ATTENTION: The Boards will be closed permanently on May 28th, 2014. Posting will be disabled on April 28th, 2014. More Info

"What does g-d want with a Starship?"

Netrix

GROUP: Members

POSTS: 20

Report this Jan. 18 2005, 6:07 pm

You see many types of gameplay in MMO's. Many join guilds to experience the game with others. There are many who would rather explore the game on their own. The Star Trek universe does not necessarily lend itself to solo play.

I think we all agree that a Star Trek starship should not be usable by one character. Therefore, how do you see a solo player interacting in the ST:O world?

Cormoran

GROUP: Members

POSTS: 1609

Report this Jan. 18 2005, 6:15 pm

They would get to use shuttles i'd say.

also what's a g-d?

Deveren

GROUP: Members

POSTS: 23

Report this Jan. 18 2005, 6:42 pm

that's a line from one of the movies where they travel to the middle of the universe and an entity on the planet poses as GOD and asks for the starship to be brought closer and Kirk asks  "What does God need with a starship?"  =)

flibble1701

GROUP: Members

POSTS: 480

Report this Jan. 18 2005, 6:42 pm

well i rather enjoy soloing its nice just to do your own thing and not have anyone rely on you so im hoping we get shuttles or runabouts to use on these occasions but i do like grouping more so for the social side of it i like chattin to ppl i dont know etc (in a non weird way :P )

Deveren

GROUP: Members

POSTS: 23

Report this Jan. 18 2005, 6:47 pm

I too, would like to see some conceptual ideas from Perpetual as to how they envision "solo" play.  =)

Cormoran

GROUP: Members

POSTS: 1609

Report this Jan. 18 2005, 6:48 pm

ahh ok, so the question remains, why did he bleep out the word god?

i assumed he meant game-developers

ob1klone

GROUP: Members

POSTS: 604

Report this Jan. 18 2005, 10:16 pm

I would hope that you can be assigned to duty post on an NPC starship going to your mission location. You would be there just for the mission you were on. Ships would have temorary openings for solo players to fill in for a quest or mission. I have never seen an episode or movie that anyone had a personal shuttlecraft.

KillerHawk

GROUP: Members

POSTS: 256

Report this Jan. 18 2005, 11:09 pm

[quote=ob1klone,Jan. 18 2005, 7:16 pm]I would hope that you can be assigned to duty post on an NPC starship going to your mission location. You would be there just for the mission you were on. Ships would have temorary openings for solo players to fill in for a quest or mission. I have never seen an episode or movie that anyone had a personal shuttlecraft.
[quote]
1) Shows taking place on a shuttle HAVE happened before

2) It really dosen't effect group-only players at all if people can solo in their own runabout (which I hope for). If soloing is in anyway limited (within reason, IE..Starships for groups is certainly acceptable, but runabouts or a single-player solution is a must) then you will see this game be a tremendous
non-success. some people solo only,that's fine..it dosen't effect you, they wouldn't group anyway. But if they don't stay playing, the company loses that much income, and frankly a Star Trek game may need all it can get (atleast until word of mouth spreads, if it's really a good game. If it isn't...well lets just say the future would look pretty bleak).

But it isn't just them, you see, some people can't play for hours on end all the time, this is why City Of Heroes is such a big success (one reason anyway). People , if they have time, can group if they want, but they also have time to pop in quickly and feel like they've made progress ((and more importantly, have fun) even if they only came and solo'ed a mission for a bit. Forced-grouping is one big MMO No No. People don't want to be forced to rely on other people all the time. You need to keep options open.

Now, I know what I'll get for this: "But but..its an MMO thats massiv-".. Yes, I know what it means. But a player base that have a circle of friends that can group all th etime with people they know..or even the number of players who want to group every second is fairly small. MMO's aren't just about playing with others, its about playing in the same world as others. Interacting as much or as little as you want is an ability I feel is needed for an MMO to be a big hit.

That said, the OP likely bleeped "god" because under a lot of MMO filters (game and forum), it's bleeped..force of habit after a while I suppose.

ob1klone

GROUP: Members

POSTS: 604

Report this Jan. 19 2005, 12:18 am

Quote (KillerHawk @ Jan. 18 2005, 8:09 pm)
[quote=ob1klone,Jan. 18 2005, 7:16 pm]I would hope that you can be assigned to duty post on an NPC starship going to your mission location. You would be there just for the mission you were on. Ships would have temorary openings for solo players to fill in for a quest or mission. I have never seen an episode or movie that anyone had a personal shuttlecraft.
[quote]
1) Shows taking place on a shuttle HAVE happened before

First of all, I said personal shuttlecraft. Show me an example of someone in the the movies or shows, who's duty assignment is on a shuttlecraft. Second, every mmo I have played makes it almost 100% nessasary for you to group. That is the nature of the genra. Most of the best content can't be acheived solo. That is not to every one's favor, but it is a fact.

Trimatthias

GROUP: Members

POSTS: 85

Report this Jan. 19 2005, 1:01 am

I see what you are saying, ob1klone.  I think a more apt idea may be something more like this:

Players who are not in a guild/assigned to a starship are assigned to a starbase.  I would, honestly expect a fairly high percentage of the game to take place "between assignment" on starbases and on NPC controller starships.  If you want to solo, you can report to the duty officer (or some analogous NPC) and request a shuttle mission.  These missions would be suitable for solo or duo players.  Simple, quick missions that will allow someone to progress with their characters in a short amount of time, say half an hour or so.  Similar to City of Heroes, where a player logs on and does a single mission for a single contact.  This type of activity would not be "pivotal story" but it would allow meaningful progression of their character in a very shot play session.  

Longer missions and story arcs would, obviously require larger parties and more capable starships.  These missions and content would, generally, only be accessable to people with the time to gather a large group and/or guilds that have taken the time to build enough prestige/reputation/rank to gerner assignment of an independant starship.

I think there are several good examples of solo assignments.  The most notable one I can think of off of the top of my head takes place during the episode "Chain of Command" a two parter where Captain Picard is assigned to covert operations and one Captain Edward Jellico is assigned command of the Enterprise (D) for the duration of the episode.  In the second half of the episode, Lt. Cmdr LaForge is outfitting a shuttlecraft to operate in a nebula, and he  comments to Captain Jelloci (who is observing his work) after some dialogue that the pilot will need the ability to make a manuver called Titan's turn in their sleep.  He refers to an assignment called the Jovian run and further elaborates that he was on that assignment for "a couple of months".  

This leads to the conclusion that a Starfleet officer can, indeed, be assigned to command of a shuttlecraft or runabout on a longer term basis for a specific mission of task.  While this officer may be nomiunally assigned under the command of a starbase, he is also in command of a shuttlecraft.  

This sort of assignment could be available for players who are very casual or those who have very short timespans they can stay online for at a time.  This would allow people to solo for a long duration and still advance their characters in a meaningful way, albiet a less story rich one.

I could see this sort of assignment being posted to people such as husband and wife teams who have children or busy lives but want to enjoy the game together, si9ngle parents, or just those who flatly do not have the free time to play for more than an hour at a time.  A very good friend of mine works 60+ hours a week, has a wife and two small children at home.  He has been playing Star Wars Galaxies since launch ad still has yet to master any profession.  He only plays for 30-45 minutes at a time, but he has a good time, since he can log on, do a couple of mission terminal missions and make enough experience to advance his character.  

This sort of assignment could extend to shuttlecraft, runabouts and Talon class starships (Star Trek: Insurrection - the shuttle Data flies near the beginning)

Offering this level of flexibility will greatly broaden the potential playerbase in my opinion.

BeerMeal

GROUP: Members

POSTS: 310

Report this Jan. 19 2005, 1:05 am

I honestly think that anyone who wants to solo shouldn't be playing MMOs.  That may sound rude or inconsiderate, but MMOs are designed to be cooperative.

That doesn't mean there can't be a few things to do solo.  Perhaps you could hop in a personal shuttlecraft and deliver some goods or scout an unknown region of space or something like that.  But actually developing your character doing only solo shouldn't be part of the game's design.  (It may be a by-product, though.)

Also, Starfleet is a heirarchical organization.  Nobody is assigned a solo post on a ship.

MrJuliano

GROUP: Members

POSTS: 345

Report this Jan. 19 2005, 1:05 am

I have to agree with Hawk, here. I know that sometimes I have an hour between classes, and I pop on to CoH and go kill some bad guys for the heck of it. Not even necesarrily bad guys that can get me xp, just o do it. CoH is the first MMOG I've played where grinding doesn't feel like grinding. It's fun to hear people say "I need a hero!" and be the one who shows up.

I don't know of any duty assignments on shuttlecraft, but I remember a TNG episode where Scotty was given a shuttlecraft by the Enterprise and left in it. I remember a Voyager episode where Chakotay and JAneway were on a shuttle which crashed, and Janeway thought she was dead, but it was realyl some alien trying to eat her. Paris went too fast in the Delta Flyer, and started evolving.

I'm going to say this now, and I'm sure I'll reapeat it over and over and over: some canon will have to be suspended in order for this game to work. It will bug us, and maybe even make us mad, but we have to accept it now as a reality, and make compromises. Otherwise we are going to end up like the SWG boards, and I really, really don't want that to happen. I want to fight, and argue and bicker over this game with you guys, because that will make goo ideas come out, but I hope at the end of the day, we can all sit down in Ten-Forward and drink come Romulan Ale together.

flibble1701

GROUP: Members

POSTS: 480

Report this Jan. 19 2005, 5:43 am

Quote (BeerMeal @ Jan. 18 2005, 10:05 pm)
I honestly think that anyone who wants to solo shouldn't be playing MMOs. That may sound rude or inconsiderate, but MMOs are designed to be cooperative.

That doesn't mean there can't be a few things to do solo. Perhaps you could hop in a personal shuttlecraft and deliver some goods or scout an unknown region of space or something like that. But actually developing your character doing only solo shouldn't be part of the game's design. (It may be a by-product, though.)

Also, Starfleet is a heirarchical organization. Nobody is assigned a solo post on a ship.

i dont think thats an apt description at all beermeal some quests have always been there for solo people and not many ppl want to explore as a grp i mean just u runnin around seeing what there is out there and not everyone has time to make/find a grp forcing people to grp is just not fair they should cater for both styles of play obviously grping should be concentrated on much more than soloing but they shouldnt ignore it all together

JazH

GROUP: Members

POSTS: 1849

Report this Jan. 19 2005, 9:11 am

I do believe that Perpetual must offer much to both, im a real fan of soloplay when none of your freinds or on...However, the concept of guilds is always exciting and well brilliant, I personally love a community built environment, especially cities and such in games, I was very fond of that on SWG. I believe that every guild should have thw ability to show off its greatness, however, every person should have their own uniqueness.

Grouping/Away teams are a big part in Star Trek, though there have been many occasions of soloplay, teams/guilds/groups should essentially be 65% of the game, the rest should be for solo people such as traders and crafters...and the odd special mission when you friends arnt on.

Daybreak

GROUP: Members

POSTS: 652

Report this Jan. 19 2005, 1:47 pm

I'm pretty sure they have said so in the past, that solo play will be available...but you'd be missing out on greater aspects of the game if you choose that road.

Some days I'd just want to blow off steam on my own and turn on a /busy flag so nobody could bother me.

Recently logged in

Users browsing this forum: FleetAdmiral_BamBam

Forum Permissions

You cannot post new topics in this forum

You cannot reply to topics in this forum

You cannot delete posts in this forum