we just combine the two?

It could be run by members of both, serving as global admins on all of the games. They would propose ideas to all members through e-mails or IMs and the captains could help to decide affairs, almost like a legislature.

there's my idea....have at it...

AdmiralJoelschooler

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POSTS: 2925

Report this May. 01 2008, 11:16 am

I like that idea

css613

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POSTS: 272

Report this May. 02 2008, 3:16 pm

Two unions may be appropriate since there are some core issues, i.e. Marines, special forces, etc. or even which century they want to be.

But within each one the point would be the same-

Independently run sites with cross-agreements. You start in an academy of some sort, graduate and are assigned to a ship station. Other ships may dock at the station and have two stories running off of two boards simultaneously. (I know that sounds complicated, but it's really not.) You may be promoted, transferred to another ship within the union, etc.

Starbasecommander

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POSTS: 1892

Report this May. 02 2008, 3:35 pm

:)  It's every simmer's dream, dude. But in all reality, it is too complicated. And you'd have a hard time getting everyone to agree to it.

Plus timescale, and how serious you want your simm to be would be major factors. Some people wouldn't apretiate being transferred across ships  -  and of course, it would mean that any little galactic political footnote from any simm would have to be transferred across every single one in the 'fleet'.

Alas, it cannot be done.  :(

domo_arigato

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POSTS: 3060

Report this May. 02 2008, 8:26 pm

Obviously I like my idea best....Create one BIG union, and have a council of admins that help to administer things. The way I look at it, why should characters be allowed to trade across ships? Sure that's how it works in the RL, but in the RPG world each ship is essentially set up in it's own alternate timeline. Different admirals, ships, crews, time placements....

css613

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POSTS: 272

Report this May. 03 2008, 11:51 pm

The problem with that is that everyone will want to be an Admiral/Admin. How do you decide?

domo_arigato

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POSTS: 3060

Report this May. 05 2008, 10:12 am

Simple: the amount of experience and recommendations.

css613

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POSTS: 272

Report this May. 05 2008, 11:22 am

But who makes the determination? Who's on the "board?" And what's stopping people from accusing them of putting themselves up? For that matter, what is stopping them from just putting their names up?

domo_arigato

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POSTS: 3060

Report this May. 08 2008, 11:10 pm

hmm...back to the drawing board...

enney

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POSTS: 241

Report this May. 09 2008, 12:26 pm

Uniting sims might work. But, they would have to be in their own time period.

The reason, I think, why the rpg/sims came to a slow down. Is when one poster post something. They wait for another poster to post. But the other poster, don't even post. A day go by. A week go by. A month go by,  and so forth. All that time go by. And there no new post. The poster set there. Thinking, why isn't anyone posting? Do they not like my post?

They begin to think. That it is the post, that they had written, is why no one is posting. But of course. It could be other reason why no are posting. But, the poster will think it is his/her posting. The reason no one posting.

I am not a very good writer. A matter of fact. I'm a terrible writer. But I hate it, when some poster, are worrying about a posters written skill and grammer. And not enjoying the simm.

A simm is a place for posters to have fun on,  and enjoy themself.  If one poster doesn't post. Because, he/she doesn't like the post, of the poster, before them. When this happen. The joy of simming is over, and that simm is dead.

domo_arigato

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POSTS: 3060

Report this May. 09 2008, 12:52 pm

If people do that then they are fools. Other people can insert themselves inbetween to keep the story moving. If the mission starter (whenther that be the captain or members) have a clear objective in mind and can/do insert subplots, then all can be involved and the story can move over the tag. The respondee can get the tag when they return.

You cannot place all of the blame on the respondee b/c we all have lives that require our attention as well. rather the blame can and should be shfted to other members who don't have the guts nor skill to involve themselves more.

enney

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POSTS: 241

Report this May. 09 2008, 2:35 pm

I know posters work, and go to school.  I also know that they are a member of other sims. What is the reason of not posting? When months go by, and not a single post is made. Except for three or four posters.

Of course,  I think posters with terrible writing skill, should read and write more. Because, you can't learn how to write. If you not reading and writing. Believe me. When you stop reading and writing for some time. You end up forgetting how to spell and write.

domo_arigato

GROUP: Members

POSTS: 3060

Report this May. 09 2008, 4:56 pm

YOu miss the point though. The blame cannot be assigned to the tagged person (respondee) who doesn't post. The blame should be shifted to the dafts on the site who don't bother to involve themselves in the mission. You can always work around a missing post. Just start something completely new.

Example: I play the chief counselor on 3 sites. I'll admit I don't get to all of them everyday, and other times missions are stalled b/c other people don't post. What do I do? I start psychological evaluations with people who do not play an immeadiate role in the game. Sure I'll move the discussion to a seperate topic, but the evaluation is still apart of the game and storyline. It allows the person being evaluated and myself to develop our characters.

IF YOU CAN POST IN A MISSION POST!! However, if it does not add to the storyline, in your opinion, then DO NOT POST. Rather start a thread/conversation with another active member so that the board stays active.

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