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Elite Force II-- Can you give me a clue?

Keller

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POSTS: 86

Report this Mar. 18 2006, 10:58 pm

Hi Guys,
    Elite Force 1 and 2 are my favorte games because it feels like I'm part of a Trek episode. But I seemed to be stuck in a cargo bay again...I remember on Elite Force 1 on the Robot ship that I tried a certain jump for a week or so until I discovered that I was jumping in the wrong place .....so all I want to know is if I'm attempting the right jump.
   They have just beamed us over to the derelect ship (Dallas) I have went up the stairs and I'm attempting a crouch jump to the catwalk from atop a cargo barrel near it.
   I am using a keyboard to move Alex and I believe that I am doing the jump right (I hope) But I wish I had a grab key right about now.To climb over the rails! Ha!
   Any help will be appreciated!!!!Thanks

Captain_Windu

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POSTS: 12002

Report this Mar. 18 2006, 11:03 pm

Give me a minute while I dig out my Walkthrough............

Captain_Windu

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POSTS: 12002

Report this Mar. 18 2006, 11:05 pm

Are you in the shuttlebay?

Keller

GROUP: Members

POSTS: 86

Report this Mar. 18 2006, 11:09 pm

no I am in the cargo bay on the Dallas on Elite Force 2

Captain_Windu

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POSTS: 12002

Report this Mar. 18 2006, 11:12 pm

Ok. So you haven't reached the Dallas' shuttle bay yet. Ok........

You need to get to their shuttle bay. Have you restored gravity?

Keller

GROUP: Members

POSTS: 86

Report this Mar. 18 2006, 11:22 pm

We just beamed over , I haven't restored gravity , I did find the panel  that is suposed to open the doors but nothing happened after I did the thing with the tricorder---the panel on the floor didn't work ether ,so I assumed that jumping to the catwalk was my next move! Since I cou.ldn't get in the hole .

Captain_Windu

GROUP: Members

POSTS: 12002

Report this Mar. 18 2006, 11:26 pm

Alright. Read this:

Ensign Franklin sends the location of the gravity controls to your tricorder. (so follow the red arrow) In the upper right-hand corner, a console is blocked by a fallen beam. Jump over the beam and use your tricorder on the panel. Once you are done with the panel, the cargo bay doors should open into the shuttlebay.

Keller

GROUP: Members

POSTS: 86

Report this Mar. 18 2006, 11:28 pm

THANKS Captain
I'll Get right on it!

Captain_Windu

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POSTS: 12002

Report this Mar. 18 2006, 11:29 pm

You should buy the official guide. It helped me a lot.

Keller

GROUP: Members

POSTS: 86

Report this Mar. 19 2006, 1:01 am

Yes It looks like I might need the Guide -Do I go to Activision .com to get it?

 I didn't seem to find a fallen beam in the cargo bay except for those inside the hole .Everything else looks to be pretty intact--except for the lack of gravity. The tricorder seems to lead me to the  Cargo bay Doors panel unless the other thing is in that corner let me take another look!

Captain_Windu

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POSTS: 12002

Report this Mar. 19 2006, 1:10 am

Ok. Ummm...... just a minute.

Captain_Windu

GROUP: Members

POSTS: 12002

Report this Mar. 19 2006, 1:11 am

MISSION 3: Derelict

Objective: Reroute the power to the cargo bay door
Take the stairs up and at the far corner, use your tricorders structural integrity mode to expose the weakening in the wall. Use your phaser to break through and pick up the starship and extra shielding (+100). Continue walking on this level until you are above the enclosure. Jump down on the fence below, and then jump off near the corner where the Cargo Door Control Grid panel is located. Use your tricorder to open the routing diagram. First, rotate the piece connected to the red node, away from it. Do the same with the other piece in the vicinity of the red node. Then connect the other pieces so the circuits are complete. When the cargo door is unlocked, jump above the enclosure using the barrels (this is easy as there is no gravity yet), so you land outside the enclosure.

Objective: Find a way to restore gravity
When you try to open the shuttle bay doors, you will get a new objective. But before you move into the jefferies tube, open the rear of the shuttle to get a ship. Then move to the storage room on the other side of the shuttle. On the opposite wall you will find the entrance to the jefferies tube. Use the manual door release to the left and use it until the door is completely open. Then enter into the tube. Follow the tube and turn right at the junction. You will arrive at a lift shaft. Use the Night Vision mode to see the ladder to the left. Climb up the ladder to the next level. From there, jump to the platform on the other side. Use the manual door release to open the door leading to a ladder. Climb down the ladder to reach the artificial gravity controls access panel. Again, use the tricorder to rotate the free pieces away from the red nodes. Then connect the rest of them , so the circuits are complete.


Hope that helps.

Keller

GROUP: Members

POSTS: 86

Report this Mar. 19 2006, 1:30 am

Thank you so much!!!!!!!!!You make a great Captain! I'm sure I'll get it now---This game is a little harder than the first one ---what did you think of that enhanced Borg? He was worse than the Forge Boss! or maybe not it took me longer to defeat  Forge Boss!
  Well thanks again and happy gaming!!!

Invader_Wishfire

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POSTS: 27518

Report this Mar. 19 2006, 1:30 am

Quote (Keller @ Mar. 18 2006, 10:01 pm)
Yes It looks like I might need the Guide -Do I go to Activision .com to get it?

 I didn't seem to find a fallen beam in the cargo bay except for those inside the hole .Everything else looks to be pretty intact--except for the lack of gravity. The tricorder seems to lead me to the  Cargo bay Doors panel unless the other thing is in that corner let me take another look!

This may help...

Hints and cheats

This page contains a good number of cheats, and, if you scroll down, there several walkthroughs which will most likely be of help.

Captain_Windu

GROUP: Members

POSTS: 12002

Report this Mar. 19 2006, 1:33 am

Quote (Keller @ Mar. 17 2006, 11:30 pm)
game is a little harder than the first one ---what did you think of that enhanced Borg?

Meh. Not much trouble. But that....... well, let's just say, you'll have fun with the end boss.

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