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Star Trek: Legacy

Borg_Unicomplex

GROUP: Members

POSTS: 3972

Report this Dec. 13 2006, 6:18 am

Quote
After 2 hours trying to pass the second level, I just reinstalled Bridge Commander...


Now I understand why you hate the game so much, you coulden't even pass the second level so you suck. It is natural hate a game you completely and utterly suck at.

hansioux

GROUP: Members

POSTS: 618

Report this Dec. 13 2006, 9:25 am

actually, it has nothing to do with whether i could pass the level or not.  Unless you are playing the game with XBox 360 or something, you would realize the PC version of the game has fundamental control issues.  Especially with the camera view.

If a game requires you holding down the left key on your mouse for the phaser for an extended period of time while not being able to move that arm because then your camera angel would be lost and getting a relock on the enemy isn't as simple as pressing space again, because sometimes it will simply loose the lock all together, this is a game screaming "Carpal Tunnel"

If the developer taught releasing a PC game is as simple as remapping controls without really testing them out again because they are pressed for time, they should think again.

By playing this game, I wonder if the developers played any of the other classic startrek games sim games like Bridge Commander, or Starfleet Academy.

For a game like Bridge Commander, which focuses mainly on the interaction between bridge members, in sim mode you can BANK THE BLOODY SHIP.

And your enemy fighters don't just turn in one direction around you.

You could co-ordinate your fleet to engage the same enemy.

In Legacy what do we have?

We might as well pilot a fighter instead of a starship.  It certainly feels the same.

Oh, wait, even fighter games as early as Wing commander allows you to see the cockpit.  But no, in Legacy, we see nothing inside the starships.

Maybe if this game was released in 2003, I'd say it's a decent game.  But it's released today.  Besides loyal Startrek fans, who's going to want to play this for more than 1 hour?

Borg_Unicomplex

GROUP: Members

POSTS: 3972

Report this Dec. 13 2006, 9:58 am

:)

hansioux

GROUP: Members

POSTS: 618

Report this Dec. 13 2006, 1:21 pm

say what ever you want.  I think you either are a part of the design team therefore your computer is running on 100 Gig of RAM, or you are just playing on XBox where the game is obviously designed for.

The mouse behavior is unacceptable, especially in the map.  If my mouse do the same thing in Brothers In Arms: Earned in Blood, i'd be ordering my group to jump in frozen river.

And if you turn your camera sensitivity down from the "Option" menu, the mouse action in the map becomes slow as snail.  They should make a wrap command for you mouse.  Yet it still moves unpredictably.

Then comes a even bigger issue, one CANNOT change any settings once you are in game play!!!  So let's say you want to change mouse sensitivity, you need to quit the mission to do it.  WTF, even in the first QUAKE you could do better than that.

And you can not change any of the key mappings.

it is OBVIOUS this game's PC release is a mere joke.  It is NOT designed for the PC.  You'd better have a game pad with dual analog sticks to play this game.

The good old point and shoot with WASD controls is a nightmare.

I didn't not pass through level 2 because i lost all my ships.  I simple was fed up.  You tell the ship to dock with the repair bay, and sometimes it magically turns itself and makes repairs.  But most times it will just sit there.  You change control from first ship to the second ship, and the first ship would be sitting there doing nothing.

The team command is none-existent except for moving together (and even that doesn't always work).

I think for someone who can play through Bridge Commander with simulation mode on the hardest level and Call of Duty 2 on the Veteran level, and has been playing simulation games since the time everything looked like wires, I am not complaining about this game because I suck and I can't get through level 2.  

I am just frustrated.  Frustrated with the amount of ships they throw in a level, and the none responsive controls and the enemy ships does nothing but circling you.

For these day and age, the game is disappointing.  Especially when it might be one of the few Trek games to ever see shelf again.

asian_marine

GROUP: Members

POSTS: 2115

Report this Dec. 13 2006, 8:42 pm

I don't think the game is that good either.  It's kinda boring and the targeting sensor thingys suck balls big time.

painsgrey

GROUP: Members

POSTS: 2

Report this Dec. 14 2006, 1:36 am

Bethesda actually run by Ferrengi?

Ya know, I'll forgive a lot of issues in a Star Trek game.  Holy Canon violations, mild control or story issues/bugs.  I love my Trek, any way I can get it.  I suspect it comes from my mother, who weaned me on tribble milk....

And this game is so bad I simply can't forgive it.  Or Bethesda.  I've never, ever, come accross one that is so buggy, kludgy, poorly designed, and incomple...

I'm not complaining about matters of taste or style, I'm complaining about how the thing just plain doesn't work.

My computer takes the System Requirements, and spanks them.  It should be able to handle this game like the Borg getting their hands on C-3PO.  Yet when I hit nebulas or asteroid fields, the Lag Monkeys attack.  Of course, Lag Monkeys also rule the stinkin' logon screen.

And the controls...ugh, the controls.  Clunky, clumsy, unintuitive.  I wouldn't wish this game on a Klingon masochist.  

And the AI for friendlies?  Captain no want fix broken ship, much better to let No-Air frum outside inside ship for to breathe and make funny bugeyed face.

Seriously, I'm suspecting that the Ferrengi fired everyone at Bethesda and Mad Doc, and replaced them with Packleds for this project.

JackCase

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POSTS: 11199

Report this Dec. 14 2006, 1:41 am

Sooooon, My Precioussss Yess. UK Release Aprox 26hrs...

painsgrey

GROUP: Members

POSTS: 2

Report this Dec. 14 2006, 1:56 am

Quote (JackCase @ Dec. 14 2006, 1:41 am)
Sooooon, My Precioussss Yess. UK Release Aprox 26hrs...

Wow.....I just had to go and make a crack about Klingon Masochists...

Seriously, if you're going to play on 360, I hear it's not tooooooo bad.  But if you're going to play on PC, you might want to read some reviews and wait for the patches.

:laugh:

StarDragon1

GROUP: Members

POSTS: 20

Report this Dec. 16 2006, 8:50 pm

Quote (Borg_Unicomplex @ Dec. 09 2006, 2:23 am)
If you don't want put the effort in yourself to make this game reach its potential you have no right to complain!

Originally I wasn't going to post but then I read that and was floored. WOW...

 If you actually believe what you said I hope you never have any part of the industry (I make the physical disks for games/music incidentally).

Being Mod friendly is great and all but the consumer base should NOT be sorely responsible to make up any shortcomings from "Piss Poor Development." And that's the kindest way I can put it to you in civilized words.

Anyone who sells a product (at a premium cost no less! ) is tasked with providing a working product that mostly meets the stated features/expectations hyped by THEM. To do otherwise is  pathetic and lowers their future credibility.

Worse still, apparently it HAD lots of features crammed into that obsolete Armada II shell but has been stripped out! Sounds like they changed their minds about a lot of the development but still rushed it out for the Holiday regardless...

As for a fighter game.. Heh that's me. I'm sorry but until I see a screenie from the XBOX version, Freespace 2 (a nearly 9 year old engine) blows them away, and I have a less than optimal system.

MaD Doc could learn a bit about making a game "mod Friendly" from voilition.

Make an award winning game, and also make it so when you're done playing it through THEN change whatever you want to fit YOUR vision...

Nuff said, besides a picture is worth a thousand words.

http://img92.imageshack.us/my.php?image=cardassia9sh.jpg
When Omniscaper can rival a professional team that's saying something...

greywolfe359

GROUP: Members

POSTS: 1737

Report this Dec. 17 2006, 12:17 am

Thanks for saying so Star Dragon.  Computer games aren't sold as "assembly required," to have a fully playable game.

hansioux

GROUP: Members

POSTS: 618

Report this Dec. 18 2006, 5:10 am

Quote (StarDragon1 @ Dec. 16 2006, 8:50 pm)
Quote (Borg_Unicomplex @ Dec. 09 2006, 2:23 am)
If you don't want put the effort in yourself to make this game reach its potential you have no right to complain!

Originally I wasn't going to post but then I read that and was floored. WOW...

 If you actually believe what you said I hope you never have any part of the industry (I make the physical disks for games/music incidentally).

Being Mod friendly is great and all but the consumer base should NOT be sorely responsible to make up any shortcomings from "Piss Poor Development." And that's the kindest way I can put it to you in civilized words.

Anyone who sells a product (at a premium cost no less! ) is tasked with providing a working product that mostly meets the stated features/expectations hyped by THEM. To do otherwise is  pathetic and lowers their future credibility.

Worse still, apparently it HAD lots of features crammed into that obsolete Armada II shell but has been stripped out! Sounds like they changed their minds about a lot of the development but still rushed it out for the Holiday regardless...

As for a fighter game.. Heh that's me. I'm sorry but until I see a screenie from the XBOX version, Freespace 2 (a nearly 9 year old engine) blows them away, and I have a less than optimal system.

MaD Doc could learn a bit about making a game "mod Friendly" from voilition.

Make an award winning game, and also make it so when you're done playing it through THEN change whatever you want to fit YOUR vision...

Nuff said, besides a picture is worth a thousand words.

http://img92.imageshack.us/my.php?image=cardassia9sh.jpg
When Omniscaper can rival a professional team that's saying something...

oh my god, thank you!

My thought exactly for Free Space 2.

My, that was an awesome space sim game.

No startrek sim has topped Freespace2 in my opinion, the closest was Bridge Commander and for other reasons (interactive Bridge is a big deal).  Sure it's old and tough to mod.  But it was still a great game.

The way you can co-ordinate attacks and target sub systems.  Protect your fleet as an intercepter.  It's so much fun just playing the game.  And to add good story to that is unbelievable.

sjsharp2004

GROUP: Members

POSTS: 1703

Report this Dec. 21 2006, 9:13 am

Quote (Borg_Unicomplex @ Dec. 09 2006, 7:15 pm)
Quote
You can't be serious. I have every darn right to complain about crappy and buggy software I've paid for, specially when they cost $40.

This isn't Linux. This isn't some open-source software created by a community to which everyone contributes, offering the product free of charge.

This is a game created by a corporation with the sole purpose of generating profit. It is their responsibility to offer a complete, bug free product for the consumers who are supporting the game with their money, not just rush it out the door and expect players to mod it until it's playable!


You have a right to complain to the company but not to others when you also won't put the effort in to make it good.

Yes the game as released is a pretty bad one that met very little expectations but because of how it's designed for easy modding it's potential is far from crap. Yes they did a bad job, yes the modding side is their easy way out to still make money, but well worth 30 bucks...

I agree with you I haven't played the game properly yet as I had to hand it over to Mum for wrapping as it is her Christmas present to me but I got a quick look at it as I was testing it as I was concerned about the specs as my computer was slightly older than the recommended specs as it only has 2 GHz processor but thanks to having he extra memory and graphics card I installed over the past couple of years for Doom 3 it seems to be working fine although the controls are a little weird I do feel though I can adapt to them as it certainly has a Dominion Wars feel to the game and although that game can be tricky I still find it fun and I get the vibe from my brief exposure of testing Legacy that I think I will enjoy it. But as I say there may be errors but it wqill give them somnewthing to work on if they decide on a Legacy 2 I think though it would be nice if for their next project they attempt to do a Bridge Commander 2 but where you are not limited to the Bridge

commodore_shawn

GROUP: Members

POSTS: 1830

Report this Dec. 21 2006, 5:14 pm

Actully I have the 360 version and i like it just fine, the only thing i was disapointed in is you can only command 4 ships at once.

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