"What does g-d want with a Starship?"

Kinneas

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POSTS: 1877

Report this Jan. 19 2005, 2:46 pm

Ever read the description of GOD's spaceship? WOW! I'm not making this up. Check out your bible for refrences to 'New Jerusalem'.  It is described to the cubit.

 Anyway...

  I feel you should be able to fly any guild or non Starfleet ship anywhere in UFP (United Federation of Planets) space at any time (It's supposed to be an open and free society.

  Explore UFP space in: Solar Sail vehicles, shuttles, merchant ships, public transportation, fighters...etc.

   Possibly even explore it from the point of view of 'probes' with different types of scanners.

  UFP space could be mostly harmless...especially our local solar system. The worst would be smugglers and pirates and space itself.  These pose no real threat to single players.

  Starfleet ships would be another matter entirely...and I believe you folks covered the bases well on possibilities on how those should be handled (don't forget single player 'fighters';).

Cormoran

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POSTS: 1609

Report this Jan. 19 2005, 3:02 pm

one thing i've noted from alot of threads is alot of people seem to think that missions will REQUIRE starfleet command just because they're in starfleet...i guess they never watched some of star treks best morality plays which didn't include specific missions from starfleet command. They also must have missed voyager which barely included any starfleet command at all.

Solo missions can perfectly fit into ST:O, they don't require someone to be on a mission from starfleet command, maybe a fellow ensign wants them to goto Risa to check up on a girlfriend, maybe a Lieutenant wants them to got this starbase and make contact with a ferengi trader about something. Maybe the stabase captain wants them to do a security round of the starbase. the number of possibilities are endless.

Solo play is a must in the end, not because some people want to play a 'single player' game but because sometimes there's simply no one else to play with.

From what i've seen of WoW it's a single player game in an MMO's clothes. you could do most every mission solo or you can choose to make the game a bit easier and possibly more fun and group up and do those same missions.

Kinneas

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POSTS: 1877

Report this Jan. 19 2005, 3:12 pm

I don't believe it should 'all' be run by 'big brother'.

  I believe in what you have brought up and the refrences to series reinforces your thoughts well.

As discussed possibility:  Some folks may want to play as citizens or guild members in United Federation space and not have anything to do with Starfleet.

KillerHawk

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POSTS: 256

Report this Jan. 19 2005, 8:09 pm

Quote (BeerMeal @ Jan. 18 2005, 10:05 pm)
I honestly think that anyone who wants to solo shouldn't be playing MMOs. That may sound rude or inconsiderate, but MMOs are designed to be cooperative.

That doesn't mean there can't be a few things to do solo. Perhaps you could hop in a personal shuttlecraft and deliver some goods or scout an unknown region of space or something like that. But actually developing your character doing only solo shouldn't be part of the game's design. (It may be a by-product, though.)

Also, Starfleet is a heirarchical organization. Nobody is assigned a solo post on a ship.

The fact is, MMOs are about playing in the same world as other people.  that dosen't have to mean playing WITH other people all the time.

I mean, I certainly see starships going off and changing the galaxy (so to speak).  But Does that mean that individual character progression and story archs (dosen't have to be big ones, think in episodes like "Our Man Bashir", or really any Holodeck episode.  Or the episode "Valient" (DS9).  It happens all the time in Star Trek (I mostly pull from DS9 though...never could get into voyager, DS9 was the one I actually followed on TV as it came out).

WhatI'm saying here is solo play is a must, and solo play that isn't meaningful is nothing.  Starships can save the universe....but one man can make for some of the most interesting morality plays and progressions as far as I'm concerned.  Bashir/Section 31 for example.  That whole story line was pretty much solo.  But First Contact (movie) needed a star ship.

Anyway, it dosen't effect you at all.  Allowing solo attracts a few people, but no soloing at all? That pushes away hordes.  Either way they are off on their own, and you are in your ship with your friends.  You don't even have to look at them.  It's a personal choice, one each person makes when they log in .  Solo or group, what do they want to do?  You cannot make that decision for everyone, if all you want to do is group then all th epower to you.  But I don't see why you have to take away from anyone else who wants to play (Soloers).


Sorry if it sounds harsh..but it's not directed at you BeerMeal, really.  It's just the way I type.

Developing your own character solo is must.  No meaningful solo capability means a lot fewer players.  Fewer players equals less income, less income means less game.


Can't we all just get along?  :cry:

SayaMutella

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POSTS: 120

Report this Jan. 19 2005, 11:39 pm

Quote (BeerMeal @ Jan. 18 2005, 10:05 pm)

:eyesroll:

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