ATTENTION: The Boards will be closed permanently on May 28th, 2014. Posting will be disabled on April 28th, 2014. More Info

'Flogging a Dead Horse'

domo_arigato

GROUP: Members

POSTS: 3060

Report this Apr. 22 2008, 8:02 pm

Kill me now...is all that says....

yellowshirt

GROUP: Members

POSTS: 845

Report this Apr. 22 2008, 9:26 pm

Quote (domo_arigato @ April 22 2008, 8:02 pm)
Kill me now...is all that says....

Think of trying to be on a ship with that thing...They say to be on a simm the lowest age by law is 13, but I think it should be 13 and a creative writeing class.

css613

GROUP: Members

POSTS: 272

Report this Apr. 23 2008, 9:30 am

It's not just that. People just tend to write with incorrect grammar online- that's just the way things are. I'm on two boards. One one I'm a standard member, and on the other I'm an Admin. Some of the members are on both, and I really, really, really love using my site because I'm able to edit their posts for grammar, spelling, etc. (with their prior permission, of course.) Sometimes I see one of their post on the other board and I'm thinking, 'No!! I can't edit that!,' you know? :grr:

Starbasecommander

GROUP: Members

POSTS: 1892

Report this Apr. 23 2008, 1:18 pm

Quote (This_Is_Not_A_Test @ April 22 2008, 9:11 pm)
How about this: instead of playing in 15 different games, why not play in one or two and actually focus?

Or this: it's beyond irritating to read four pages of one-sentence conversations between you and one other character, especially when it's being done on multiple threads that don't synch up, timeline-wise.

It's not the game, it's the players.


Hey. :logical:

I'm on 12 different simms, and i still write amazingly high-quality posts.....am i right, fellows onboard the Intrepid? (( :D ))

No, i'm joking. And to be fair, only a small number of my simms are fully active anyway.


I kind of agree with your second point, and definatley with your third. Alltough i don't agree that synchronization between ALL of your posts matters. The point of character development forums is that you can develop your character, but also that you can have two different conversations at once - freezing to death on a P-class planet in the main mission, relaxing on a beach on the holodeck in another. You know?

domo_arigato

GROUP: Members

POSTS: 3060

Report this Apr. 23 2008, 1:44 pm

that's always fun to do...extremely angry and volatile in the mission, completely docile in the Crew Lounge...go figure....

Question: If you are assigned to work with somebody on something (let's say closing a quantum fissure), do you post that you've (the partner) has come up with this brilliant solution how to do it, you've run tests and everything, when only five seconds ago, you were huddled over a science station discussing something else with your partner?

css613

GROUP: Members

POSTS: 272

Report this Apr. 23 2008, 2:01 pm

That all depends. As long as you know what you're doing you're ok. On my ship, though, I had a situation where we had two missions going on simultaneously, with one happening right after the other (kinda like DS9 and VOY being on at the same time) and one of the characters made a reference to the other mission which, as we're wrapping up now, seems kind of trivial compared to how it ended.

Starbasecommander

GROUP: Members

POSTS: 1892

Report this Apr. 23 2008, 2:33 pm

Quote (domo_arigato @ April 23 2008, 6:44 pm)
that's always fun to do...extremely angry and volatile in the mission, completely docile in the Crew Lounge...go figure....

Question: If you are assigned to work with somebody on something (let's say closing a quantum fissure), do you post that you've (the partner) has come up with this brilliant solution how to do it, you've run tests and everything, when only five seconds ago, you were huddled over a science station discussing something else with your partner?

Absolutley not.

css613

GROUP: Members

POSTS: 272

Report this Apr. 25 2008, 9:41 am

Oh, I misread- I thought you were talking about in different threads. If it's the same thread then right, you can't do that- it's not realistic.

Captain_Justin_Credible

GROUP: Members

POSTS: 67

Report this Apr. 25 2008, 11:43 am

I think the problem is a lot of new people coming in are given good positions, and becuase they don't have a chance to build up their RPGing slowly, they got bored and quit.

When I first started 5 and a half years back I started off as a Security xo, rank ensign. I built up to Chief Engineer after about three months of constant posting where I had seen others post annd learned a lot more about how to RPG.

I would suggest to all sites, try and find out how experienced the simmer is ,i.e. give them a scienerio and ask them to do a post for it. If they are new or inexperienced give them a junior positon on a department with a experienced and reliable poster and explain once they are really confident they will get a new role.

Everyone wants to be the best, but it is like anything. You dont go in as the top dog in RL jobs, you build your way up and learn about the company and more about yourself and the job, The same needs to apply to simming.

Starbasecommander

GROUP: Members

POSTS: 1892

Report this Apr. 25 2008, 3:42 pm

Great idea, AND now i have a great way to stop those annoying newbies going for XO without hurting their feelings too much. Thanks, Justin.  :D

startrekfan5171

GROUP: Members

POSTS: 53

Report this Apr. 25 2008, 4:15 pm

Quote (Captain_Justin_Credible @ April 25 2008, 11:43 am)
I think the problem is a lot of new people coming in are given good positions, and becuase they don't have a chance to build up their RPGing slowly, they got bored and quit.

When I first started 5 and a half years back I started off as a Security xo, rank ensign. I built up to Chief Engineer after about three months of constant posting where I had seen others post annd learned a lot more about how to RPG.

I would suggest to all sites, try and find out how experienced the simmer is ,i.e. give them a scienerio and ask them to do a post for it. If they are new or inexperienced give them a junior positon on a department with a experienced and reliable poster and explain once they are really confident they will get a new role.

Everyone wants to be the best, but it is like anything. You dont go in as the top dog in RL jobs, you build your way up and learn about the company and more about yourself and the job, The same needs to apply to simming.

speaking as a Newbie to Simming i agree thats a brillant idea by the way thanks to the people on the simm i play on for all the help and Advice :)

Commodore_Dingbat

GROUP: Members

POSTS: 3191

Report this Apr. 25 2008, 5:44 pm

Quote (Captain_Justin_Credible @ April 24 2008, 12:43 pm)
I think the problem is a lot of new people coming in are given good positions, and becuase they don't have a chance to build up their RPGing slowly, they got bored and quit.

When I first started 5 and a half years back I started off as a Security xo, rank ensign. I built up to Chief Engineer after about three months of constant posting where I had seen others post annd learned a lot more about how to RPG.

I would suggest to all sites, try and find out how experienced the simmer is ,i.e. give them a scienerio and ask them to do a post for it. If they are new or inexperienced give them a junior positon on a department with a experienced and reliable poster and explain once they are really confident they will get a new role.

Everyone wants to be the best, but it is like anything. You dont go in as the top dog in RL jobs, you build your way up and learn about the company and more about yourself and the job, The same needs to apply to simming.

Justin Credible, guided by my expert and professional training on my base I might add..

:laugh:   :laugh:   :laugh:

Captain_Justin_Credible

GROUP: Members

POSTS: 67

Report this Apr. 25 2008, 5:55 pm

haha I don't know where that rare bit of wisdom came from, I just hope it comes back during my exam!

Does that mean we can adopt the policy on the base then Lou considering I learned from the master hehe/

EnterpriseTimeLord

GROUP: Members

POSTS: 458

Report this Apr. 26 2008, 10:22 am

Good idea, Xon :p

css613

GROUP: Members

POSTS: 272

Report this Apr. 30 2008, 12:27 am

I think that's why it's a good idea for ships to have "lateral agreements," i.e. accepting transfers from one Sim to another, kind of like a real SF. I think that would make for a much better Simming experience, if a number of independent sites with independent Admins teamed up to make fleets, missions, etc. I think that's really what we need in a Simming league/union/etc.

Forum Permissions

You cannot post new topics in this forum

You cannot reply to topics in this forum

You cannot delete posts in this forum