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Your Opinion of a monthly fee for STO

GBJackson

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POSTS: 299

Report this Jun. 19 2005, 4:31 am

The title says it all...

In Christ,
G. B. Jackson

Tal_Shiar_Officer

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POSTS: 1652

Report this Jun. 19 2005, 4:42 am

I voted that I would like the initial software to be cheap if I am going to pay to play. I do not want to pay $50 for the priveledge of being able to pay $15 a month.

Protoavis

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POSTS: 296

Report this Jun. 19 2005, 6:06 am

If we have to buy the software and have to pay to play it would be super spiffy if the software came with say a more or two free gameplay

captaindg

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POSTS: 50

Report this Jun. 19 2005, 7:43 am

Well I voted "If I have to pay to play, make the software cheap or free."
I would think you would just download software on line before playing for free, if I'm paying a monthly fee.

Ortus_Sapienta

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POSTS: 1468

Report this Jun. 19 2005, 1:49 pm

I'm happy with how MMO's charge at the moment and so long as STO remains comparable Ill be fine.

As for the software concern, if the game is available for direct download at a fee (for the first month) like how Planetside and Eve are at the moment, well then spiffy.

I still will prefer to get the actual box set though for the gubbins. <3 gubbins.

~Ortus

GBJackson

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POSTS: 299

Report this Jun. 19 2005, 3:07 pm

Quote
Perpetual announced today that Star Trek Online will retail on the shelf for $150.00 and charge a monthly subscription fee of $50.00, setting a a new record for online gaming prices...


Okay, so this hasn't happened, but for those who say that they will pay ANY price for STO, the above is something to consider. Especially the way MMO subscription prices tend to go up and up with each new generation. I wouldn't be surprised to find that in 2007, the typical MMO subscription fee will be around $25 per month. In 2 years we saw prices rise from $9.95 (UO) to $12.95 (EQ) to $14.99 (SWG). Over the next 2 years (more like 4 due to the way MMOs tend to push back their release dates) seeing prices pass the $20 mark is not all that improbable. While I was paying SOE for Star Wars Galaxies, I was paying more to play a game than I have to pay for my ISP.

Just something to think about...

In Christ,
G. B. Jackson

"How many Klingons does it take to screw in a lightbulb?
Two... but it would have to be a pretty big lightbulb"
-Joke told by the late Mark Lenard at a Trek convention I had the good fortune to be able to attend

ShockTroop

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POSTS: 155

Report this Jun. 19 2005, 3:22 pm

Someone stated in another thread that the initial box price is to cover development.  Very true.

However.  Development should be a risk.  If you develop a good game you should be rewarded.  The indication of a good game is when your customers re-subscribe each month.  To require customers  to pay up front for a game that turns out to be crappy is pretty dishonest imho.  Why should the customer take the risk instead of the developer?  There is no reason for me to be confident in a game when the developer doesn't appear to be confident in the game.

Customers will go where there is less risk.  Games that are offered for free will get the benefit of having more customers try it out.  

There are a few MMO's that's I'd like to try out.  Yet I'm not going to take the risk of having a worthless box.  Those companies are missing out on a possible customer. /shrug.

Either the developer should take the risk or it should be a shared risk.  Having a higher subscription rate with a free game is a fair trade.  Maybe a higher subscription just for the first 6 months?  This tells customer that the developer wants to earn the customers loyalty instead of misleading the customer into making a bad purchase.

If returning a game wasn't such I big problem these days, I'd feel differently.  I just think it stinks when you pay $50 for game you'll only play for one month.  What ever happened to a satisfaction guarantee?  Seems to me that software developers think they should be immune to any type of loss.

I'd also like to point out that development costs are often high because large developers waste too much money.  There are many examples of small developers putting out quality products.  Wasteful spending on development isn't a requirement, it's a choice, and poor one at that.

The average MMO is about $15 a month. I'd pay $20-25 for the first 6 months or so. No problem, if the game is good.

Ellessar

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POSTS: 1848

Report this Jun. 19 2005, 3:37 pm

This comes up every now and then.  I'll pay to play.  They will charge what others are charing.  They will not be able to just whatever they want, it will have to be fair according to the market.  

For those who cry about the price, I'm sorry but get use to it.  I don't think it is going to change anytime soon.  The price to play an MMO is reasonable.  It is far less than a typical monthly fee for a cell phone which I am sure each of you have.  The cost to play each month is by far the cheapest bill I have.    If you don't have a credit card get one.  Everyone in creation has one.  If you are too young or afraid of fraud then buy game cards. Otherwise just don't play.

You cannot operate an MMO for free.  Most MMOs do not even break even with sales of the actual boxed game.  They depend on monthly sales to break even, support the future evolution of the game, and then to make profit.

Ortus_Sapienta

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POSTS: 1468

Report this Jun. 19 2005, 4:23 pm

Gb Id happily pay the $20 provided it was worth it.

If the game is worth $50 people will pay it. It all depends on how good the game is.

That said I would imagine they will aim for a competitive price along with other mmos ~$15.

~Ortus

JazH

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POSTS: 1849

Report this Jun. 19 2005, 4:26 pm

#20 a month is a stretch, we should be looking at alternatives to pay2play - Its now becoming obvious that MMOG's are heading GuildWars direction.

Ortus_Sapienta

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POSTS: 1468

Report this Jun. 19 2005, 4:41 pm

The Guild wars direction doesnt fit STO.

We're going to get a bunch of twitch gamers thanks to the FPS. We're going to get a bunch of rpers who want nothing to do with the game bar its pretty pictures.

Guild wars the idea is to hook you on the story and then drag you deeper in with expansion packs. Even then its a double edge, no one will pay for an expansion pack perceived to be subpar.

STO needs to be constantly working to update itself, and constant work at that rate needs money. Monthly fees are the best option here methinks.

As for the level of the fee, I hope its the standard near $15. They could make it higher, but as with Guild wars expansions, the fee has to be justified, no one will pay $20 a month if they dont think the game is worth it.

~Ortus

Ellessar

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POSTS: 1848

Report this Jun. 19 2005, 4:46 pm

Quote (JazH @ June 19 2005, 1:26 pm)
#20 a month is a stretch, we should be looking at alternatives to pay2play - Its now becoming obvious that MMOG's are heading GuildWars direction.

[QUOTE]

Why do you say that?  Guild Wars is the only MMO I know of that is free.  All the third generation MMOs that are due to come out over the next two years all say they will be pay to play.  I think GW is the exception to the rule.  Not that I would even call GW an MMO since it is vastly different that your typical MMO.

Ortus_Sapienta

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POSTS: 1468

Report this Jun. 19 2005, 4:52 pm

Quote (Ellessar @ June 19 2005, 4:46 pm)
Why do you say that? Guild Wars is the only MMO I know of that is free. All the third generation MMOs that are due to come out over the next two years all say they will be pay to play. I think GW is the exception to the rule. Not that I would even call GW an MMO since it is vastly different that your typical MMO.

There is one other MMO I heard of that was free. The name escapes me at the moment but Ill try find it.

Thing was it wasnt really free. Everything in the game was for sale. You could play with your equipment and such for free, but upgrading weapons had a fee, new clothes had a fee and so on.

There will always be a cost attached to MMO's. Business is about making a profit, why else would people undertake the involved work and high costs of making an MMO if not to turn a profit in one form or another?

~Ortus

JarekStorm

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POSTS: 51

Report this Jun. 19 2005, 5:17 pm

MMO's need that monthly income in order to pay for bandwisth, hardware support and upgrade, developer salaries, and general support for such a massive undertaking as an online game.

Guild Wars has high hopes and a lofty ideal, but we have yet to see whether it succeeds or fails.

I have always accepted monthly fee's as a part of the MMO deal, and I am willing to keep paying them in return for the continued growth and ingame support of STO.

JazH

GROUP: Members

POSTS: 1849

Report this Jun. 19 2005, 5:34 pm

Quote (Ellessar @ June 18 2005, 9:46 pm)
Quote (JazH @ June 19 2005, 1:26 pm)
#20 a month is a stretch, we should be looking at alternatives to pay2play - Its now becoming obvious that MMOG's are heading GuildWars direction.

[QUOTE]

Why do you say that?  Guild Wars is the only MMO I know of that is free.  All the third generation MMOs that are due to come out over the next two years all say they will be pay to play.  I think GW is the exception to the rule.  Not that I would even call GW an MMO since it is vastly different that your typical MMO.

There are many smaller mmog's that are heading towards the GuildWars model. Anarchy online is entirely free supposedly.

Quote
MMO's need that monthly income in order to pay for bandwisth, hardware support and upgrade, developer salaries, and general support for such a massive undertaking as an online game.

Guild Wars has high hopes and a lofty ideal, but we have yet to see whether it succeeds or fails.

I have always accepted monthly fee's as a part of the MMO deal, and I am willing to keep paying them in return for the continued growth and ingame support of STO.


Many, Many reviewers disagree, as do many players. I'm not sayi8ng we tell the devs "no profit...No wage" - What I'm saying is that ALTERNATIVES should be investigates, like P2P on an hourly basis, or weekend basis, Or charge for everysingle update the developers do.

Pay to play, fixed amount will go out the window - As you can capture a larger market with alternative, but just as profitable means.

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