Daemonhunter GROUP: Members POSTS: 110 |
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Jun. 15 2005, 1:32 pm
Again, you are going against yourself, (im now refering to the earlier post, the last one on page two) how can the "cage" retract itself if the device has no power? you can't expect something to work if you cut it's power supply. besides, it takes more than 5 minutes to understand alien technology. it may even take months.
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SirCedric2 GROUP: Members POSTS: 10837 |
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Jun. 15 2005, 1:41 pm
Well part of the problem with me doing this, I didn't make it clear what power was cut, so my bad again hehe. Mainly it was the power to the drive systems, and to the controls to make the cage open. There is a retract that kicks in when the power is cut for more than a few minutes. This is part of making up things as you go, you leave a lot out lol.
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Daemonhunter GROUP: Members POSTS: 110 |
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Jun. 15 2005, 1:44 pm
AGAIN, you go against yourself, if the power for the cage is cut, then how can it retract again? you have to think it more through, when you make a scenario like this.
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Qwo GROUP: Members POSTS: 238 |
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Jun. 15 2005, 1:55 pm
Picky, picky, picky.
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Daemonhunter GROUP: Members POSTS: 110 |
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Jun. 15 2005, 1:57 pm
of course, if i even see a hint of this level of sloppy work in STO, i will be very dissapointed...
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SirCedric2 GROUP: Members POSTS: 10837 |
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Jun. 15 2005, 1:57 pm
You never heard of tension retraction? hehe
Anyway like I said when you make this up on the go, you do leave parts out. It's not prefect, but the main idea is to see how you handle the sim, even if a few things don't seem right.
Heck what if you face an unknown in STO, and no matter what you did, it wouldn't stop it, but makes sence in your mind and should work. But there is a hidden element to how it works, that is what you need to find out about.
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Daemonhunter GROUP: Members POSTS: 110 |
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Jun. 15 2005, 2:02 pm
well, anyways. there a few main rules i will follow if i encounter a unknown object. first, i scan it. then i try hailing it. then, if there is no response, i check it's trajectory, if it's heading the "wrong" way, like on a collision course with a inhabited planet, i fire a warning shot across the bough. then i give the order "fire at will", and watch the fireworks.and if that dosent work, i call for backup, and check with the scientists and engineers on the ship. but most likely, i will never have to make such a decision. since im gonna be an engineer.
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SirCedric2 GROUP: Members POSTS: 10837 |
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Jun. 15 2005, 2:12 pm
Not even if you got a command option on an engineering ship? Would you pass that up to stay in engineering?
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Daemonhunter GROUP: Members POSTS: 110 |
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Jun. 15 2005, 3:21 pm
perhaps, if i like what i do, why change it?
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Starski GROUP: Members POSTS: 427 |
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Jun. 15 2005, 5:22 pm
Daemonhunter,
I am doubting when the game comes out if you will even enjoy it. You are critical in an off handed for fun scenero thread that was not really ment to be all that serious but more to get people to think of things and have some fun. There are things in the movies and shows that defy logic and defy the laws of the universe as WE know it but that is all part of scifi. I suspect that when PE releases the game you will be one of those that nit picks every last problem with the game and will be looking for whats wrong with it rather then just simply enjoying the game as it is.
The problem with anything is the human factor. Humans leave stuff out, make mistakes, and are not perfect. So how can ANYONE expect perfection when perfection does not exist?
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Daemonhunter GROUP: Members POSTS: 110 |
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Jun. 15 2005, 5:33 pm
heh, well, for starters, you have a point. i am critical, but that is because i want to see a good game. and im pretty sure i will enjoy it, after all, i play WoW. and that alone states that i do not always need logic. since magic does not occur (in our world at least), why would i waste my time playing a game that had anything to do with it?
because it's fun.
and one more thing, about those "nit picks"..... they are part of making the game better, that is the reason why they have beta testers. to see what is imbalanced and bugged.
and one more thing, yes, humans do make mistakes. so you should be punished for some of those mistakes. would you really play a game that you could never do the wrong thing in? you always would be awarded, even if the mission was a total failure?
i think not...
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SirCedric2 GROUP: Members POSTS: 10837 |
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Jun. 15 2005, 6:11 pm
That is the case and point of SWG.
It's a game that could have been great, and I hate to say it cause I have tried to give it every chance under the sun. But I am about to cancel my account with them, and my oldest son just quit last week. It's not holding up to what I was looking for at all.
Now I come to a game like STO, that is on the drawing board and I pray they don't do what SWG did.
Meaning cutting out a ton of stuff, and say we can patch it later. SWG is still fixing bugs and patching stuff in, and it still not the game it could be.
So if PE follows ideas like what I posted here for missions, it will be a start of a great game for them in my mind.
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CommanderRiens GROUP: Members POSTS: 154 |
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Jun. 15 2005, 8:53 pm
ok i got here allittle late but i can't beleive this has not been suggested. Ship: Akira
I would scan the object trying to determine whether or not the threat was sentient or artificial. Saying every other tacticla approach failed, i would order the fleet to begin rapid transprots of the risan population saving as many lives as possible. i would then evacuate all nonessential personnel from my vessel and fly the vessel inside the object. Trigger a warpcore breach in conjuction wiht a detonation of all my ordinance. If that did not work at least we would have saved as many as we could. if it did well im still dead but risa lives on. as the klingons say " Today is a good day to die..."
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naynayz GROUP: Members POSTS: 128 |
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Jun. 16 2005, 2:21 am
I would have done it differently from the beginning. I would have first of all been in an akira and then when I arrived the first thing I would have done was to scan the ship for its shield frequency, power conduits and then would have had my science officer check for signs of fluxuation or weakness in its shields and then once my scan was complete I would know a bit better what I was up against and sent in a probe to determine its sheild frequency as it hit the shield and had the deflector match the frequency of the shields to disrupt it long enough to get either send a graviton beam to incapacitate the power suplly feeding the shields or beam an away team over to take it over and send it on its way under its own propulsion or see if I could find a life form depending on what the mission would allow. I want that kind of control. (hint hint)
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Qwo GROUP: Members POSTS: 238 |
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Jun. 16 2005, 11:29 am
| Quote (naynayz @ June 15 2005, 11:21 pm) | | I would have done it differently from the beginning. I would have first of all been in an akira and then when I arrived the first thing I would have done was to scan the ship for its shield frequency, power conduits and then would have had my science officer check for signs of fluxuation or weakness in its shields and then once my scan was complete I would know a bit better what I was up against and sent in a probe to determine its sheild frequency as it hit the shield and had the deflector match the frequency of the shields to disrupt it long enough to get either send a graviton beam to incapacitate the power suplly feeding the shields or beam an away team over to take it over and send it on its way under its own propulsion or see if I could find a life form depending on what the mission would allow. I want that kind of control. (hint hint) |
Humongous run-on sentences! Yay!
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