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1st come 1st servered misions?

SirCedric2

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POSTS: 10837

Report this Jul. 21 2005, 7:42 am

I was thinking, should there be special missions in the game, that tie in with small stroy arcs. These mission would only require so many people to complete it, and only so many people to be on it at one time.

Examples of missions like this could be the following:

1. Cargo supplies to build a new starbase.
2. Fleet action to find pirate hideouts
3. Medical help to different colonies
4. Escorting Diplomats to Starfleet

Those are a few examples.

Why would I like to see a few missions 1st come 1st served types? Well don't you get tired of seeing 100s of people doing the same mission your on the same day? I am not saying make all missions like this, just a few special types. You could call these missions elites vs the regular ones. The Elites mission could give you a bonus to your leadership points, and maybe you gain a reward for you crew or PC ship if you have one when doing on of these mission.

Just an idea, what do you guys think?

Starski

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POSTS: 427

Report this Jul. 21 2005, 9:14 am

If we are only talking about simple missions that are not major in advancements of our characters then I see no problem also if they are just a constant thing. Something similar to what SWG would have for players when just doing the generic missions from mission terminals on planets. No body had the exact same mission but there was a constant flow of missions so that players would always have something to do or work on. As compared to WoW where you have story line missions and often times are working on the exact same thing as another dozen people in the area and therefore end up basically competing against other players to get your mission done.

I would like to see a combination of the two. But instead of one basic storyline for each race I'd rather see many different storylines as well as the mundane missions that your talking about Cedric.

vuhlkansu

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POSTS: 12

Report this Jul. 21 2005, 11:45 am

What would be nice to see is mission campaigns that you can do as a single ship or in a fleet.  And depending upon what you do in the missions will affect latter missions you do and the overall outcome.

Tal_Shiar_Officer

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POSTS: 1652

Report this Jul. 21 2005, 11:08 pm

I would not want these types of missions with a larger purpose to actually be hand-crafted and specially made. I like the thought of setting up a dynamic situation which evolves these situations, then tasks certain players with defining specific missions to change things for the better.

Forgive me for this, but I just must link to a pertinent thread. The Working of Admirals speaks about my vision here. The game is set up with a self-evolving system, and this ends up affecting variables of how well a planet is doing. The player admirals can see this, and using their human ability, they can see what the issue is. They will then have to deal with the larger issue, which is a story arc by itself. The player defines the missions so that the game does not have to, and each ship has the benefit of knowing they are having an impact on the larger world.

ian967

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POSTS: 637

Report this Jul. 22 2005, 12:14 pm

Quote (SirCedric2 @ July 21 2005, 4:42 am)
4. Escorting Diplomats to Starfleet

for this idea we could get ambushed randomly half way throught the mission and get boarded, enemyX kidnapps the Diplomat and we then have to go and locate diplomate and the enemyX then rescue the diplomat and safly return him back to Starfleet

Tal_Shiar_Officer

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POSTS: 1652

Report this Jul. 22 2005, 1:17 pm

If that happens too open, though, it will get rather cliched. Those types of mid-mission events should not happen often enough that the player should always be preparing for it, but should be common enough that they'll remember the possibility.

Trojo_Spyps

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POSTS: 2244

Report this Jul. 22 2005, 3:47 pm

All very good ideas. As for #4... I hate escort missions, but if a higher ranking officer assigns me to one, I'll follow orders. Reluctantly. :laugh:

LtHawkins

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POSTS: 53

Report this Jul. 23 2005, 12:20 pm

I was thinking about something along this line, but having it be a bit less comprehensive.

Now let's say a Fleet Captain wants to test his crew out on something more complicated then a single mission run.  Well why not have missions that actually divide into five or six smaller mission.  For other MMO players think of this like a "Quest" were you have to sign up in advance and you along with 20 other people enter into an area normally off limits or without mission functions.

An example would be like recon work on a planet.  You set up a base and then all of a sudden you encounter Romulans.  Now you have to scope out the Rimulans while staying hidden from the people, and you also have to observe the people.  Then you find out the Romulans are working on some new weapon.  Your orders are to stop them from testing it on the people.

You know like Standard Adventure games.  For an example take King Arthur for X-Box where first you have to get the Saxons into a small area with bow fire, then you need to help Dagonet break the ice, then you have to get to bors before he is killed trying to protect Dagonet.  You know something that requires a series of events to be completed in a set order with the prior step being a success!

Trojo_Spyps

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Report this Jul. 25 2005, 12:08 pm

Quote (LtHawkins @ July 23 2005, 12:20 pm)
I was thinking about something along this line, but having it be a bit less comprehensive.

Now let's say a Fleet Captain wants to test his crew out on something more complicated then a single mission run. Well why not have missions that actually divide into five or six smaller mission. For other MMO players think of this like a "Quest" were you have to sign up in advance and you along with 20 other people enter into an area normally off limits or without mission functions.

An example would be like recon work on a planet. You set up a base and then all of a sudden you encounter Romulans. Now you have to scope out the Rimulans while staying hidden from the people, and you also have to observe the people. Then you find out the Romulans are working on some new weapon. Your orders are to stop them from testing it on the people.

You know like Standard Adventure games. For an example take King Arthur for X-Box where first you have to get the Saxons into a small area with bow fire, then you need to help Dagonet break the ice, then you have to get to bors before he is killed trying to protect Dagonet. You know something that requires a series of events to be completed in a set order with the prior step being a success!

Now thats excellent. Those missons would be great, and would help to spice up the game.

TheDigitalDiamond

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POSTS: 883

Report this Jul. 25 2005, 1:24 pm

*Nods* I laid out detailed ways for multi segmented missions in another thread about two weeks ago?  Should find that.

Xenesis

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Report this Jul. 25 2005, 3:59 pm

Quote (LtHawkins @ July 23 2005, 12:20 pm)
I was thinking about something along this line, but having it be a bit less comprehensive.

Now let's say a Fleet Captain wants to test his crew out on something more complicated then a single mission run. Well why not have missions that actually divide into five or six smaller mission. For other MMO players think of this like a "Quest" were you have to sign up in advance and you along with 20 other people enter into an area normally off limits or without mission functions.

An example would be like recon work on a planet. You set up a base and then all of a sudden you encounter Romulans. Now you have to scope out the Rimulans while staying hidden from the people, and you also have to observe the people. Then you find out the Romulans are working on some new weapon. Your orders are to stop them from testing it on the people.

You know like Standard Adventure games. For an example take King Arthur for X-Box where first you have to get the Saxons into a small area with bow fire, then you need to help Dagonet break the ice, then you have to get to bors before he is killed trying to protect Dagonet. You know something that requires a series of events to be completed in a set order with the prior step being a success!

Sorta like Epic quests in EQ, where you have to do a series of around 10 quests to gain your epic weapon. WoW has quests like this to some extent, the only really long quest series is the Onyxia key quest.


Cedric, when you say 1st come 1st serve, did you mean the quests to be one time quests?

Anyways I'm against that, and the only time I think they should create any such quests is for something of epic proportions. Those quest examples look more like regular quests though. You'll also reward the powergamer who's on all the time, and have a greater chance of getting these random one time quests.

SirCedric2

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POSTS: 10837

Report this Jul. 25 2005, 4:06 pm

No not one time only quests and that's it, just you have a set number of people that can do it in a few hours time. Maybe set a 6 hour timer on some missions, so you don't have 100s of people doing it when your on it.

Ellessar

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POSTS: 1848

Report this Jul. 25 2005, 4:09 pm

Quote (SirCedric2 @ July 25 2005, 1:06 pm)
No not one time only quests and that's it, just you have a set number of people that can do it in a few hours time. Maybe set a 6 hour timer on some missions, so you don't have 100s of people doing it when your on it.

[QUOTE]

There is a better solution to the problem of over crowded quests.  Its called an instaned zone.  This way you don't have people camping out waiting for one of these quests to start and other asshats just waiting to take up slots in these sort of quests so that others can't get into them.

Trojo_Spyps

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POSTS: 2244

Report this Jul. 25 2005, 4:11 pm

An instanced zone? The phrase rings a bell, could you clarify for me?

Ellessar

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POSTS: 1848

Report this Jul. 25 2005, 4:22 pm

Quote (trekkiedude359 @ July 25 2005, 1:11 pm)
An instanced zone? The phrase rings a bell, could you clarify for me?

[QUOTE]

No I can't newb!!!


No seriously though.  An instanced zone is where you and your group get your own private copy of the game enviornment.  You and your group are the only people in your own little server in which you do your quest/mission.  It has been a very popular solution to quest camping and over crowding in MMOs.  

Lots of MMOs use instanced zones.  Some use them a bit more often than others, but nearly every newer MMO uses them.  CoH has them every time you enter a building to do a mission.  SWG has it on the Corvette.  WoW has it on a lot of the epic quests.  EQ2 has it pretty often as well.  The matrix online has a pseudo instanced zoning system in place.  Guild Wars uses it all the time.

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