Picard77 GROUP: Members POSTS: 1136 |
Report this
Jan. 23 2007, 1:24 am
DONE DONE DONE!!! OMG it took soo long, its to much of the same thing, and in one mission i had to destroy 5 starships with my stupid little fighter!!! It's an okai game, but its way to repetitive.
|
rostiposti GROUP: Members POSTS: 28 |
Report this
Jan. 24 2007, 2:49 pm
i think so too this game is very hard i do not win the first mission
|
vidasesjam GROUP: Members POSTS: 68 |
Report this
Jan. 26 2007, 5:23 pm
Most of the new games are quite samey. We need more charcater driven games I say!
|
ChanandlerBong GROUP: Members POSTS: 4102 |
Report this
Jan. 28 2007, 3:05 pm
Star Trek: Shattered Universe has nice controls, an okay look and feel, good voice acting, decent sound effects and some of the enemies/missions are familiar enough to fans of the original series that they provide some excitement.
But I agree: repetative, difficult and unfairly balanced in favour of the enemy. Four Constitution-Class starships against a single fighter? Three Miranda-Class, two Akula-Class and three Constitution-Class (refit) starships face you towards the end in one mission! And you're a fighter!
If control of the Excelsior or Enterprise was available, I can see how these odds make a good, challenging but fun videogame mission. But this was just ridiculous and repetative. Makes the replayability later on short. Go by Star Trek: Encounters, there's a good game!
|
Tirak GROUP: Members POSTS: 2838 |
Report this
Jan. 28 2007, 7:31 pm
The trick is simply to find each ships "Sweet Spot", the place where you can shoot them, but they can't hit back. On the Constitutions it's just behind and to the outside of the Warp Neccels. Akula is just below or above the neccels, Miranda is either close in right behind the arch or you can put yourself right behind the neccels. Use your rapid fire secondaries on shields, then switch to torpedeos for the hull.
|
ChanandlerBong GROUP: Members POSTS: 4102 |
Report this
Jan. 30 2007, 4:27 pm
| Quote (Tirak @ Jan. 28 2007, 7:31 pm) | | The trick is simply to find each ships "Sweet Spot", the place where you can shoot them, but they can't hit back. On the Constitutions it's just behind and to the outside of the Warp Neccels. Akula is just below or above the neccels, Miranda is either close in right behind the arch or you can put yourself right behind the neccels. Use your rapid fire secondaries on shields, then switch to torpedeos for the hull. |
Good tips. Balancing between firing primary and secondary weapons so that you're firing one while the other recharges is a particularly useful skill to master. Also, while attacking something large that doesn't require precision, spin your ship with the shoulder buttons in a constant corkscrew, moving back and forth a little within your sweet spot. This makes you harder to hit and any weapons fire directed towards you only hits 50% of the time.
|
VoyagerFan99 GROUP: Members POSTS: 678 |
Report this
Feb. 01 2007, 8:38 pm
I think it sucked too much. I don't like games like that. Invasion was bad enough.
|
Sparx2110 GROUP: Members POSTS: 260 |
Report this
Feb. 01 2007, 10:01 pm
the game wasnt too bad but, yeah that one where i had to destroy the four Connie ship that was hard and my question is how did the M-5 take control of those ships? didnt it shut itself down? 
|
ChanandlerBong GROUP: Members POSTS: 4102 |
Report this
Feb. 01 2007, 10:14 pm
| Quote (Sparx2110 @ Feb. 01 2007, 10:01 pm) | the game wasnt too bad but, yeah that one where i had to destroy the four Connie ship that was hard and my question is how did the M-5 take control of those ships? didnt it shut itself down?  |
Mirror Universe. New rules. No M-5 shutdown. Hence crazy M-5 assault mission. Also hence why Balok and the Fesaurius are evil and try to destroy you rather than being a simple puppet.
|