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"CREW SIZE ON SHIP"

munky99999

GROUP: Members

POSTS: 1679

Report this Dec. 31 2004, 6:49 pm

ya im with daybreak, say they do go the guild way, your guild only has a Defiant left. Your getting LOADS of people onboard so you can bring them to a dead Galaxy.

So you have the regular amount of Crew on the Defiant. Say 20. Then extra repair parts for the Galaxy. Then say like 50 other people on the Defiant for the Barebones crew of the Galaxy. But you limited the amount of people on the defiant to 60. 10 people will need another ride. I don't think thats right.

and you don't have to worry about; you could end up having a Galaxy with your regular crew but 100 engineers around. They could keep the ship completly repaired no matter what kind of damage it's receiving. I think they will sort of limit to how many engineers can be working by only so many engineering kits and stuff.

I can understand about limiting the amount of active people working. But you shouldn;t limit how many people are just on there for passage or for a specific quest.

Takano

GROUP: Members

POSTS: 72

Report this Dec. 31 2004, 6:59 pm

What about these factors:

Minumum Crew - Like in ST:III where only Kirk, Scotty, Sulu, and Cheklov were there or there can be a few more ppl there.
Required Full Crew - Based in Canon
Maximum Crew - Based in Canon how much a ship can hold

munky99999

GROUP: Members

POSTS: 1679

Report this Dec. 31 2004, 7:04 pm

Thing is, take Galaxy class. In Canon its over 1000 crew standard amount. Do you really want 1000 people on one ship leaving room for like maybe 5 more ships and your done. Nobody else will be on the Server playing. 6 ships isn't an interesting game. If 6000 people are playing we should get like 600 ships or so. This will make huge battles interesting.

Takano

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POSTS: 72

Report this Dec. 31 2004, 7:07 pm

Well heres what it is.

PCs  - Chief of Departments and Captains
NPCs - The other crewmembers

munky99999

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POSTS: 1679

Report this Dec. 31 2004, 7:18 pm

im thinking like 5 people start a guild/team while in Academy. While in the academy they get a commission of a training shuttle. When they graduate with high enough grades and have enough prestige/skill Starfleet gives these 5 people like a Venture class or something, not huge. With this they can do quests of stuff like go scan this planet and report to us what you find. Liike low risk stuff. They can handle the ship as the academy has proven this. When their Guild PRestige is high enough they goto a spaceport recruit some people say like 5 people. So the guild is now 10 people. With that they can go buy another venture and have 2 ventures together for maybe some scouting. Little bit more risk but heh you have 2 ships now. Or get like a Sabre or Nova whatever you can afford. With that, the orignal crew can be the officers and have the new recruits do like the minor jobs.  Eventually the scouting and stuf allows them to trade up again, so they get An Akira or another Nova or Sabre, splitting up the crew and allowing everyone some promotion area. While again you need some more people to recruit and you can do that at a Starbase or whatever.

Ok if you want the ships to be totally legit canon, the rest being NPC know what ratio you'd have to player -  NPC on the servers? yikes it'd crash the servers if 5000 players are on, you'd have 50000+ computer run guys on the server. That would cause so much lag. Then you have the enemies and such. yikes that would be real bad lag.

Aiten

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POSTS: 1040

Report this Dec. 31 2004, 10:58 pm

If you think about the popular idea of servers populations being added together into one universe, would thet not sound better?

You would have about 15,000 people playing at a time (15 servers, 1000 on at any one time is average). Would you want 9,000 galaxy star ships around?

Short answer ... No

Player caps are in all respect, a way too control an uncontrolable population.  Im sure,if you were a good captain onboard at small ship, you would only recruit those who you need.  This allows you to decide who YOU want on your ship, and who YOU think should be allowed on the ship at a time YOU feel is right.
Why force this issues? If you have 100 people on a galaxy class, but only 50 working positions and everyone else happens to be in your guild but chatting in the bar, who is to say that is wrong and should be capped?

Also think of the idea with a 15,000 too 100,000 population at a time? 15 people a ship, err no lol

munky99999

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POSTS: 1679

Report this Dec. 31 2004, 11:12 pm

Even after awhile you might get ALOT of strong ships and people around. if the Borg cube incursion is GM only, they do their incursion and the AutoAssimilator will assimilate the ship and these ships will then be never reintroduced into the population as useable. So you won't find alot of people using Galaxy class ships because the GM events will keep them thin. Then there will be Self-Destruct sequences that can make the ship unsalvagable even. Which one might use if they find they might loose control of the ship to the player enemy in pvp or simply they are against to big of odds and they need to sacrifice a ship to win the battle.

But in most cases the ship when destroyed will be repairable and you just have to make it to your ship before the Ferengi or the Enemy get to it. If the enemy gets to it they can tow it to be destroyed, use for parts, sold for latinum. You loose control of the ship.

Ya like you might be able to just simply get ransport to somewhere, or if your crew has been stranded because you've lost your ship. You might want to board a ship or something to take control. Or simply want to be social and talk and chill out and do nothing.

indianashones

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POSTS: 9

Report this Jan. 01 2005, 12:37 pm

in the game Star Trek: Armada the Enterprise holds up to 750 crewmen and up to 8 oficors

munky99999

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POSTS: 1679

Report this Jan. 01 2005, 12:41 pm

Indeed, but if the server only has 1000 people on at the moment. You can have 1 Soverign and maybe a smaller ship and your done.

No Simply we won't be following Canon like that. If the Devs wish they can make it so there are 500 NPC's on there to make it Canon but I don't think thats necessary.

Mahtar

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POSTS: 27

Report this Jan. 01 2005, 1:01 pm

1stly its not like every one will want to be on a massive ship (im hopeing to get on a defiant or intrepid class myself) and they could leave out the bigger ships until more people are playing.  

2ndly Forcing NPCs on ships makes them run alot worse as they may not have the best skills for the job you may be able to make security teams one pc and about 3-4 NPCs or medical staff have a few NPCs but engineering and command are critcal points that should only be run by PCs.

3rdly This game seems to be better suited for large amounts of players so if only a few join it wont be very good and could get boring quick

munky99999

GROUP: Members

POSTS: 1679

Report this Jan. 01 2005, 1:26 pm

Ya like say I'm super duper uber, I'm admiral of a spacedock, so i'm like huge prestige. Top of my guild. I would have an Akira, Intrepid, or Defiant being the one I wan't to use as my own ship to Captain. Galaxy and stuff I'd rather leave for others to do. I'm betting that the larger the ship, the larger the chance of an AFK, the larger chance it's ineffieccient and will cause to crash and such. If I'm Klingon, Bird of Prey is all I'll ever use. If my Bird of Prey isn't strong enough to fight something, ill contact some other ships for help. Some Vorchas and Negh'vars can come beat the #### out of the people. In fact I might just be a cloaked Bird of Prey just so I can escort others around just in case they require help or are something special, like diplomatic situation or something.

stink101

GROUP: Members

POSTS: 441

Report this Jan. 02 2005, 11:54 am

Another thing that would keep people in check from roaming the entire ship is that their could be security doors , I.E. Red,green,yellow   and if you have the right clearence level you can go to certain parts of the ship , BUT in emergencies all of the security lock-outs would be released so security personell could do their jobs.

shadowlord2k

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POSTS: 93

Report this Jan. 05 2005, 11:02 am

one thing here that some of you are forgetting, what about those on board the canon ships that do something extremely boring. that is what would happen with too large a ship. people will have Too little to do that means they will quickly loose interest if their sole mission in life is to make sure the impulse engine manifolds are at the correct temperature. fun game eh? it should be more like small teams that are working on exciting, tense missions, like stopping a core breech in an attack, not waxing the captain's chair.

Daybreak

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POSTS: 652

Report this Jan. 05 2005, 11:34 am

We're not saying that everyone would have a job, we're only saying that people should be allowed on board, even if they DON'T have a job to do.

Maybe there's a fleet that's doing some roleplay event...many of use has seen or participated in ingame weddings where toons get hitched, for example.

In a mission, maybe it's desirable to have 60 people onboard sometimes, like in boarding operations or in transit to a ground fight.

It's easier just to say 'why not' and let people board ships (pending approval from the Captain or XO ) rather than throw a hard cap on a ship and make it impossible to put more than 20 people per ship.

stink101

GROUP: Members

POSTS: 441

Report this Jan. 05 2005, 3:48 pm

You need caps on ships.. bottom line.. otherwise its not canon.. and if you have 40 extra security personel and only like 4 for command control... your crazy.. what if one of them is injured or incapacitated and cant control the vessel?

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