Magecu GROUP: Members POSTS: 1028 |
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Dec. 12 2005, 8:30 pm
I am not sure about wich finalfantasy you are talking about. Was this the one with the tiger. The one where one of the main chr had a wapon atached to his arm instead instead of his hand (like a pirat  ). Is the game in 3d. Did you play it on PC. It would help me to be more sure if we are talkinig about the same thing.
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Genosans GROUP: Members POSTS: 30 |
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Dec. 12 2005, 8:48 pm
| Quote (Magecu @ Dec. 12 2005, 5:30 pm) | I am not sure about wich finalfantasy you are talking about. Was this the one with the tiger. The one where one of the main chr had a wapon atached to his arm instead instead of his hand (like a pirat ). Is the game in 3d. Did you play it on PC. It would help me to be more sure if we are talkinig about the same thing. |
It was such a long time ago, I thing it was PS it want even mine i watched my brother play it. But what i remeber the most about it was that although there were so many other components that could be easily found but combining them in diferent order or combining different components would give different results. Now I'm not implying that this is would should be used here like combing this with that would give you a super human like buff. But that using experimintaion in that radom form to create new weapons new tricorder, adaptation for improved plasma shield stuff like tha. It's just an idea though lol
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Genosans GROUP: Members POSTS: 30 |
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Dec. 12 2005, 8:51 pm
You know what her's one part of it that does come to memory your like a soccer player in a globe type water areana.
The custization screan loks like geographical sysmbold tied into each other and as you placed crystals in or combined them in given slots would results in the creation of new weapons and some times the creations would just fail.
Does that ring a bell?
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Magecu GROUP: Members POSTS: 1028 |
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Dec. 12 2005, 9:01 pm
I think you are talking about ff7 and materia (weapon and armor enhancing) It had a nice system. The basis of the system is that you have slots for materia in your weapons and armors. Most weapons/armor gave the posibility to combine diferent kind of materiy by using them in two conected slots (slots were alway conected in pairs) Then if you conected one type materia say all (cast magic on all enemies) to a spell say fire you got their combination and you lounched fire on all your enemies. But if you had a second fire materia you could combine in in a second conected slot with a diferent materia say x3 (a materia that repeated the magic 3 times). If you had this combination on your weapon as a resul you would get that you casted three times the spell on all the enemies. There were quite some posible combination to exploit. You could combine the materia so that when hit you would cast three time the spell on all your enemies free of mp charge.
Nice system but I doubt it can be nicely adapted to STO.
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Atani GROUP: Members POSTS: 191 |
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Dec. 12 2005, 9:02 pm
water arena? you talking bout FFX i beleive, that was a nice game, but there were better final fantasies out there to be played, FFVII had a decent materia system which allowed for a great level of customization of equipment, i beleive you got the two games confused for a second there, FFVII is old, FFX is not
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Magecu GROUP: Members POSTS: 1028 |
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Dec. 12 2005, 9:09 pm
Yeah I agree. I preferd the materia system to the one from FFXI. But a combiantion would be great. Maybe a ultra blend of FFVII FFVIII and FFX that woudl be somthing. Lvling summons and then tying in your personal graph their power, witch is gained by using materia on your weapons. I doubt you could play this game without losing your sanity. 
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Genosans GROUP: Members POSTS: 30 |
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Dec. 12 2005, 9:20 pm
Like i said I don't remember but you get the idea though, the basis any ways for wish are how a crafter of such could be part of STO.
By experimenting, trial and error, not a known schematic and produces crates of materials, but how they could improve exsisting and inventing new ways to create weapons, tricorders and plasma arrays,
I remeber that in a few differemt episodes were the ships dilithium crystals were damaged and MR scott came up with some ingenuity to infuse the cyrstals, there was an episode were Mr spoke came up with an idea with useing the aray ti fluctuate in reverse and induce that stream into a chamber that contained rock formations that has almost the same make as the original Dilithium crystals, and it worked.
I remember when one they ST movies the one with the whale were they had to borrow LOL nuclear energy from the USS enterprise a nuclear aircraft carrier to re-infuse the dilithium crystals becuase they had exausted the one they had when they time traveled back to the early 20th century.
Speaking of wish that movie brings to a good point about what i meant with experimantation and crafting Mr scott gave that scientist the chemical make up for trsnparent aluminum and when McCoy questioned give it to him Mr scott replied how do you know he didn't invent the thing.
The point being is that crafting, inventors, scientist, engineers play a very important role with ST, we may have heard evry little about them, but they were there some times with just short one or 2 lines about them contained in the dialog, but on many different ocasions they were refered to.
Like when McCoy was having to create a new serum that would allow Mr. spoke to speak to him while he operated on spoke.
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Atani GROUP: Members POSTS: 191 |
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Dec. 12 2005, 9:26 pm
well now your getting into the practical use for the science department, a lil while ago this thread was about engineers, while im sure engineers could tweek the systems and modify them, in order to create new stuff you wouldnt really be doing that on stuff that needs to be used, modifications seen by Mr.Scott and georgi threw the series were mostly due to nessesity, but then again it could work that way anyway, its really not the problem of allowing crafting, its the problem of balancing it and making relate to the star trek universe in a way thats not really out of the ordinary, which is kinda hard
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Magecu GROUP: Members POSTS: 1028 |
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Dec. 12 2005, 9:29 pm
I don't like systems taht don't make sense. Or systems that go as far as tehy can to hide how they work. I like to be able to understand what am I doing and why am I doing it.
I most ff I felt like I knew why things were hapenin with one exception FFXI. One of the things why I started to hate the game is you can't realy learn how it works. It mostly is a colection of hiden and weird ruls and strange conections. I know that this is done so people don't just find out the alghoritems and then calculate the best option but what about making a lot of local extremes in the function that are all at the same height?
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