The Reason Star Trek Games Fail

Renor

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POSTS: 236

Report this Jan. 30 2005, 7:06 pm

...And if it wasn't for that horse I wouldn't have finished College...

(same relavancy as previous Post)  :D

XWarhawk

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POSTS: 81

Report this Jan. 30 2005, 9:12 pm

MrJuliano, usally I don't use my glasses when I read the forums just to see what people are saying but after reading just 2 sentences of your post I ended up tearing up my room looking for them just so I didn't misread anything. I agree with you full hardedly but to be honest I only played SFC and I gave up playing that after I was finished with all the missions availible.

;)

Quote
Don't you want stories to tell your bored young Ensigns someday? So they can sit there thinking, "God I wish he would either brush his teeth, or stand back a few feet. Oh crap, he stopped babbling, I better nod and smile before he demotes me." or something to that effect.


Its sorta different with me, my guy looks like a girl and everytime he talked everyone wondered if he was a girl or not and nod when he askes if they wanted to hear more. I got tricky and while telling one of my stories I asked them if they thought I was a girl. I felt sorry for them then they nodded yes and I slammed them over the head with my fist. I just hope I don't get into the habit of hitting people over the head when they say or do something stupid.

Laediin

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POSTS: 40

Report this Jan. 30 2005, 10:31 pm

It was stated previously, Star Trek carries a Stigma with it.

For the past 8 or so years that i can remember, gaming has become more and more mainstream. I mean we've had video games for a very long time, but it just seems to me that lately its been all about the cool factor.

Now you have people souping up their PC like underground racers. I've seen some insane case designs. It's the cool thing to do.

But Star Trek still has a stigma attached to it.

I work in a pharmacy, and its customary to put pins on your labcoat representing things you are interested in, professional societies you are in, or accomplishments you've made. As a result, on my lab coat, prominantly displayed, is a full sized Star Trek pin of the DS9/Voyager design. I help about 2000+ regular customers per week. Out of those 2,000 people one person recognized my pin as being from star trek, one person asked if it was from star trek, one person confused it with star wars, the other 1997+ people said nothing or mumbled something about me being a nerd or geek.

Star Trek is just not cool. Regardless of how well made the game is, it isn't going to be recieved as widely as another game which is regarded as "cool" such as Halo2.

And i prefer it that way, the last thing we need is a bunch of moron 13 year olds who are just interested in trying to ruin as much as they can for anyone interested in playing legitimately.

CamGoldenGun

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POSTS: 113

Report this Jan. 31 2005, 12:20 am

Quote
And i prefer it that way, the last thing we need is a bunch of moron 13 year olds who are just interested in trying to ruin as much as they can for anyone interested in playing legitimately.


Here here! (I wish i was one of those customers, I would have shook your hand).

That's the problem with MMO's though, with the Star Trek community as it is.... it's just not big enough to support an MMO by itself sadly. On the bright side, maybe I'm just overly optimistic or really blind because I'm a big Trek fan... but I don't really see this game as being another Star Wars, etc. It just... can't! When I think about this future game, I imagine a crew something like those teens from that Tim Allen movie, Galaxy Quest.

Laediin

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POSTS: 40

Report this Feb. 01 2005, 9:49 am

ROFL! I want to command the USS GalaxyQuest in ST:O. I can bulid a crew of all the "leet" kiddies, then, set it on a course for a sun, lock out bridge function, beam to the captains Yacht, and escape impending L337 D00M.

Muahahahah!

Hectre

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Report this Feb. 01 2005, 12:06 pm

The problem Ive had with some Star Trek games is the request/demand from players is too meet/interact with characters from the series.  Will I meet Captain Kirk? Can I have Spock as my Science Officer etc.  This has never been important to me.  As a matter of fact, to prove this Ive found the Starfleet Command series much more entertaining than any of the others.  Bridge Commander was promising but became very tedious and uninteresting.  Just my thoughts.

JLW

MastaMind

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POSTS: 16

Report this Feb. 02 2005, 12:29 am

This will certainly be the shortest post I've ever made but if they care about their game they 'will' be paying people to scan (not with a tri-corder mind you) the forums looking for exactly what is being discussed here. What everyone wants. I can on another game (which will go un-named for the sake of thread jacking) tell that the developers really care about it and I've heard myself time and time again that "You can tell, this is their baby." They've ridden it of all the unfair and un-intended advantages which popped up as it was played.

I've played very few Star Trek games to be perfectly honest. I must admit I looked forward to every game. Armada, Elite Force, Elite Force II, Armada II, Bridge Commander. And felt disappointed after I'd played the game for a while. My main gripes with Elite Force I & II was simply that half of the levels involved Aliens I truly did not care about, did not recognize and did not perticularly think to myself that I'd ever like to shoot them. Somone said a while back in this thread that half of the levels could have been found and suited in perfectly with any other FPS at the time. I wanted to see an alien I'd always wanted to vaporize, like Species 8472 whom destroyed more borg vessels than Voyager and Voyager alone somehow managed to do what en entire starfleet could not.. So summary for Elite Force, you nearly always fought enemies which you'd never thought to yourself "Gee, I'd love to take a shot at one of those for doing this to my favorite character".

Armada, I must say I liked the first Armada. The scaleing was shot to heck but the Borg Cubes actually LOOKED like a borg cube not a steel dice. Armada one should have been their learning experience from ther step into a new and unfamiliar genre with Star Trek. Armada 2, they didn't learn anything. Borg Cubes were weak and the only thing which represented the fear of a Borg cube was the bull**** fusion-cube which I thought was just wrong.

I've played Galaxies and after I mastered my two professions, got bored... Somone said that no matter what you say, you WANT to be the Captain, you can't deny it. Not true with myself, I want to have my own sick bay I want an EMH to talk to, I want to descover a new formula which cures a pain in the butt or truly fatal disease which is kiilling people on my ship, not some mindless NPC's that I couldn't give a heck about - shoove the hypocratic oath when it comes to trying to motivate you to save a few worthless NPC's I want to save my friends. I want to save lives, I want people to give a sigh of relief when I beam down.

PVP - I never PVP for real as in Galaxies it was merely whome had the most money to buy the most buffing food and highest buffs with the most DoTs. Nothing attracted me to that - yet... I PvP'd with my brother on Galaxies and had the most fun in my PvP experience of the game. PvP should be there if for nothing more than to relax.

I've made a long post before but it's bruied with the heaps of dead threads now. I would re-post but that also would be thread jacking. I would like most of all to be unique in some way when I'm in an MMORPG and not just by my account name. I mean if I could create something - say for arguments say be the first to develop a cure to a certain illness which I've never seen before. Randomly generated illnesses unique to perticular planets is a possiblity.

Star Trek games are less appealing to me now, I didn't even look at shatteed universe as I knew it was simply just another dead before it's born game with a star trek theme.

I've always wanted to actuall use LCARS, the closest I've ever gotten to that would be the nice Elite Force Menu.

Oh and my personal opinion of Enterprise, the new series is higher than even that of Voyager. On Voyager something disasterous happens and somone might die but everything is always the same once the next episode comes around. Kim has dies alot and comes back due to temporal replacements ectetra... Voyager is so disconnected from each episode before that it's quite repettetive. Enterprise has certainly been planned alot more. Phlox gave Mayweather an innoculation for Omacron radiation which would protect him for twelve years, if that had been Voyager I'd of been looking for the next few episodes where he's irridiated by Omcrons and slips out of temporal sync. Enterprise really made me think, okay. They're doing that for a reason, he's going to be the only one to be able to resist it.. but why wouldn't Phlox have given everyone else the innoculation in the episode he's needed, will Phlox be dead? Kidnapped? In an episode I watched today, where Kess slips back through time and sees the future, Andrew. Her son, she's married to Tom and Kim maries their daughter. I looked at that scornfully today knowing they can explain it all away when it comes to temporal paradoxes but that is just so damn annoying. I would have loved an episode to show you the future and have it actually suprisingly develop before your eyes over the course of a few years of episodes. Enterprise developed things which I'd taken for granted like Read thought of a tactical alert. I'd never seen them use it but always assumed it was a given to Star Trek, like it had been arround forever tunil I seen them develop it. I'm awaiting for them to form a squad of specialy trained personal and develop the "Away Team" next. Granted Ive not seen past the necrid expanse   so they may have already done so. My point still stands however more though has certainly been put in to that series than was ever put in to Voyager.

ob1klone

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Report this Feb. 02 2005, 4:40 am

Quote (MastaMind @ Feb. 01 2005, 9:29 pm)
I've made a long post before but it's bruied with the heaps of dead threads now. I would re-post but that also would be thread jacking. I would like most of all to be unique in some way when I'm in an MMORPG and not just by my account name. I mean if I could create something - say for arguments say be the first to develop a cure to a certain illness which I've never seen before. Randomly generated illnesses unique to perticular planets is a possiblity.

I too, dream of a game that truely let's me make a differance. Though, I doubt that game is in the foreseeable future. Your comment about cureing a new disease would be cool, except for the fact that there is no permadeath.Without it what does it matter if I get a disease or not. I guess we'll have to be satisfied saving those boaring NPC's untill a better system can be devised.

curtst

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POSTS: 146

Report this Feb. 02 2005, 8:32 am

Quote (Ellessar @ Nov. 21 2004, 12:42 am)
[quote=Surat,Nov. 20 2004, 9:13 pm]3) Have you ever heard of the Star Trek The Next Generation game that came out just after the series ended.  It was called "A Final Untiy," if I am not mistaken.  This game was perhaps the most "trek" game I ever encountered.  You explored space, solved puzzels, investiged mysterious phenomina, and perhaps most trek of all combat got you no where.  Combat was an option in some cases, but it almost never proved useful.  Negociations and peacful thinking solutions worked best.  It was very trek.  And it flopped.  I loved the game personally.  But I suspect I may have been the only person in Amercia to buy the game.  It was not popular.  So your theory of true trek games is not necessarily valid.


Honestly, I am up for a reak trek game.  However, we need ot be realistic and understand that a very trek game will not be appealing to the rest of the gamming community.  Trek fans do not make a large enough gamming audience to havea successful MMO.  You need to have a game that appeal to video gammers not just trek fans if you want to see numbers like EQ and SWG have seen.

I have "A Final Unity" I thought it was a great game, proabably ahead of its time.  But alast, with new computer upgrades, "A Final Unity" no longer works on my system with XP.  It was a very fun game.  I liked it because it was one of the only games, wish there were more, that you could make a decision which would affect the out come.  Do I fire at that Garidian Warbird which could hurt me later, or do I seek a more diplomatic approach.  They need more Trek games like that one.  One can only hope

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