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RPG Skill based or Free Fire FPS/3rd

Tannagra

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POSTS: 15354

Report this Dec. 23 2005, 7:41 am

I also understand what your saying about RPG monotony, but i dont totally agree..

I played SWG pre-cu and it was really fun and diverse. It depends on the production company how monotonous it is and this depends on how much creative flair they have and how much content they inject into it.

Because believe me both FPS and RPG's can be monotonous if done wrong..

sweedishfish

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POSTS: 5

Report this Dec. 23 2005, 8:32 am

Quote (Tannagra @ Dec. 23 2005, 4:39 am)
Please try paragraphing, makes it easier to read.

But i still dont want true FPS...how about a skills augmented FPS?

What do you think about that...a sort of middle ground

you mean like planetside? This is actually (when planetside came out) a pretty unique idea....unfortunatly it quickly becomes too hard to balance properly.....new players find it too difficult to kill someone who has access to heavy armour when all they can kill are guys with heavy armour who can in turn kill them with rocket launcher skill +10 heh. It is technically possible to create a system that works this way but with all the other features that need to be included in the game I dont think that this kind of combat system while being balanced is feasible. In reality Perpetual will end up having to go with either RPG based combat or FPS based combat. Though we all would prefer to have a happy medium that works.....but its too hard to make and takes too much time for playtesting for proper balancing. Besides were only talking about (counting all the other professions as well as space content) less than 1/5 the game. I just wish they would leave the combat, action oriented. =P

Tannagra

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POSTS: 15354

Report this Dec. 23 2005, 9:12 am

Yep, you dont need to tell me about prof balance...your preaching to the quoir here Sweed..

Thats the name of the game and they have to get it right from the start or the game will just YO-YO between Flavour of the Month profs like SWG did..

I have faith in Perpetual at the moment..keep your fingers crossed..

SayaMutella

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POSTS: 120

Report this Dec. 23 2005, 5:14 pm

This is an interesting point.

It brings up something that a developer I think it was, on Morrowind:Oblivion said, something in the order of ...

If you have a sword in your hand and swing at a creature right in front of you .. you know you are going to hit it. Sure, if the creature has a shield or some armor it might be blocked or glance off ... but you aren't going to miss.

So I can see this in sort of that light for ST:O.

Riker aside ... who sadly could hit many things in the holodeck but had some trouble out of doors for some reason :laugh: ...

if you have a high skill/ability with a particular weapon, either a phaser/rifle/bat'leth you darn well won't miss alot. I think skill rolls will have some play on missing, if the person is behind cover, or moving around rapidly such as if in a vehicle.

But if they are three feet away from your bat'leth and you swing ... you aren't gonna miss.

What I am trying to say, is don't make this game all about rolls. Leave that to the fantasy genres. But I think it should be based that if a security officer has a high level of skill with a phaser, than say, a doctor does ... that security officer is gonna take down more opponents.

VulcanInfiltrator

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POSTS: 314

Report this Dec. 23 2005, 9:48 pm

Quote (sweedishfish @ Dec. 23 2005, 5:32 am)
Quote (Tannagra @ Dec. 23 2005, 4:39 am)
Please try paragraphing, makes it easier to read.

But i still dont want true FPS...how about a skills augmented FPS?

What do you think about that...a sort of middle ground

you mean like planetside? This is actually (when planetside came out) a pretty unique idea....unfortunatly it quickly becomes too hard to balance properly.....new players find it too difficult to kill someone who has access to heavy armour when all they can kill are guys with heavy armour who can in turn kill them with rocket launcher skill +10 heh. It is technically possible to create a system that works this way but with all the other features that need to be included in the game I dont think that this kind of combat system while being balanced is feasible. In reality Perpetual will end up having to go with either RPG based combat or FPS based combat. Though we all would prefer to have a happy medium that works.....but its too hard to make and takes too much time for playtesting for proper balancing. Besides were only talking about (counting all the other professions as well as space content) less than 1/5 the game. I just wish they would leave the combat, action oriented. =P

There were no "rocket launcher skills +10" in Planetside, everything depended on player skill. Planetside's system was, kill, gain experience, level up, use earned cert points to unlock better weapons, vehicles, armor or skills such as Hacking, Engineering or Medical. As far as how much damage you did, that depended solely on you and the weapon you were using, which is exactly how it should be in ST:O. As for the levels(battle ranks), I'm not sure what purpose they served other than getting a cert point each time you level up and unlocking implant slots at certain ranks. I still think Planetside has the most to offer ST:O in terms of game design after all it's the only other MMO I know about that takes place in a Sci-fi world and all players belong to a military organization.

STOCaptain01

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POSTS: 1369

Report this Dec. 23 2005, 11:07 pm

Hmmm, well seeing as how im reading ill just post the idea here.

Skills like SWg sort of, except its FPS combat. So, Torpedoes III, Rifles IV, Demolitions III, etc...

Each skill would grant certain things, like Torpedoes Skill would grant faster locking of target, Rifles would add cert for better rifle type weapons, Demolitions would grant cert for better explosives. However, each skill would also grant other stuff related in a way. Like less shaking, better stamina, etc.

Anyways, i could go into further detail but i alrdy did in a past topic about the same thign.

Tannagra

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POSTS: 15354

Report this Dec. 24 2005, 4:17 am

Some good posts here, and im glad its not I WANT FPS or I WANT RPG..

I dont want to slavishly follow either, but i do gravitate towards RPG because as a doddery old 30+ person i cant FPS like i used to..lol

But yes if something is right in front of you, you probably shouldnt miss..unless that is they are a master of their profession, but in that case they would just block your move.
So it wouldnt be a miss in the classical sense just there wouldnt be any damage to them.

If Perpetual were to use any system i would like the original SWG to be used, ive played WOW and while its a decent game i dont like the skills system in that.

STOCaptain01

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POSTS: 1369

Report this Dec. 24 2005, 10:39 am

I liked SWG, but dont use their system. I mean, if your just talking about their concept then fine, but the actualy finished combat had some problems. KOTOR had a nice combat lay out if your looking for RPG.

ztcamper

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POSTS: 10

Report this Dec. 26 2005, 10:27 pm

Quote (munky99999 @ Dec. 17 2005, 12:39 am)
as long as there is a crosshair that which you can change ingame. I dont want laser sights(option off). But thats basically Grand theft auto combat system.

we shall see the concept pics or whatever of their new combat system. but im guessing it will either be alot like FPS. or be a POS.

Well, I was suggesting "laser" as an example of crosshair to facilitate aiming. Nobody else has to see it except player. Basically I am talking about 3D vs 2D crosshair.

Allot of people are pissed off about this games GUI, which I find incredible. I dont know what kind of masochist would play this game without a mouse on console, but apparently they exist. Oni plays like magic with mouse. It gives players flexibility and ease of controls. Flexibility - because there is so much you can do. Ease - because there are so few keys [w,a,s,d, ctrl, spc, shift, lbm, rbm].

ztcamper

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POSTS: 10

Report this Dec. 26 2005, 10:50 pm

Quote (STOCaptain01 @ Dec. 24 2005, 7:39 am)
I liked SWG, but dont use their system. I mean, if your just talking about their concept then fine, but the actualy finished combat had some problems. KOTOR had a nice combat lay out if your looking for RPG.

As far as KOTOR goes, I played it for about 30 min. Terrible. I liked far more Jedi Knight 2 and Jedi Academy. They seam to follow same style as Planetside. You get "cert point", then upgrade and get a new badass jedi power. In case of planetside you get certfield, get a tank and drive over a whole squad of soldiers if they are stupid enough not to see it coming in the first place. (I find it far more rewarding then geting a "critical hit" btw.)

pclions

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POSTS: 5

Report this Dec. 28 2005, 12:15 pm

Ive been reading all the posts and everyone has good ideas.  FPS are a fav but there has to be something you get out of it of the rpg element.  Im playing a mmo here come on.  If there is FPS for ground based missions that would be great i love it, but what do i get for it. The satifaction on shooting, i need something.  That is the problem I see. What would you get out of it?  I dont see the benifit to my charater.  Why would i go run lots of ground missions if it doesnt advance my charater.  Please give some feed back about this.  I like both FPS and RPG but i need to see the benifit for the charater in a FPS world.

sweedishfish

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POSTS: 5

Report this Jan. 03 2006, 4:12 am

OOOOOOOOOK for those of you who havent heard of the game...i just discovered it myself. Gunz the international edition is a great example of a working 3ps with RP elements....you all should check it out as its a small download free and new content is constantly being added as well as it has a large fan base.....great stuff level 15 already....i got skillz! =P

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