question for the devs

Mountainforest

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POSTS: 128

Report this May. 27 2005, 3:30 am

First, Starbuck, get your clans over here and let them speak for themselves. Second, we want ST:O to be a startrek game. As Jonbert or Demosthenes already pointed out several times all startrek series and movies are seen from a federation perspective, so I can't see why any startrek fan would have a problem playing as the federation in a game. Maybe you like to play another race better, but how can a statrek fan have true objections for playing with the federation? In my opinion that's enough reason to just start the game with one race, the federation, and give it extra depth instead of starting with three without the extra depth.

If I read it all it seems to me that it comes all down to (old) clans who would have a terrible time the first two years in a non-more-then-one-playable-race-startrek-universe. This let's me believe people see one primary task for clans: fighting other clans, what other things is PvP good for? I always believed STO would be more then just another ordinary shooter, and I still like to believe that. Perpetual probably thought the same thing, that we wanted more then just some battles, judging on Mitch's post here. I see a lot of non fighting functions for clans in ST:O. After all this is a game that should be close to startrek, and in most startrek eopisodes the word "phaser" is not even mentioned. What do you think of exploring missions, diplomatic missions or first contact missions? these should of course be worked out so clans can really work together as a clan.

I know this isn't exactly what Starbucks clans are acustomed too, but that doesn't matter. They just have to accept that if all they want is shooting eachother they better stick with one of the other startrek games.

Isn't it true that most of us want to 'feel' they are in the startrek universe? I don't want that being destroyed by a couple of clans who say they only play the game if they can constantly shoot eachother. There is more to startrek then phasers and photon torpedoes, so I guess that PvP doesn't have a role big enough to be seen as a must for ST:O.

JazH

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POSTS: 1849

Report this May. 27 2005, 5:10 am

Quote (Legate_Dukat @ May 26 2005, 6:20 am)
Does anybody know the space between the first game and when a expansion will come out...a rough guess anyone?...like how does it work on other games like SW: Galaxies?????

SWG was released in June 2003. The First expansion came out October/November 2004.

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I know this isn't exactly what Starbucks clans are acustomed too, but that doesn't matter. They just have to accept that if all they want is shooting eachother they better stick with one of the other startrek games.

Isn't it true that most of us want to 'feel' they are in the startrek universe? I don't want that being destroyed by a couple of clans who say they only play the game if they can constantly shoot eachother. There is more to startrek then phasers and photon torpedoes, so I guess that PvP doesn't have a role big enough to be seen as a must for ST:O.


Its unacceptable to exclude a group from a game, as I said, the game that should be the biggest Star Trek game ever.

The feel of the Star Trek Universe is not dependant upon how much or what content you put in, its usually the quality, sound and atmosphere of the game. Something that should happen eitherway.

You could have 100000 missions, it wont make it more Star Trek.

poser002

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POSTS: 825

Report this May. 27 2005, 5:22 am

Quote (JazH @ May 27 2005, 2:10 am)
Its unacceptable to exclude a group from a game, as I said, the game that should be the biggest Star Trek game ever.

The feel of the Star Trek Universe is not dependant upon how much or what content you put in, its usually the quality, sound and atmosphere of the game. Something that should happen eitherway.

You could have 100000 missions, it wont make it more Star Trek.

Yes but to have all out faction wars would not make it star trek at the same time.  There needs to be a very mixed lv.  To much pvp will turn more people off the game then bring in.  Sw:g had that prom with the leet uber players that liked to pvp and kill everyone over and over.  The pve and pvp changes were a good change to the game so u could have faction things with out pvp.   I do belive there there should not be open pvp like sw:g that it is really easy to have pvp reb vs the empire smiple. Well with ST there is alot more peace and allied things going on as a whole that is.  There are the tiny times that 2 empires have a lil battle with ships but never to the point that all out war is made.

ST really needs to one bring in a new faction that would bring a war other then the major factions we have right now.  Haven the battles like during ds9 with teh DOM war with teh 3 factions together working to take down a big bad enemy this would bring alot of people in to.  Not just tiny battles or one faction on one faction but 2 vs 1 factions or 3 vs 2 so on.  

To bad the DOM war is over i think that would be the best timeline for a MMO game of st u have war u have factions united huge battles.  Working to make better ships and fleets.  Fleets at the outer areas working to bring new races in to teh federation.

Mountainforest

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POSTS: 128

Report this May. 27 2005, 5:23 am

Quote (JazH @ May 27 2005, 2:10 am)

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The feel of the Star Trek Universe is not dependant upon how much or what content you put in, its usually the quality, sound and atmosphere of the game. Something that should happen eitherway.


Of course it is dependant on what content you put in. If they put stardestroyers in it doesn't feel like startrek, if they make it all centered around combat it doesn't feel startrek either.

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You could have 100000 missions, it wont make it more Star Trek.


We have had this before, content exists of more then only missions. We have made lists and I gave you a link last time, Here it is again: here.

RKstarbuck

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POSTS: 250

Report this May. 27 2005, 5:28 am

I never said I object mountain . What I do object to is not being offered the choice to join another faction. As for pvp what it does for clans is it gives them a level playing field to work out problems between them as well as social bonding with things like wargames. I understand that you think is a single faction is best and pvp is not acceptable by your standards so explain why? let us know because of yet the only reasons anybody truely states is content which the average player will fly thru in a couple of months where i want a game that will keep the player excited and on the edge of their seats. sure star trek is seen through the eyes of starfleet but what do they do they interact with alien species and a lot of the time have battles with them. Without that interaction its just not star trek.

JazH

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POSTS: 1849

Report this May. 27 2005, 5:32 am

Quote
I'm not excluding anyone. I'm just saying they should realize this is a different game with different features. Combat may not be one of the main features, and that's true to the startrek universe.


Im afraid to say that your not Perpetual Entertainment, only they can say who the game is for, combat is true for the Star Trek universe...We could always count the amount of episodes in which theres a fight...versus those that don't. I'm sure who wins hands down.

Interracting with NPC's all the time isn't interesting for many people.. You need a human enemy sometimes, which this games doesnt provide. There is an edge of CO-OP mode in normal multiplayer games in STO. Not an MMOG.

RKstarbuck

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POSTS: 250

Report this May. 27 2005, 5:35 am

Poser nobody said it had to be all out war just a few giant secters of space to actuly manuver around in to do the pvp. nobody to my knowledge has ever been forced to do pvp unless they went to a server marked for pvp only which would have been their own fault.

poser002

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POSTS: 825

Report this May. 27 2005, 5:44 am

RKstarbuck yes for the avg person here lol.  There are alot thoe that want combat that will change the the game.  LIke u fight for zones the winner of those zones get things there are alot of people going for pvp in this way.  

Tiny note thoe, u can make AI better then any person can ever be.  Ai gets better every single month that goes by better code comes out and better dev work at getting better AI.   One thing that i liked with sw:g was they had an option to duel people.  U could go up to someone and start a fight if they wanted to take the fight.  This i think PE should have so that when factions come in they can battle each other ship on ship to see who is better.  But just random fights not so much for because this is when u get the LEET players and the game becomes alot less fun for everyone really.  All games have the leet and it turns people away from the game.

Mountainforest

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POSTS: 128

Report this May. 27 2005, 5:51 am

Quote (JazH @ May 27 2005, 2:32 am)

Yeah, I fight two single handed!!! :D

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As for pvp what it does for clans is it gives them a level playing field to work out problems between them as well as social bonding with things like wargames.


For a "playing field to work out problems" I think the holodeck will work fine, unless the problem fighting rages on all the time (which isn't the case in my perfect vision of STO :)).

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let us know because of yet the only reasons anybody truely states is content which the average player will fly thru in a couple of months where i want a game that will keep the player excited and on the edge of their seats.


If people fly through the content in a couple of months even the super mighty multiple races can't save the game. I think an indepth game about one faction is a better starting point then a far less peth game about multiple factions. Please don't respond with: "what content are you talking about" for the xth time before you've read the post behind the link I gave in my previous post.

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Im afraid to say that your not Perpetual Entertainment, only they can say who the game is for,


Sorry if my post was written from a developers point of view. I hate it when people do that, si I'm sorry. Perpetual may say who this game is for, I hope everyone will like it, even violence-junkies.

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Interracting with NPC's all the time isn't interesting for many people.. You need a human enemy sometimes, which this games doesnt provide. There is an edge of CO-OP mode in normal multiplayer games in STO. Not an MMOG.


Interaction is not only shootin eachother. Working together as a clan is interaction aswell. I don't see why this kind of interaction isn't suitable for a MMOG.

Taulek

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POSTS: 311

Report this May. 27 2005, 10:47 am

Quote (Mountainforest @ May 27 2005, 2:51 am)
Quote (JazH @ May 27 2005, 2:32 am)

Yeah, I fight two single handed!!! :D

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As for pvp what it does for clans is it gives them a level playing field to work out problems between them as well as social bonding with things like wargames.


For a "playing field to work out problems" I think the holodeck will work fine, unless the problem fighting rages on all the time (which isn't the case in my perfect vision of STO :)).

Quote
let us know because of yet the only reasons anybody truely states is content which the average player will fly thru in a couple of months where i want a game that will keep the player excited and on the edge of their seats.


If people fly through the content in a couple of months even the super mighty multiple races can't save the game. I think an indepth game about one faction is a better starting point then a far less peth game about multiple factions. Please don't respond with: "what content are you talking about" for the xth time before you've read the post behind the link I gave in my previous post.

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Im afraid to say that your not Perpetual Entertainment, only they can say who the game is for,


Sorry if my post was written from a developers point of view. I hate it when people do that, si I'm sorry. Perpetual may say who this game is for, I hope everyone will like it, even violence-junkies.

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Interracting with NPC's all the time isn't interesting for many people.. You need a human enemy sometimes, which this games doesnt provide. There is an edge of CO-OP mode in normal multiplayer games in STO. Not an MMOG.


Interaction is not only shootin eachother. Working together as a clan is interaction aswell. I don't see why this kind of interaction isn't suitable for a MMOG.

Whaa did you say people can wait 2 years for more factions. You never ever played a MMORPG before, you have no idea dude. Atleast 3/4th of the STO population will be leaving before 2 years.

Don't get me started with the other stuff you're saying, my advice for you is to put a password preventing you to get onto this forum or do something stupid and get banned as people in this forum don't need insight from those who hadn't even played a video game before.

Mountainforest

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POSTS: 128

Report this May. 27 2005, 11:19 am

Quote (Taulek @ May 27 2005, 7:47 am)
Interaction is not only shootin eachother. Working together as a clan is interaction aswell. I don't see why this kind of interaction isn't suitable for a MMOG.[/quote]
Whaa did you say people can wait 2 years for more factions. You never ever played a MMORPG before, you have no idea dude. Atleast 3/4th of the STO population will be leaving before 2 years.

Don't get me started with the other stuff you're saying, my advice for you is to put a password preventing you to get onto this forum or do something stupid and get banned as people in this forum don't need insight from those who hadn't even played a video game before.

Playable races yes. That's what this thread is all about. It's a discussion with people that agree with it, and people that don't agree with it. Dig a little bit deeper in the thread and you'll encounter other people that never played a videogame before.

JazH

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POSTS: 1849

Report this May. 27 2005, 11:34 am

Quote
Atleast 3/4th of the STO population will be leaving before 2 years.


I wouldn't put the figure so high, but 1 year, or even 9 months, is a VERY LONG TIME in an MMOG.

Keeping yourself occupied for that amount of time is hard enough, as within about 5months, probably less, the majority of missions relevant to you are done.

Ellessar

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POSTS: 1848

Report this May. 27 2005, 12:37 pm

People will not wait for factions to be added.  Expansions are normally at least a year after launch.  You will not keep people occupied for a year with one faction and only all this content that is supposed to exist.  Mission based content, and story based content always run out within the first few months.  So then what do we do?  Just sit around and wait for the factional confilcts we have wanted from the start?

To all you people who say trek is about peace and factional war is dumb.  Where on earth do you get that from?  Take a look at Startrek actually throughout each series and tell me how much fighting you see.

TNG was the only series in which there was little action.  In TOS the crew was always fighting someone.  How many times did Kirk have to give someone the old karate chop or rip his shirt in a fight?  TOS was filled with fighting.  DS9's entire last few seasons were filled with two wars.  One was against the Klingons then the other was with the Dominion.  We saw the biggest Sci-Fi ship battles anywhere outside of maybee Star Wars.  VOY was also combat heavy.  They were always fighting someone in the delta quadrant.   Now does the Federation try to avoid confilct?  Yeah they do, but that does not mean there is any shortage of violence.

poser002

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POSTS: 825

Report this May. 27 2005, 12:51 pm

Yes but the factions were not at war are the ones u want.  Also the klingon part of the war was not really at war because of the klingongs but the DOM taken over the leaders of the klingon high command.  Also when the roms said on teh side line till it was in there better good to join the feds and the klingons.  

The thing is alot of people dont want all out war with the klingons and the Rom's.  For the most part right now we are allied with the klingons and this is for the most part going to be a long term thing.  The with the power change in the empire would more likly be at war with it's self then with the federation.  There would be a power struggle with in the empire.  Normally a power change takes years in the st world a few times this changes happened on the shows.  

Voy really does not count because the ownlly faction they fight that would be a playable race would be the borg and it is safe to say there will be no borg that are playable.  TOS was more or less stand offs with the roms and klingons more then fights.  They had there tiny figths but nothing that would break the peace treaty the klingons and the federation signed on what ever star date.  The roms were really just stand off fights they would show them selfs and leave.

Tng was just comming off the war with the cards.  That war lasted i belive it was about 5-10 years not sure they said it on one of the shows.  Then after that it was tiny thing with the Rom's  here and there.  

For the most part the federation have solved things peacefully.  The other thing i could see that would be a nice twist from factions would be a war with the other factions not with teh federation.  If they added ROM, CARDS and klingons and the klingons break out war with the cards and the federation kinda seats on the side lines protecting the kliongs rear as the roms start to attack the kligons pulling the ferdation in.  If there goign to do a huge faction pvp war type stuff they really really really need to add a damn good story in to it and have peace befor they jump in to pvp war.  About 4-6 months after they add factions befor they jump in to a war.

Mountainforest

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POSTS: 128

Report this May. 27 2005, 12:57 pm

I'd like Perpetual to see if they can really randomize missions to make every event different. I already gave my insight on that in that link I gave a couple of times by now.

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