*crosses fingers*

Aiten

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POSTS: 1040

Report this Dec. 20 2004, 3:07 pm

by combing character skills and bringing your skill into the equation aswell wont make this an FPS, it will mean combat will seem more action packed (so FPS like) but it wont be harder than what there is already. If you can move a cursor too a NPC, im sure you can move thetargetline too it aswell.
I share your concern, but after playing a game with it already, I know that the style of combat will not turn this game into a fragfest.

Saelice

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POSTS: 33

Report this Dec. 20 2004, 3:34 pm

Ok I think I get what your talking about... but just because a game has a hybrid or twitch system does not mean the game is geared toward combat, it just means that when combat happens thats how it happens.

I, to, dont think this game should be geared towards combat. But I do want to have combat in the game!

Aiten

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POSTS: 1040

Report this Dec. 20 2004, 4:17 pm

That is exactly what im getting at!
Youwillbe using your mouse and keyboard to crouch, jump,s trafe etc when you are walkinga round a starship.

For example, you walking towards the Bridge from your quarters.  You walk there manually (you dont click locations>Bridge etc and it automatically takes you there).

Combat when it happens should seemlessly occur, so you have all the basic controls, but with click on the mouse you shoot aswell.  Its about as talented as opening up word and changing the font.

Remember, this is JUST the combat side of things, the way we walk will be the same anyway.  If you played SWG, imagine that, but aiming a rifle and shooting manually. You may have an off aim, but your accuracy stat will mean you hit anywaym, or visa versa.

Saelice

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POSTS: 33

Report this Dec. 20 2004, 5:01 pm

Um... you have me confused now, are you for hybrid or against it...

Tal_Shiar_Officer

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Report this Dec. 20 2004, 5:12 pm

BeerMeal, you didn't play Neocron, did you? Clicking to shoot at a creature is about as difficult as clicking on a monster in a dice rolling MMO. It is not incredibly twitchy by any means.

As for the accuracy stat, since there is talk on that, this is how I imagine it. Your reticule expands when you move around and contracts when you stay still. When your reticule is more expanded, then your shot has a large randomness factor applied to it. When it is fully contracted, it basically goes where you point. All your accuracy stat would do is reduce the time it takes your reticule to contract.

Implementing a system like this would kill FPS-based security issues. Why should you aimhack when it is so easy to hit a monster? The problem is skillhacking, modifying your skills to artifically be better. How do you propose Perpetual deals with that? o_O

With that out of the way, I suppose a question of why have such a watered down FPS system remain. Simple, because I want more control. Even if aiming and clicking primarily involves character skills, there are many other factors that do not! I get to decide where to take cover, I get to decide when to risk shooting, I get a chance to dodge shots, and the list goes on. Plus, I believe FPS is more exhilirating and exciting. Has your heart really been pumping watching your guy hit a monster with a sword for the bajillionth time or has it been pumping when you are looking through his eyes, frantically trying to fight off a horde of creatures? Regardless of balance, I do believe FPS is more exciting.

Aiten

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Report this Dec. 20 2004, 6:32 pm

Hybrid, ever since ive played Neocron I have been opened up to its brilliantness.

BeerMeal

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POSTS: 310

Report this Dec. 21 2004, 1:41 am

I never played Neocron.  However, I did download the offline demo and mess around with it a bit.

I guess the combat can be debated until the cows come home.  As long as I can be in third person view, I'm happy.

Tal_Shiar_Officer

GROUP: Members

POSTS: 1652

Report this Dec. 21 2004, 2:47 am

Oh yeah, that's easy. FPS no longer means first person, as many games demonstrate.

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