Chaldean GROUP: Members POSTS: 726 |
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Sep. 15 2005, 8:53 pm
| Quote (Nytemaster @ Sep. 14 2005, 2:11 am) | | If STO is going to be 2D then I probably won't bother even playing this game. |
Bye. Seriously though, ultimatums like that serve no purpose. ----------- Interesting article on Starship navigation. Entirely 3D space causes some problems with population. It is easier to populate a mostly 2D plane with objects, than a 3D plane. A totally 3D sphere would cause either more work or more emptiness, and would be more confusing to navigate. Not saying that it is bad, just have to consider these things. Pseudo-2D navigation with 3D combat just seems to make more practical sense.
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Dogbert89 GROUP: Members POSTS: 138 |
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Sep. 15 2005, 9:09 pm
I shudder at the though of them doing it in 2D.
me thinks it would get very bad reviews if they tried to do that. I doubt it will happen personally though.
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CannonFodder GROUP: Members POSTS: 124 |
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Sep. 16 2005, 6:31 pm
| Quote (Chaldean @ Sep. 15 2005, 8:53 pm) | | Quote (Nytemaster @ Sep. 14 2005, 2:11 am) | | If STO is going to be 2D then I probably won't bother even playing this game. |
Bye.
Seriously though, ultimatums like that serve no purpose. ----------- |
careful. judging by his post count, he may be a new member to the community, which i believe is very important. its possible that he may not know much about star trek, but appears to be interested in playing STO. he could very well be one of the people new to star trek and/or mmos' in general that P.E. is trying to reach to play STO. obviously this topic hit close enough to home for him to reply with one of his two total posts. judging from the current number of 67 votes, there is an overwhelming number of people (58) in favor of having 3D space combat, and possibly 3D space travel as well as noted in the topic discription. if this was an official poll that was held on numerous websites, and even half of the majority of people (and lets just say people new to star trek) decide not to play the game because its not 3D, then that will hurt STO chances of becoming a sucessful mmo and not a failure. and STO will really need help if any dedicated fans decide not to play because of this reason (meaning people like me). if this same poll was held on more star trek game websites, i believe that the numbers will be very similar. you can't ignore something like that. call it an ultimatum if you wish, but it does have purpose, as most games today are 3D and your average gamer would fringe on developers making 2D games as taking a step backwards and not forward. | Quote (Chaldean @ Sep. 15 2005, 8:53 pm) | | Pseudo-2D navigation with 3D combat just seems to make more practical sense. |
no one will have any arguements from me as long as the helmsmen has full control over ship movement (like in bridge commander) on all axis while in local space, which would include ship-to-ship battles of course.
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Keogh GROUP: Members POSTS: 602 |
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Sep. 16 2005, 6:37 pm
| Quote (Chaldean @ Sep. 15 2005, 5:53 pm) | | Quote (Nytemaster @ Sep. 14 2005, 2:11 am) | | If STO is going to be 2D then I probably won't bother even playing this game. |
Bye.
Seriously though, ultimatums like that serve no purpose. -----------
Interesting article on Starship navigation.
Entirely 3D space causes some problems with population. It is easier to populate a mostly 2D plane with objects, than a 3D plane. A totally 3D sphere would cause either more work or more emptiness, and would be more confusing to navigate.
Not saying that it is bad, just have to consider these things.
Pseudo-2D navigation with 3D combat just seems to make more practical sense. |
His view is a legitimate one that PE should listen too. Just dismissing this view in this manner is immature behavior.
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Keogh GROUP: Members POSTS: 602 |
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Sep. 16 2005, 6:42 pm
2D space travel and combat are not going to help PE attract anyone.
Hardcore Trek people would play this no matter what. But PE has stated that they want a broader reach and then they need to have compelling enough game play to retain peoples interest. Traveling in flat 2D space is not exciting.
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MigueIitoSan GROUP: Members POSTS: 1018 |
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Sep. 16 2005, 6:45 pm
After seeing the new EVE trailer, if the game doesn't TOP, and I mean TOP eve's graphics and gameplay, it's not going to get much of ANY hoopla, and a 2D would be such a bad, nare I say fatal mistake for the game.
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Keogh GROUP: Members POSTS: 602 |
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Sep. 16 2005, 6:49 pm
I can just imagine PE trying to show a 2D space travel game at E3 in 2006 - 2007, that crowd won't be gentle with them. 
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Chaldean GROUP: Members POSTS: 726 |
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Sep. 17 2005, 12:45 am
| Quote (Keogh @ Sep. 15 2005, 4:42 pm) | 2D space travel and combat are not going to help PE attract anyone.
Traveling in flat 2D space is not exciting. |
Traveling in 3D space is somehow more exciting? It is still just 'point to point' as you often say. 3D combat - Must have it. 3D navigation - I really don't care. Give me 2D and I won't really notice a difference.
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Chaldean GROUP: Members POSTS: 726 |
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Sep. 17 2005, 12:51 am
| Quote (Keogh @ Sep. 15 2005, 4:37 pm) | | His view is a legitimate one that PE should listen too [sic]. Just dismissing this view in this manner is immature behavior. |
Be very clear. I didn't dismiss his view. I dismissed his defeatist threat: "Do this or I (probably) won't buy the game." The threat is the immature behaviour, not the dismissal of it. To read one (very early) interview and already decide that the non-existent combat and navigation systems will break the game...well that is why we don't hear more detail from the devs.
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Keogh GROUP: Members POSTS: 602 |
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Sep. 17 2005, 8:31 am
Its true that I remind people from time to time that PE's announced plan was for common areas ( referred to as hubs ) where "all" player interaction with NPC's and each other would occur, and that players would enter their missions from these hubs via teleporter or shuttle, and that space travel was to be from point to point.
If they follow through with this plan, much of the argument in this thread is pointless and irrelevant, outside the remote possibility of three dimensional movement inside instanced space missions.
Don't confuse the fact that I point out PE's stated plans, implied or otherwise with the notion that I agree with those plans.
I don't want travel to be point to point. I don't want the STO system to be heavily instanced, as Guild Wars is.
I would like to see free movement in three dimensions.
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Chaldean GROUP: Members POSTS: 726 |
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Sep. 17 2005, 1:19 pm
Point to Point and hubs don't mean instances! Teleporters and shuttles were never alluded to.
Hubs are like any other major city in any other game! You go to a major city, get a mission and you travel to that mission.
All travel is point-to-point in any game, and in real-life!
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Captain_Samurai GROUP: Members POSTS: 845 |
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Sep. 17 2005, 1:25 pm
| Quote (Chaldean @ Sep. 17 2005, 1:19 pm) | Point to Point and hubs don't mean instances! Teleporters and shuttles were never alluded to.
Hubs are like any other major city in any other game! You go to a major city, get a mission and you travel to that mission.
All travel is point-to-point in any game, and in real-life! |
I don't think he meant point to point that literally...
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Chaldean GROUP: Members POSTS: 726 |
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Sep. 17 2005, 1:29 pm
Well, we haven't had any more elaboration from PE on the matter, so care to enlighten us? You and Keogh seem to know more about PE's intentions than the rest of us.
I don't care how literally Keogh meant it...my point is that hubs and point-to-point don't automatically result in instances. Interpretation of PE's comments can result in conclusions that are not accurate.
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Captain_Samurai GROUP: Members POSTS: 845 |
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Sep. 17 2005, 2:02 pm
Have you ever played on the planet Kashyyyk in SWG? Most of it is instanced. You go from one area to another in the form of a loading screen instead of a continuous travel, it helps lag, but I'm not a fan of instances anyway.
About what perpetual thinks, they've stated so far where they are moving towards in game development, and I will provide my ideas and opinions, this is a forum after all, and if we all knew exactly what perpetual was going to do, there wouldn't be much point in threads like this, would there?
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Chaldean GROUP: Members POSTS: 726 |
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Sep. 17 2005, 2:10 pm
Of course we should discuss things, just recognize the fact that | Quote (Chaldean @ Sep. 16 2005, 11:29 am) | | Interpretation of PE's comments can result in conclusions that are not accurate. |

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