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LAR1853

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POSTS: 98

Report this Dec. 01 2005, 2:34 pm

This is not a flame, as I'm still getting up to speed on what we know about the game at this point, but do we know that all planet based missions are going to be instanced?  I would think they're design things like a lot of other MMPRPG with a balance of instanced and static content.  Even on the ground.

Xenesis

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POSTS: 1448

Report this Dec. 01 2005, 2:46 pm

Quote (LargerMarge @ Dec. 01 2005, 1:53 pm)
To me at least, it seems obvious that the vast majority of planetary mission content is going to be 'instanced'. which puts it in the realm of 90% instanced and 10% static for common areas like earth, starbases, featured locales, etc. This is just from a very basic game design standpoint.

I do not envision 'planets' being anything other than dungeons for a specific mission? Am I the only one seeing this?

So you're saying that all the instance content will be much bigger than the vast open common space? Do you know how much content that sounds like per planet? or how little open space that sounds like?

Missions will not only be on planets, there will be in open space as well, in remote areas, and on space stations, not just planets. 90% instanced sounds like way too much like Guild wars, something is free. If STO ends up doing 90% instanced zones, they had better be ready to release for free monthly or have a very low rate compared to other mmog's out there.

But this is going to be a massive multiple online game, so there needs to be a ton of common content for the whole server to interact in, otherwise why bother making it a mmog. 80-90% common area content, 10-20% instanced content, is a good ratio, but there absolutely needs to be that huge space of open area for everyone to roam around and meet in.

slycherrychunks

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POSTS: 148

Report this Dec. 01 2005, 3:07 pm

Quote (LargerMarge @ Dec. 01 2005, 10:53 am)
I truly think many people are severly underestimating how much of this content will be instanced.

The vast majority of these missions we will undertake will be 'planet based'. Those planetary missions i believe are going to all be instanced.

Full planets are not being designed with several exceptions like earth. The mission planets are only going to be small sections for the specific mission only (which is essentially a dungeon)

To me at least, it seems obvious that the vast majority of planetary mission content is going to be 'instanced'. which puts it in the realm of 90% instanced and 10% static for common areas like earth, starbases, featured locales, etc. This is just from a very basic game design standpoint.

I do not envision 'planets' being anything other than dungeons for a specific mission? Am I the only one seeing this?

Lets hope that this doesn't turn out to be the case.

Xenesis

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POSTS: 1448

Report this Dec. 01 2005, 3:07 pm

Quote (LAR1853 @ Dec. 01 2005, 2:34 pm)
This is not a flame, as I'm still getting up to speed on what we know about the game at this point, but do we know that all planet based missions are going to be instanced? I would think they're design things like a lot of other MMPRPG with a balance of instanced and static content. Even on the ground.

We don't know.

But my thinking is they will have at least one big capital city serving as a major hub for each planet they have available. So ten planets, at least ten cities, maybe earth will have a few more since it's the main federation hub, but it would be too much to ask to design the entire earth or other planets, especially when a good portion of them could go unused.

From each of those cities you will be able to get ground based missions for that area for both inside(not instanced), and outside the city and here is where the instances can start being used.

From the latest survey, it seems people are more interested in running their ships, so I would expect more of the content to be outside of planets.

LAR1853

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POSTS: 98

Report this Dec. 01 2005, 3:38 pm

Ok, thanks Xenesis.  While we're on the subject of modeling content I would also note that in addition to having to model every city they also have to model some pretty detailed ship interiors for every class of ship that'll be playable.  A pretty daunting task, esp for a team that currently has... I believe 10 members was the last number I heard.  I wonder how much existing Star Trek content exists that can be used for that purpose (if any).

LargerMarge

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POSTS: 132

Report this Dec. 01 2005, 3:41 pm

** curses self ***

I suppose I wasn't that clear.  

I was speaking in terms of real content (places and destinations one seeks out .. ie missions).   I realize that there will... and should be... huge expanses of space and common areas....  the reality of which is that these spaces are typically empty since there is little/no content there.

Space based missions could certainly be accomplished in common areas typically I would think, but the planetary design I perceive will typically be instanced.   (ie:  get mission at starbase.. warp >>> into instanced zone>>> beam down to planet>> complete mission)

This is indeed all speculation, but I'm not seeing 10 big planets like SWG, though I expect space to be somewhat similar.  

Course, I could be way off base, but the way I'm envisioning their description is that each mission planet is essentially going to be a dungeon, and dungeons are instanced.

Xenesis

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POSTS: 1448

Report this Dec. 01 2005, 4:17 pm

LAR1853 yeah I'm sure it'll be a pretty time consuming task modeling the ships especially when said they're looking to add in almost every nook and cranny, they just started on the galaxy class, one of the biggest ships, we'll have to wait and see how long it takes them to build that one ship, hopefully not that long and have time to build at least 10-15 ships for release.

Quote
This is indeed all speculation, but I'm not seeing 10 big planets like SWG, though I expect space to be somewhat similar.


I don't see them making 10 big planets like SWG either, SoE spent all their time making the planets and released SWG with no space content, that was added in with the first expansion. I kinda see PE going the opposite route and focusing on the space content and then small content space on planets.

68th

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POSTS: 527

Report this Dec. 01 2005, 4:38 pm

Quote
Zadik - In a will implemeted combat system, you should be able to engage your oponent with no one else's interference, or if they interfere, they would get no rewards for it


Hang on a sec, that sounds awfully simular to what I've been saying all along. Wait! That is what I've been saying.

LAR1853

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POSTS: 98

Report this Dec. 01 2005, 4:51 pm

Quote (Xenesis @ Dec. 01 2005, 4:17 pm)
Quote
This is indeed all speculation, but I'm not seeing 10 big planets like SWG, though I expect space to be somewhat similar.


I don't see them making 10 big planets like SWG either, SoE spent all their time making the planets and released SWG with no space content, that was added in with the first expansion. I kinda see PE going the opposite route and focusing on the space content and then small content space on planets.

Something I've always wondered about the feasability of, and have only seen it used in one MMPRPG (Eve Online), is the use of pseudo-randomly generated terrain.  Where you have a map, and I'm sure there are maps of Star Trek planets out there, scan it in so that the large land masses and features are in the right spot, and then you have the smaller details of the terrain generated once by code.  Then you have a 3D artist go in an touch things up.

To be honest I have no idea how difficult that would be, but I would be will to bet money that someone has worked on a concept like it before.  Hell if Spore is possible so should this.=)

STOCaptain01

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POSTS: 1369

Report this Dec. 01 2005, 5:03 pm

Ok guys really, you can argue all you want but please dont flame eachother or call other sstupid things. If you want to know why Devs dont look at forums for all their answers...u guys gave an example of why. Anyways.

I think huge stoylines that everyone will be doing at the same time should be instanced. But small missions as i said earlier shouldnt be. I think the RS system implemented would be nice. Oh and to get someone o help fight, the only thing the captain needs to do is type /consent which would consent the nearest ship that isnt in the group to be able to engage enemy. This will not be the life or death for ships, if it was they would die anyways as it only takes 1-2 seconds. When another captain PMs you, just ignore him if u dont want him to help, you wont need to press yes or no, I never said that. Your not the one shooting torpedoes btw, your tactical officer is. So anyways, you wouldnt have to type the ship's or captain's name. all you would have to do is type /consent and it would automatically let the closest ship that isnt in your group enter the Rs and engage ur enemy. Or if there is no RS for the mission then just engage ur enemy.

Now about missions. Lets say Admiral Jular hails you and asks for you to complete a mission in the Altair system. He asks that you cripple the Kyrot pirates. You have a a numbe rof options on how to complete it as some ships might be better at full assault, ship boarding, espionage, etc. So you accept the mission, you then have a certain amount of time to complete your mission. when the time runs out other Captains may recieve this mission. The reason these missions arent instanced is because they arent huge storyline missions that everyone will be doing, and you dont really GO TO the admiral to get the mission. The Admiral will come to you, of course u could go to that Admirals starbase and converse and ask for a mission if you wanted.

Now the large missions that a lot of captains will want to do, and storyline quests will probably be instanced unless theres some part that really does not need instancing. Perhaps scanning some asteroids in the Balfire system  for a trace of the ship theyre looking. Anyways lol. Storyline and big quests should be instanced. But other missions like the example I gave should be in open space. And remember, there probably wont be 10 ships in the same system your in. There will probably be hubs, such as Deep Space Nine which will have a lot of ships but there probably wont be any missions that take place there.

68th

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POSTS: 527

Report this Dec. 01 2005, 5:10 pm

Quote
LargerMarge - To me at least, it seems obvious that the vast majority of planetary mission content is going to be 'instanced'. which puts it in the realm of 90% instanced and 10% static for common areas like earth, starbases, featured locales, etc.


I can believe that. But I'm really hoping instanced areas are reserved for 'special' missions. Like if you go through a wormhole to somewhere or travel to fluidic space. I really only wanna see 10% to 5% of an instanced environment, but I imagine it could quite easily be closer your estimates lol. I dont know why everyone is giving up on static environments so easliy.

TreknamesRtakengd

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POSTS: 9

Report this Dec. 01 2005, 11:16 pm

I don't want it to be instanced. I would rather everyone be in the same worl as well as everything else. I could see how there would be instanced missions. It would probably be better but I would rather the majority of the game to be altogether.

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