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Why so few realistic ships?

starfleetcommand42651

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POSTS: 1618

Report this Jan. 09 2007, 6:11 pm

USS Callisto (Insigna)

LtCmdrHanson

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POSTS: 2606

Report this Jan. 26 2007, 3:51 pm

I've asked this a couple times in the past, but never really got an answer..are there any TOS, or TOS movie era sims left anymore? I like the 24th C. as much as the next guy, but surfing the net there are a lot of uber-powerful ships in post NEM era around. Isn't there any more 'normal/realistic' Trek sims left?

Jason_M_Craz

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POSTS: 701

Report this Jan. 26 2007, 6:43 pm

I've been a part of a few TOS simms before, even a simm that was pre-TNG, post-TMP, very fun. However, they all died out, sadly. Certain spammers who will go unnamed destroyed their reputation.

CaptainPokemon

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Report this Jan. 27 2007, 6:46 pm

Quote (Shuttle @ Jan. 27 2007, 5:51 pm)
Quote (DATA476 @ Jan. 08 2007, 12:43 pm)
The problem mainly these days folks is simply down to the fact that it only takes one person to ruin an rpg, lately I have al noticed that there is a major shortage in real rpgs around. I am talking proper normality if you know what I mean. When I first visited the role-playing forums there was quiet a few decent rpgs such as yates rpg which was quiet popular in it's time, that went down the pan over the simple fact that other rpg players left and so other rpgs where raising higher, eventually we get to this point where the demand for better ships is forced opon rpgs, this leads to stupidity of 5000 torpedoes and the rest of it.

The rpg I recommend as of January 2007 is:

Uss Terra (Intrepid)

Agree with regard to the shortage of real rpg's around these days - browsing around, most of them are fanboy-made or godmod ship sims that usually involve single-sentence posts and a completely pointless plot involving shooting at a Borg ship

:laugh:

Kingpin_aZure

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POSTS: 8139

Report this Jan. 28 2007, 12:43 am

Im working on a sim of my own, and the ship is a Terran Galaxy Varient, a dreadnought, but its not invincible, it doesnt carry type 7384678236478926 phasers and all that but its a tough ship.

starfleetcommand42651

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POSTS: 1618

Report this Jan. 28 2007, 6:01 pm

Flagships of Task Forces and Task Groups often have a Commodore or Rear Admiral in command, usually the TF/TGCO. Besides, who said we had to be canon?

starfleetcommand42651

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POSTS: 1618

Report this Jan. 30 2007, 4:44 pm

Quote (Shuttle @ Jan. 30 2007, 4:20 am)
Quote (starfleetcommand42651 @ Jan. 27 2007, 7:01 pm)
Flagships of Task Forces and Task Groups often have a Commodore or Rear Admiral in command, usually the TF/TGCO. Besides, who said we had to be canon?

I wasn't talking about Fleets or flagships, I was talking about single ships

And as for canon - perhaps not, but still can't see why an Admiral needs to command a ship. It seems more of an ego thing really, that the CO of whatever ship it is can't bear to hold the lowly rank of Captain

On an Independent Sim, having a Fleet Admiral or Admiral in Command is simply uncalled for. Even a Vice Admiral is pushing it. But as far as canon trek goes, in First Contact, Data relays that the Admiral's ship has been destroyed.

AdmiralJoelschooler

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Report this Jan. 30 2007, 10:58 pm

Uss enterprise refite Admiral will Riker commands it in the last episode of tng

Boky001

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Report this Jan. 31 2007, 5:59 pm

Correct me if I am wrong but there were episodes and movies featuring an Admiral commanding a ship. James T. Kirk for example, but if we leave that out as it is already mentioned the Admiral was in command of a ship in First Contact. And in TNG "Best of Both Worlds" also (Admiral J.P. Hanson). Admiral Ross also commanded a ship in few DS9 episodes. Admiral Alynna Nechayev also commanded the USS Gorkon and I think she is the best example for an Admiral commanding a starship.

But like I said earlier, correct me if I am wrong.

Kingpin_aZure

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POSTS: 8139

Report this Feb. 01 2007, 10:12 pm

I am the captain of the Indianapolis. Thats it.

This_Is_Not_A_Test

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Report this Feb. 05 2007, 1:18 pm

I'm pretty sure it's because most of these games are run by kids, for kids, who think that blowing stuff up, giving themselves titles like "Fleet Admiral" and using internet shorthand makes for really cool Star Trek gaming. Of course, it completely misses the point of Star Trek, but hey, "The Warriors" was based on "Anabasis" by Xenophon, so there ya go.

I wouldn't touch them with a ten foot pole, but the bottom line is this: if they're having fun, more power to them.

Starbasecommander

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Report this Feb. 05 2007, 3:01 pm

I wouldn't mind serving under an Admiral if i served under them as a Captain for a few years first. Heck, i wouldn't mind being on the Head Admirals ship if i'd known him since the Academy or something.
The Enterprise (I am Lieutenant Worf, Son of Mogh! ) is realistic. It's true to the specs through and through.

TamOtlan

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POSTS: 184

Report this Feb. 06 2007, 6:12 am

I don't care about the ranks as long as there is a decent reason for it. We use Commodore, Admiral and so on in the game, but those people aren't CO's unless they are also a Group Commander(Task Force Commander) which is real-world military.

For instance, my character is a Rear Admiral, but I was in command of a Group (4 ships). It also took me over 5 years to get there. I started at Midshipman and worked my way up (we use a point system, so no one can cheat and jump ahead in rank).

Normal CO's are capped at Captain.

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