MORPHES_0 GROUP: Members POSTS: 95 |
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Jan. 14 2007, 5:13 am
When it comes to star trek games, there is always something wrong with it, it might not be a lot of things but there are a few (EG: ¿Only several decks were available with the Elite Force Expansion Pack Tour Voyager mode) so I have an idea: a Star Trek RPG.
In this single player RPG, it would be like Oblivion but trekkie, Were you start off as a Cadet (that you create) and you have to do missions around Starfleet Academy and learn how to be an officer in the field you chose, like helm or tactical, and then graduate after doing the main quest and some side quests.
Then your an ensign, free to roam around earth trying to get a posting, than you get a choice on what ship you want, like a Long range vessel, or a science ship or some Starfleet Defence ship, these would be similar to the guilds you can join in oblivion, EG: ¿you would join a science ship if your class was Science Officer, like you would join the mages guild in oblivion if you character was a mage.
You would then do a quest on the ship you chose, and you would do standard duties in between missions and also wonder the ship, then once you have levelled up a bit and finished the ships main and side quests you would be able to choose another ship and do its main quest and its side quests, and, if you wanted to, you could learn a new class and have two abilities, like science officer and helm officer, and then join other ships that need a helm officer or a science officer, do there main quests and side quests, level up a bit, get a promotion to a higher rank, then join a new ship.
A story main quest could be woven around your life in Starfleet and in the end you could become a captain and command your own ship that you name and assign a crew and obtain upgrades. ¿After a while of Captaining and the overall main quest is finished you could become an admiral and control many ships and free roam through the star trek galaxy...
Well that¿s my idea, sorry for the long post, and hopefully we might get a game like this that is NOT an MMORPG, and hears to the future of star trek and the movie star trek 11!!!
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vidasesjam GROUP: Members POSTS: 68 |
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Jan. 14 2007, 4:35 pm
Great idea. I'd really like to see some games which focus on character development and quests/problem solving. All the recent games centre on starship combat, which is great and I'm not knocking the fact that we have lots of Trek games, the alternative is not pleasant!
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MORPHES_0 GROUP: Members POSTS: 95 |
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Jan. 17 2007, 4:03 am
yea i was hoping that a game called legacy was going to be a real trekkie game not a war game, even though it was still good...it just isent as good as i hoped...
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Martok121 GROUP: Members POSTS: 380 |
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Jan. 18 2007, 11:48 am
Being able to fly ships and control characters. Being able to explore huge levels of the Enterprises and Deep Space 9.
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Darth_Xindi GROUP: Members POSTS: 243 |
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Jan. 18 2007, 4:19 pm
I would love a game like that! I think everyones too worried about making games like Halo and GOW nothing but mindless killing. Don't get me wrong those games have a fun factor but one played and beaten have no use. They really need an all out adventure game for trek, now that I think about it most ST games have been about starship combat in some way. The STO game looks promising from what I've recently seen. Exploring, character interaction, puzzle/problem solving, shipboard activities free roaming, able to travel all over the galaxy whenever however you like.
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CommanderSTRONG GROUP: Members POSTS: 1314 |
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Jan. 23 2007, 5:47 am
You know what guys?
I don't know how many of you will agree with this, but I DEFINITELY think what's missing from recent star trek games is STRATEGY. Birth of the Federation BOTF had lots of strategy which kept pulling me back, and Starfleet Commander was excellent, except it was just too limited....while there was so much strategy, there wasn't really much else, and even the gameplay was full of glitches.
I think that there needs to be a new strategy game, maybe along the lines of Starfleet Command, but a WELL DEVELOPED version. I agree that most starfleet games are never perfect.
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MORPHES_0 GROUP: Members POSTS: 95 |
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Jan. 26 2007, 3:20 am
i just descovered a game called the precursers and its a RPG were you have about 10 planets all with alot of citys and towns and the only way to get through is buy jumping on your ship and flying to them freelancer style, i want a trekkie game like that mixed with my idea, also on another forum that i posted my idea on some one said they want a knights of the old republic style trekkie game, so i sent my idea to Bio-ware (who made KOTOR) and im waiting for my responce. mabye one day...
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ArtRobot GROUP: Members POSTS: 86 |
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Jan. 27 2007, 7:35 pm
| Quote (vidasesjam @ Jan. 14 2007, 4:35 pm) | | I'd really like to see some games which focus on character development and quests/problem solving. |
Absolutely! Personally, I think Star Trek could benefit from a game experience similar to Fable. You've got character customization, character development. Your character can build relationships and go on missions. I've been thinking about what kinds of missions you might have in such a game, things that are common in Star Trek but might make for interesting game experiences without being too heavy on the action. Adventure/Action/RPG. There might be budgetary concerns regarding how many levels can be constructed. I would at least want an entire ship for my character live on and explore (the Enterprise E for example) so missions that reuse that setting are ideal, but you'd need the occasional away mission for the full Star Trek experience. Some of my ideas sound like ones from Elite Forces, but that's only because I really liked the levels in that game where you were exploring the ship or working as part of a away team not just shooting enemies on your own. You'll also notice that I try to include a variety of game play styles, because a Star Trek experience shouldn't be limited to one type of game. Some possibilities: -The crew has gone all weird and you have to solve the problem (they've lost their inhibitions, they're devolving, addicted to an alien devise, all paranoid from lack of sleep, speaking gibberish, etc...) -Aliens steal something or someone from the ship. You and the rest of the away team have to retrieve it, perhaps stealthily. -problems in the ship require you to navigate through multiple Jeffries tubes throughout the ship to fix the problem -You and other crew members get abducted and must find your equipment and make your way back to the ship -Pilot a shuttle ahead of your ship, through an anomaly field to allow your ship to find the safest route -Board another Federation ship with an away team to discover why it's without power and adrift in space. -wearing EVA suits, you and the engineer walk along the outside of the ship to fix the hull or investigate an alien devise attached to the ship -You are assigned to alien dignitaries who want a tour of the ship, but they are easily distracted, overly curious or hard to convince that there's anything redeeming about this ship and her crew. -You have to help take back the ship from an invading force -The entire crew has apparently lost two weeks and clues on the ship point to foul play -You and an away team must find rouge or injured Starfleet officer(s) disguised in a pre-warp civilization. You must also be disguised so you don't violate the prime directive. -Pilot a Worker Bee Shuttle to install new equipment to the ship. Perhaps this is some advanced sensor equipment devised by the engineer and the local friendly aliens that will allow your ship to monitor a Never-Before-Seen-by-Humans-Event -When the ship encounters an alien race/ship/or station that's too good to be true you and an away team have to discover the truth before it's too late. -Shuttle flight with some combat -Strategic ship combat, perhaps utilizing the Picard Maneuver -Mini-games sprinkled throughout like helping the doctor treat patients on site or in sickbay through "Trauma Center" type game play That seems like quite a few, but can you think of any others or have interesting ideas about how to flesh out any of these ideas?
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MORPHES_0 GROUP: Members POSTS: 95 |
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Jan. 28 2007, 2:02 am
there is some good ideas in there! i like you mission ideas!! Also I just came up with some more ideas about my trekkie game: my star trek game is an RPG were you live the life of "that" ensign in the background or a captain as skilled as Picard, and like star trek most of the time you will be travailing, taking off duty time on the holodeck, having drinks at ten forward and talking with your fellow crew man, exploring the ship and fixing power conduit 1-3-7.
This would be an RPG where each mission is like a star trek episode: you get the mission, you talk about the mission, you then set a corse and engage at warp 7, then along the way you talk about different ways to do the mission, then you go do your duties like upgrading the EPS conduit on deck 16, then go off duty and have some fun, then you go back to duty when you arrive at your destination and then (if your not captain) get given orders on how you decided to do this mission then carry it out. And as you get further up the ranks and in higher levels you will get more stuff to do, like captain a ship, thus making the game harder!
Some missions would be like: Medical rescue on the planet Omega 17, if you¿re a medical officer, which would involve beaming down to a planet and helping those in need. Another mission would be: Romulan disturbances in Federation space, if you are tactical officer, which would involve going to sector 3-5-9 and investigating a romulan presence, and most possibly engaging in ship to ship combat if your captain (if its not you) could not talk them back out of federation space.
this game would change when you get to higher ranks EG: when your a commander, you would have to organise your crew roster and promote people, also helping the captain out, when you reach captain, you would have to command the whole ship and come up with tactics and talk bad guys out of conflict and when you reach admiral, you will command full fleets and give out missions while exploring the galaxy! So that¿s my game in a nut shell...sounds good doesn¿t it???
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ArtRobot GROUP: Members POSTS: 86 |
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Jan. 28 2007, 6:20 am
Sounds like the game should have some SIMS like elements to it as well. I was thinking that a bit when I mentioned the relationship building in Fable, but with added needs for your character like recreation and socializing. I just wouldn't want these needs to get as annoying as they do in SIMS, just enough to force you to take part in ship life.
If you are a species with hair, be sure to get a trim in Mott's barber shop.
Mission go badly? If you didn't die, the game's not over but you'll need to see the ships counselor or your reaction time might start to suffer.
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dwaxe GROUP: Members POSTS: 41 |
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Jan. 29 2007, 4:46 pm
Great Idea! The problem is that if it were for the computer it would need at least 10 disks to install full. If on console, You can't hold 10 disks in 1 and a save would be like 10 MB on your storage device.
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ArtRobot GROUP: Members POSTS: 86 |
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Jan. 29 2007, 5:05 pm
Not really. Are you responding to MORPHES_0's initial idea of living a lifetime in Starfleet? I haven't played Oblivion, so think about the scale of GTA: San Andreas. With the detail that went into that city you could create several ship and Planet side "stages". If they were made with swappable parts they could be used by the game engine to create a great number of variations to increase the apparent scale of this world. (like taking apart lego blocks and building a new ship or city). They do this type of thing with sets on Star Trek too. Also remember that space is big but all you would see between planets is your ship and the stars streaking by. Maybe a few anomalies but outer space wouldn't take up as much game memory as a street in GTA. Good environment paintings seen through windows would make it feel a whole lot bigger than it is.
If you have two groups of these swappable parts, you could even phase one out and the other in, over the course of the game to indicate the passage of time. (style of uniforms and ship parts for instance)
I'm sure there are other tricks to increase diversity and still cut costs. Getting a lot out of Comic Book shaders could cut texture costs
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dwaxe GROUP: Members POSTS: 41 |
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Jan. 29 2007, 5:39 pm
Actually it depends on how much of the Star Trek universe you want to be in the game... If all, read my previous post...
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ArtRobot GROUP: Members POSTS: 86 |
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Jan. 30 2007, 7:20 am
| Quote (dwaxe @ Jan. 29 2007, 5:39 pm) | | Actually it depends on how much of the Star Trek universe you want to be in the game... If all, read my previous post... |
your argument has become illogical 
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startrekfan5171 GROUP: Members POSTS: 53 |
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Jan. 30 2007, 11:32 am
| Quote (MORPHES_0 @ Jan. 28 2007, 2:02 am) | there is some good ideas in there! ?i like you mission ideas!! Also I just came up with some more ideas about my trekkie game: my star trek game is an RPG were you live the life of "that" ensign in the background or a captain as skilled as Picard, and like star trek most of the time you will be travailing, taking off duty time on the holodeck, having drinks at ten forward and talking with your fellow crew man, exploring the ship and fixing power conduit 1-3-7.
This would be an RPG where each mission is like a star trek episode: you get the mission, you talk about the mission, you then set a corse and engage at warp 7, then along the way you talk about different ways to do the mission, then you go do your duties like upgrading the EPS conduit on deck 16, then go off duty and have some fun, then you go back to duty when you arrive at your destination and then (if your not captain) get given orders on how you decided to do this mission then carry it out. And as you get further up the ranks and in higher levels you will get more stuff to do, like captain a ship, thus making the game harder!
Some missions would be like: Medical rescue on the planet Omega 17, if you?re a medical officer, which would involve beaming down to a planet and helping those in need. Another mission would be: Romulan disturbances in Federation space, if you are tactical officer, which would involve going to sector 3-5-9 and investigating a romulan presence, and most possibly engaging in ship to ship combat if your captain (if its not you) could not talk them back out of federation space.
this game would change when you get to higher ranks EG: when your a commander, you would have to organise your crew roster and promote people, also helping the captain out, when you reach captain, you would have to command the whole ship and come up with tactics and talk bad guys out of conflict and when you reach admiral, you will command full fleets and give out missions while exploring the galaxy! So that?s my game in a nut shell...sounds good doesn?t it??? |
ya thats sound like a G8 game idea if that was out on the shelfs rite now i'll buy it 
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