Kinneas GROUP: Members POSTS: 1877 |
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May. 27 2005, 12:24 am
Well not your life...your character's life.
Characters may age and die in Star Trek Online.
Especially us diehard humans. Itty bitty life span...compared to our long lived Vulcan brothers.
Yet the stories tell us over and again options exist to prolong your life out there...in some cases, "immortality!"
So heres the situation: Your nearing the end of your life and now you know for sure options out there exist to really extend your life. Options that could harm you, kill you...options that are against all Starfleet regulations.
Would you do whatever it takes?
If options for extending life and immortality are out there...somewhere...does that make the idea of aging and dying more exciting?
Does that put people through moral and ethical dilemmas?
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Legate_Dukat GROUP: Members POSTS: 4870 |
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May. 27 2005, 1:10 am
I would do it and not worry about the risks...of course I eventually want to play a Cardassian...and I don't intend on having morals.
Now if I'm Federation...that's another matter.
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Ellessar GROUP: Members POSTS: 1848 |
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May. 27 2005, 1:39 am
| Quote (Kinneas @ May 26 2005, 9:24 pm) | Well not your life...your character's life.
Characters may age and die in Star Trek Online.
Especially us diehard humans. Itty bitty life span...compared to our long lived Vulcan brothers.
Yet the stories tell us over and again options exist to prolong your life out there...in some cases, "immortality!"
So heres the situation: Your nearing the end of your life and now you know for sure options out there exist to really extend your life. Options that could harm you, kill you...options that are against all Starfleet regulations.
Would you do whatever it takes?
If options for extending life and immortality are out there...somewhere...does that make the idea of aging and dying more exciting?
Does that put people through moral and ethical dilemmas? |
[QUOTE] How far would I go? Hmm good question. I think I would go as far as not playing if you age to the point you die. Yeah that sounds about right.
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Taulek GROUP: Members POSTS: 311 |
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May. 27 2005, 1:44 am
I don't think anyone wants to log on to see their avatar with their tongue sticking out and two Xs. Both covering the eyes 
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Kinneas GROUP: Members POSTS: 1877 |
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May. 27 2005, 1:48 am
hehehe.
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Cormoran GROUP: Members POSTS: 1609 |
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May. 27 2005, 3:20 am
problem with this is it won't end up being a moral or ethical decision, it'll lose all of that in the rush to simply be able to play your character longer. Just like being a Jedi was lost on the rush for their power (makes you realise that actually, they're all sith  )
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MAXIMISE GROUP: Members POSTS: 194 |
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May. 27 2005, 11:14 am
Yeah, there won't be an issue of if people will want to do something to prolong there life, it'll be, how easy can it be made for everyone, and the Roleplay of any dilema will be damned.
Max
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Keogh GROUP: Members POSTS: 602 |
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May. 27 2005, 11:51 am
I would start another character if the game was worth playing and if it were not I'd cancel my subscription.  By the way, as far as role playing goes, don't bother putting things in the game for RPing, because not enough people RP and when they try to, they are harassed by immature griefers.
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Ortus_Sapienta GROUP: Members POSTS: 1468 |
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May. 27 2005, 2:22 pm
Im with Ellessar, I dont want some artificial restraint on how long I can play MY character whom I have created and enjoyed. Especially not with the nebulous "maybe immortal" hook out there.
Plus its easy, follow Picard on Shore leave. Go to the Baku planet. Stay a few weeks and boom, you're younger.
For the more excitable board bunnies, I was kidding, I am sure there are measures in place to stop the entire sodding galaxy moving to the planet to live forever. So dont ask for it.
~Ortus
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TheDigitalDiamond GROUP: Members POSTS: 883 |
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Jun. 26 2005, 1:29 am
I'd say have your accomlishes pass on to your next character, like your offspring gaining favor or predesignated skills from their parents. If characters don't eventually die though you could run the possibility of having too many fleet admirals ya know? Then again that could all be controled by votes/promotions at a realistically limited pace. There's only so many positions to fill after all. Folks who "max out" also tend to make new characters too so that also helps stave off floods of uber leetness. A game like this though really makes it hard for one person's superior skill to actually unbalance things. I wouldn't worry one way or another, equal pros and cons it what I'm saying.
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Ellessar GROUP: Members POSTS: 1848 |
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Jun. 26 2005, 1:34 am
| Quote (TheDigitalDiamond @ June 25 2005, 10:29 pm) | | I'd say have your accomlishes pass on to your next character, like your offspring gaining favor or predesignated skills from their parents. If characters don't eventually die though you could run the possibility of having too many fleet admirals ya know? Then again that could all be controled by votes/promotions at a realistically limited pace. There's only so many positions to fill after all. Folks who "max out" also tend to make new characters too so that also helps stave off floods of uber leetness. A game like this though really makes it hard for one person's superior skill to actually unbalance things. I wouldn't worry one way or another, equal pros and cons it what I'm saying. |
[QUOTE] No, I'll say it again. Perma death in any sense of the term will result in me not playing this game. I'm sorry, but if you are into RP and you want to kill off your character feel free to reroll. Don't enforce that on the rest who don't want it. Next to no MMO has perma-death. Hell even DDO, which is based on the big PnP RPG, does not have perma death. If the icon of the so called PnP RPG does not have perma death in its MMO then there is good reason for it. Perma death is an extremely unpopular idea in MMO gamming and I expect not to see it in STO.
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TheDigitalDiamond GROUP: Members POSTS: 883 |
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Jun. 26 2005, 1:54 am
I had no intentions of combing roleplaying aspects with character death. When characters have such huge leaps of advancement and station possible certain limitations need to be taken to make sure that eventually the system does get overrun with these higher level folks whom each have their own fleets at beck n' call. What I'd actually reccomend is some form of duration based penalty for deaths above a certain top tier level. Kinda like Jedi of SWG I think? They only have so many deaths before they start suffering serious negative effects. Etc.
That's why I laid out a few other aspects, because I myself don't think permanently killing a character is nessecary in this particular game. There's gonna be so many players, etc, people are gonna actually need the leadership of those "uber characters" etc. I welcome having competent commanders in mass.
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Ellessar GROUP: Members POSTS: 1848 |
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Jun. 26 2005, 2:38 am
| Quote (TheDigitalDiamond @ June 25 2005, 10:54 pm) | I had no intentions of combing roleplaying aspects with character death. When characters have such huge leaps of advancement and station possible certain limitations need to be taken to make sure that eventually the system does get overrun with these higher level folks whom each have their own fleets at beck n' call. What I'd actually reccomend is some form of duration based penalty for deaths above a certain top tier level. Kinda like Jedi of SWG I think? They only have so many deaths before they start suffering serious negative effects. Etc.
That's why I laid out a few other aspects, because I myself don't think permanently killing a character is nessecary in this particular game. There's gonna be so many players, etc, people are gonna actually need the leadership of those "uber characters" etc. I welcome having competent commanders in mass. |
[QUOTE] Well in terms of penalties for jedi death in SWG, the system has become less and less harsh over time. Harsh effects after death are nearly as unpopular in MMOs as perma death. Most MMOs are headed in the direction of death being a slight time waster and little more. In Guild Wars there is really no ill-effect to death. If you die in Guild Wars it really only effects you for the short time you are away from a common area. In WoW all you have to do is run and get your corpse. In CoH you have a small XP debt to pay, which really is not very harsh. In the Matrix you just have to jack back in from your last hardline upload. In SWG for the non-Jedi folks all you have is a minor item decay which can be negated with insurance. So, from the general trend of MMOs it appears that death has little effect on most people. I tend to lean in that direction myself. I think gameplay should be risk vs. reward, but that has to be limited. Harsh effects after death have the potential to be game breaking. If each time you die it means a serious penatly people will stop playing. Harsh death effects also have the tendency to encourage griefers to attempt to get other players killed as often as possible. In my opinion I think death should be a bit of a time waster and that is about it. I don't want to lose rank or lose skills because I die. If you die on an away mission, well that away mission should be over for you. That is my opinion of the effect death should have.
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TheDigitalDiamond GROUP: Members POSTS: 883 |
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Jun. 26 2005, 2:57 am
I share the same view basically. I believe in penalizing stupidity, but where do you draw the start AND finish line on that race? It's -never- been an easy question and I've worked on... One minute (or more) *Contemplates back and counts* 'worked on 8-10 MMORPGs thus far, possibly more, my memory has been an issue to say the least.
Experience debt and item decay piss me off the most. I despise those as penalties as a player. Some form of character degradation would be needed, but rather skills, or attributes etc, I think for a game like STO that success and failure should easily be summed up in a reputation model that effects how everyone views you. Some defeats will gain you sympathy from some factions, etc. Some victories will lower your stance with others. IE Destroying a cardassian freighter's gonna piss off the cardies but the Maquis will love you. Even if you lose to the Cardassians people like the Maqui would still look sympathetically upon you. Perhaps those types of branches should be split into things like reknown, hate, affinity, etc. *Nods* Yeppers, that'd be a good system.
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