Devs: Space Combat Dev Blog = horrible news

> id="QUOTE">:) but if ship combat is 2d i will still be a helmsman even if it is boring and i am just using my right and left arrow keys.

I am for exploration and science as the focus of this game. I want to be a famed starfleet engineer that can turn a rock into a replicator. I want to be able to negotiate treates with new species. Chart an unexplored sector of space. Make new tech to combat an infectius desase. Host a delegation from a world pititioning entrance into the Federation. Repair a damaged conduit. command an away team looking for ancient artifacts from a long dead civilization. Visit the messhall on my ship.

Those are the reasons to play this game not just to kill aliens in your powerfully superior ship. (Though i would like to do that on occation  ;)   ) Those are the ideals of the Federation. wait till they make the Klingons a playable faction before you make combat your priority.

munky99999

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Report this Dec. 15 2005, 11:52 pm

CannonFodder
im sorry, i didnt read this thread. 10 pages really is alot.

but your completely right. as for roll left and roll right i dunno. Might be pretty funny to see a galaxy class roll right and do a spiral or something. Like that romunlan drone ship in Enterprise season 4 The Aenar but replace it with some huge ship.

oxonium35

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Report this Dec. 16 2005, 12:30 am

haven't been to official trek forums in ages had to re sign-up!  being honest i am a complete noob to online games like this umm mmorpg's? that right, but thats only cos none of them in the past have had a subject that interests me. This has the potential to be THE greatest game of all-time!

in some sense i partially agree with the guys that think 2D is the way to go cos its not supposed to be a space battle simulator etc but i think that even if its not a large part of the whole game it certainly is a large part to a helmsman, and bridge tactical officer firing the weapons.  It HAS to be 3D to stand any chance, starfleet command's are so dull its ridiculous, turning in circles for hours firing every three minutes! at least in 3D there would be more weapon arcs to consider.

As i said i'm a noob to such online mmorpgs but personally all i can think about is (and its obviously way too much to expect) being in security department while the Akira ship i serve on takes on a vorcha full of other players, while i get in my peregrine with fellow fighter pilots and kick some x-wing style ### before beaming aboard when the shields are down and elite force phasering my way to the bridge. Then towing their ship back to fed space! now thats a game! :D

Add in a few more ships to make a fleet on both sides and i think that may well be my nirvana :D

munky99999

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Report this Dec. 16 2005, 12:40 am

read the last 5 posts and re-read the space combat devblog.

oxonium35

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Report this Dec. 16 2005, 12:43 am

errrr? are u talking to me? i've read the whole thread, wots any of that got to do with what i said?

CannonFodder

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Report this Dec. 16 2005, 3:22 am

Quote (munky99999 @ Dec. 15 2005, 11:52 pm)
as for roll left and roll right i dunno. Might be pretty funny to see a galaxy class roll right and do a spiral or something. Like that romunlan drone ship in Enterprise season 4 The Aenar but replace it with some huge ship.


Quote (Commander Data - Star Trek Nemesis @ Dec 13, 2002)
"We are losing Dorsal Shields!"

Quote (Captain Jean-Luc Picard - Star Trek Nemesis @ Dec. 13, 2002)
"Full Axis Rotation to Port! Fire All Ventral Phasers!"


....and so the Helmsman rolls the ship to the left, and possibly added a slight nose pitch as well. Don't get me wrong, some ships are rather large and will most certainly not be able to turn on a dime. But it doesn't mean that they are restricted from performing any such maneuver like rolling because of their size. It would just take a little longer to do so.

The battle sequences in that film alone is reason enough why 3D should be the only way to conduct space combat in STO. This film showed almost every aspect of a 3D battle at its best. They are losing dorsal shields, and they lost ventral shields. You have the Helmsmans rolling and banking the ship. I, for one, did not see any dog-fighting, but what i saw can only described as a ballet between ships. It was actually quite beautiful. Now I know that some people will say that, as a Helmsman, you are not looking at your ship from an exterior camera angle, you will be sitting at a console. Well I say, let the Helmsman worry about that problem, along with the problem of the dorsal or ventral shields getting low and figuring out what to do next. Even an Engineering or Secuirty Officer can figure that one out.

GeneralGrant

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Report this Dec. 16 2005, 4:38 am

Point. Locked. Destroyed...

LAR1853

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Report this Dec. 16 2005, 9:52 am

Thank you munky for reposting that the game isn't 2D.

Later,
LAR

ElevenThirtyOne

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Report this Dec. 16 2005, 10:11 am

Quote (munky99999 @ Dec. 15 2005, 7:28 pm)
You people just need a better explaination.

Quote
Finally, 2D movement helps make the game accessible. STO needs to reach a large market, and in order to do that, it has to be easy to learn. Piloting a ship needs to be almost second nature.

and this quote proves that they are simply making the game in the beginning 2D
Quote
While a young ensign might only be able to handle movement in a 2D plane, a seasoned veteran knows many tricks and maneuvers that take the ship out of that plane.

This completely and utterly validates my arguement.

3D movement is completely within the game!

SOOOOOO to conclude.
Quote
2d/sfc style combat = me not subscribing/buying STO
3d/BC style combat = me subscribing/buying STO

I guess your subscibing to ST:O

So basically
Ship combat will be very much like SFC for newbbbbbbbbbbsssssssssssss. But for trained and skilled masters like Tom Paris. 3d battles are possible you just need the skill.

Its sort of like saying. In WoW your level 2 human priest doesnt battle the lvl 40 monsters. you must have the skill to do so.

Munk99999, I had no idea you worked for PE and could give us an actual account of how space combat works. Truth is you know nothing of how they actually plan to implement space combat. And from your arguments I see you didn't even read EVERYTHING there is on the subject.

If you cared to read everything that has been said, as most of the posters on this thread, you would know that:

No matter how skilled a pilot you become you will never have 3D space combat navigation. EVER! At best you will have access to some lame "out of plane maneuvers" ... there is NO 3d combat movement planned for STO - that has been made very clear. None.

At no time will I be able to set a heading that on the Z-axis ... regardless of the fact that its been seen in ST all the time.

munky99999

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Report this Dec. 16 2005, 1:47 pm

ElevenThirtyOne
well sorrrry that i havent even seen any of your posts in this thread.
Quote
Truth is you know nothing of how they actually plan to implement space combat.

thats just it. that dev blog clearly explains it. the dev blog is nothing now?

know the difference between your post and mine. I USE quotes and references. you use hmmm well nothing.

infact the very first thing you do is a ad hominem. which clearly points out that your position is so poorly defended that you cant back up what you say.

bugzonlsd

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Report this Dec. 17 2005, 2:32 am

Sorry but Im having hell making a mental picture of the views described in this thread. Your saying 2 dimensional and three dimensional, when I think of 2d I think of me looking at a small picture box on the screen with a pacman look. When I think of three dimensional I think of the jump to lightspeed type combat.
Now in another post it says the game will have first to third person view, this means 3d because I will be outside the ship and zoom in to look through my own eyes view. This doesnt explain how the snap is going to show me the crew or consoles that we will be operating to make these "manuevers" in the first place.

Sorry Im just a bit lost with all the posts here, someone hand me a clue?

munky99999

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Report this Dec. 17 2005, 2:41 am

alright ill use examples. for new players. youll be gliding along on one plane. and you can go left or right, forward or back.

If you ever played Starfleet command very much like that.

as for once the helmsman gets experience. he'll be able to go up or down.

As for the camera view.

if you want to try a free beta mmorpg game. you can check this camera ability at Face of Mankind essentially you have both Counterstrike 1st person or 3rd person like grand theft auto.

VulcanInfiltrator

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Report this Dec. 17 2005, 3:05 am

I hate the idea of having to level up to move in 3D. It makes no sense. There's already buttons there for 3D movement, why not use them? The way I see it, 3D should be the rule, not the exception.

munky99999

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Report this Dec. 17 2005, 3:23 am

Quote
There's already buttons there for 3D movement, why not use them?

i dont know what you mean by already.

thing is. if you take 3D away from the newbs. it makes flight control alot easier. and as ship-ship and helms position will be rpg-skill based. whats the point of having all the buttons there and ready for you. there wouldnt be anything for you to learn. and ship-ship isnt a simulator it has to be rpg-skill because of multiple people working together. while the person at helm is doing his bit. tactical needs to shoot, and etc etc.

it makes sense to make flight control basic as possible and you work to gain skills to do more.

Braxus6352

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Report this Dec. 17 2005, 4:27 am

border="0" align="center" width="95%" cellpadding="0" cellspacing="0">>>Quote (munky99999 @ Dec. 17 2005, 3:23 am)

01mareva

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Report this Dec. 17 2005, 4:27 am

Quote (munky99999 @ Dec. 17 2005, 1:23 am)
Quote
thing is. if you take 3D away from the newbs. it makes flight control alot easier.

and as ship-ship and helms position will be rpg-skill based. whats the point of having all the buttons there and ready for you

Why does that make it easier?
Most people would be able to master bridge commander in a few minutes.
As for acually being good that would take more practice - but being reasonable would comequickly.



RPG helm? What...
I don't want to fly a ship by pressing the picard manuvre button and the ship does it all on its own-with a probability of failure depending on how many hours I have spent improving my skill!  I want to set up the warp system for an X millisecond flight and hope I've judged the time right!

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