munky99999 GROUP: Members POSTS: 1679 |
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Dec. 13 2005, 4:14 am
As I posted in that giant thread. I wanted to start it here to catch the eye of a dev a little more.
The problem is. We don't know what the plans are.
Will we be like WoW or Kotor with a skill bar that has attacks like
Standard blast 2-7 dmg critical shot 4-10 dmg -5x shots 5 mana Rapid shot 2-5 dmg -3x shots 2 mana
or more like REAL star trek and actually have free fire. where its pretty much like Elite force, where you can shoot at will.
While we have the choice of 3rd person and can set the camera distance. or 1st person.
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01mareva GROUP: Members POSTS: 122 |
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Dec. 13 2005, 4:16 am
I'd like the idea of a free fire elite force thing but with the option to scroll into 3rd person views.
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munky99999 GROUP: Members POSTS: 1679 |
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Dec. 13 2005, 4:23 am
Daron commented on the camera view over at STGU. Daron's post
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slycherrychunks GROUP: Members POSTS: 148 |
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Dec. 13 2005, 4:23 am
RPG Skill - now theres an oxymoron.
Free fire all the way.
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munky99999 GROUP: Members POSTS: 1679 |
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Dec. 13 2005, 4:27 am
well i guess i coulda threw in a - or something between RPG and skill.
like RPG style generally has skills that u click and then when ur locked onto the target it then casts it. then depending on your character's skill, it calculates how much dmg u did or if you even hit.
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CannonFodder GROUP: Members POSTS: 124 |
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Dec. 13 2005, 6:16 pm
im in favor of the free fire, but only ground-type combat. space battles is somewhat a different story.
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Atani GROUP: Members POSTS: 191 |
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Dec. 13 2005, 8:07 pm
space battles should rely on "skills", but should also be real time combat, meaning you could have a superior ship with far better weapons, but if you dont ram the little bastard quick hes going to mess you up
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SoveriegnMan GROUP: Members POSTS: 29 |
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Dec. 13 2005, 9:01 pm
Turn based combat just seems completely ridiculous. If PE is looking to alleviate monotany, then an mix of space combat and FPS style is, I think, the way to go. RPG/ turn style requires little involvement, and is quite repetitive.
I enjoy FPS style games because of the dynamics involved; such as finding cover and concealment, and knowing that I have a chance against someone who has played much longer because he doesn't unrealistically gain more health or power as he gains in experience.
That, and the prospect of having to go find unstandardized weaponry and "loot" to compete/ equal to other players just doesn't turn me on at all. I mean, how canon can "Phaser +2" be?
Keep it FPS and realistic PE. Please.
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flibble1701 GROUP: Members POSTS: 480 |
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Dec. 13 2005, 9:38 pm
well they did mention early on that ground pvp would be FPS based which is great i just hope it stays that way.
would be so much better being able to rely on skill, instead of having to farm uber rare items for months to be the best etc i must say its gettin old in the mmo scene.
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ob1klone GROUP: Members POSTS: 604 |
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Dec. 13 2005, 9:39 pm
| Quote (slycherrychunks @ Dec. 13 2005, 1:23 am) | RPG Skill - now theres an oxymoron.
Free fire all the way. |
How do you figure this. Rpg combat requires far more GAMMING skill than the button mashing mindless action shooter games. Anyone can sit at the keyboard and do the spray and pray. To be good at RPG combat, you have to acually use your brain a little. You have to accually learn how something works. God forbid, that someone should acually have to think in a game.
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flibble1701 GROUP: Members POSTS: 480 |
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Dec. 13 2005, 9:58 pm
| Quote (ob1klone @ Dec. 13 2005, 6:39 pm) | | Quote (slycherrychunks @ Dec. 13 2005, 1:23 am) | RPG Skill - now theres an oxymoron.
Free fire all the way. |
How do you figure this. Rpg combat requires far more GAMMING skill than the button mashing mindless action shooter games. Anyone can sit at the keyboard and do the spray and pray. To be good at RPG combat, you have to acually use your brain a little. You have to accually learn how something works. God forbid, that someone should acually have to think in a game. |
sorry dont agree with you at all if youve ever played a FPS game online you surely cant believe what you just said in an mmo its simply a case stand there queue your specials wait for mob to die oh sure theres various combos that make it easier but that doesnt require much skill it just requires you to learn which combo works best in a pvp situation its a bit more complicated admiteddly you have to pre emp your opponent and just learn how to counter each move its more a memory game than skill based fps you have to be tactically aware of your surroundings your aim has to be perfect your reactions fast how that requires less skill i dont know im sure theres thousands if not millions of fps games around the world who would disagree with you ive played both types of game heavily and ill tell you this FPS involves a hell of a lot more skill
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Atani GROUP: Members POSTS: 191 |
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Dec. 13 2005, 10:04 pm
RPG-FPS...doesnt matter, all simple gaming components, easily learned, not so easily mastered, RTS games, now theres your challenge  , but anyway, FPS will be awayteam/security combat, then youll have your standard space combat, probably changed to have a PE feel to it, but dont worry, with the amount of trekkies sure to play this game, youll have plenty of role playing, just not in a technical sense =P
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munky99999 GROUP: Members POSTS: 1679 |
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Dec. 14 2005, 12:23 am
like honestly. if they are worried if a Free fire game will ruin role playing at all. I laugh at the notion. Face of mankind is free fire. you have guns and stuff. and its highly role played.
RPG is boring and will never work. Everyone will HAVE to be security/tactical. because any other proffession simply doesnt traditionally have the same skills and training in combat. One boarding party and with superior skills like
Android Reflexes +30 dmg 2 mana
will clear the room.
It simply wont work.
What needs to be done is. the standard helmsman have a hand phaser is has like 2-3 settings. stun-kill-overload stun taking maybe 1 good shot, or 2-3 ok shots to stun. kill taking 2 good shots or 2-4 ok shots overload basically being a grenade, which stuns anyone caught in its blast and may kill depending how much life they had.
or you have a tactical officer who is better trained. doesnt sway as much when standing. and has more settings Stun-+-+-+-kill-+-+-+-overload-widebeam-cutting laser-drainshield
while Stun+++ may stun one hit no matter the hit.
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VulcanInfiltrator GROUP: Members POSTS: 314 |
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Dec. 14 2005, 1:20 am
Nah, everyone should be able to take advantage of ALL the phaser settings.
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ob1klone GROUP: Members POSTS: 604 |
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Dec. 14 2005, 3:04 am
| Quote (flibble1701 @ Dec. 13 2005, 6:58 pm) | | Quote (ob1klone @ Dec. 13 2005, 6:39 pm) | | Quote (slycherrychunks @ Dec. 13 2005, 1:23 am) | RPG Skill - now theres an oxymoron.
Free fire all the way. |
How do you figure this. Rpg combat requires far more GAMMING skill than the button mashing mindless action shooter games. Anyone can sit at the keyboard and do the spray and pray. To be good at RPG combat, you have to acually use your brain a little. You have to accually learn how something works. God forbid, that someone should acually have to think in a game. |
sorry dont agree with you at all if youve ever played a FPS game online you surely cant believe what you just said
in an mmo its simply a case stand there queue your specials wait for mob to die oh sure theres various combos that make it easier but that doesnt require much skill it just requires you to learn which combo works best
in a pvp situation its a bit more complicated admiteddly you have to pre emp your opponent and just learn how to counter each move its more a memory game than skill based
fps you have to be tactically aware of your surroundings your aim has to be perfect your reactions fast how that requires less skill i dont know im sure theres thousands if not millions of fps games around the world who would disagree with you
ive played both types of game heavily and ill tell you this FPS involves a hell of a lot more skill |
Oh, I have played several. That is why I can make that statement. As I said, with most people it's spray and pray. For the others, most of them use mods and aim bots. I'm not saying that all are cheating or just lucky, but aiming in FPS games is tentative at best. In most cases with a little hand eye coordination any one can be good at it. Face it, trying to hit something on a 15 or 18 inch screen isn't that hard. Especially when you are talking about AI. I personally don't care which style they use, as I am proficiant at both. However, if a more FPS style system is used, be ready to be owned by all the people with third party programs. And no matter what PE says they are going to do to stop it, someone always finds a way around it.
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