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"Logging Off" Problem

Tal_Shiar_Officer

GROUP: Members

POSTS: 1652

Report this Oct. 28 2004, 11:50 pm

There is a problem that comes from permanant crewmembers. What happens when they log off? Does the AI take over? What happens?

I believe I have a potential solution that kills two birds with one stone. Players are given the choice of being a permanant crewman aboard a vessel, or just a "floating" person. When a permanant crewman is logged off a vessel, one of the "floating" people can just take their place until they log on again.

It seems like a very good solution. It lets casual players who do not have the time to be full-time crewmembers the opportunity to do something. It lets ships with permanant crews be manned when some crewmembers have logged off.

Thoughts? Other ideas?

Thranin

GROUP: Members

POSTS: 80

Report this Oct. 29 2004, 2:10 am

Starfleet officers dont work all the time, they need breaks too. I think when someone logs off they should just be considered off duty.

The FAQ does say that there will be permanent crewmembers and 'pick-up' crewmembers. Here's exactly what it says:
Quote
Groups of both "pick-up players and more permanent crewmates will have access to interesting missions, ships, ground-battles and game-play opportunities.

BeerMeal

GROUP: Members

POSTS: 310

Report this Oct. 29 2004, 8:45 am

It would be interesting how they implement pick-up grouping.

If you're on a ship out in deep space and suddenly need a helmsman, can you just get a replacement player instantly from anywhere in the game?  Or will that replacement player need to travel out to your ship in some way?

Anyway...

I think if somebody logs out, you just lose that function.  Just like in any other online game, if a member of your group logs out, there's no AI that takes over the role.  You have to either continue the best you can or stop to find a replacement.

PerpetualAdmin

GROUP: Members

POSTS: 211

Report this Oct. 29 2004, 3:09 pm

Quote

There is a problem that comes from permanant crewmembers. What happens when they log off? Does the AI take over? What happens?

I believe I have a potential solution that kills two birds with one stone. Players are given the choice of being a permanant crewman aboard a vessel, or just a "floating" person. When a permanant crewman is logged off a vessel, one of the "floating" people can just take their place until they log on again.

First off, I think this is a problem that all MMOs with group interdepence have to deal with. What do you do when your tanker has bail unexpectedly in other MMOs? You yell out for a new tanker or you change your tactics deal with the change in situation.

I think this might be a case where bending the laws of physics might be forgivable. If you need an 'in character' story of why someone is able to join you so quickly you can just say that star fleet command knew that the navigator was taking a holiday and sent a new navigator to rendevous with you a couple days ago. Waaaa laaa! here they are!

And yes, many star ships will have room for a larger group than can fit on the bridge. Some ships are huge. Those 'extra' players might be busy with their own stuff but can probably help in a pinch.

Thranin

GROUP: Members

POSTS: 80

Report this Oct. 30 2004, 5:15 am

In Star Trek when ever someone leaves the bridge to go on an away mission or something a crewmember quickly steps on to the bridge and takes his/her place. I think that a crewmember of a lesser rank should get some notice saying they are needed on the bridge. The player could 'appear' in the turbo lift and step out onto the bridge ready for action.

Tal_Shiar_Officer

GROUP: Members

POSTS: 1652

Report this Oct. 30 2004, 11:39 am

I like that idea and support it. Quick and easy.

flibble1701

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POSTS: 480

Report this Oct. 30 2004, 1:39 pm

i have an issue with that
from what your saying perpetual the ships will be massive and hold multiple crew members but only so many will be able to actively contribute to the mission i.e. on the bridge etc

Quote
And yes, many star ships will have room for a larger group than can fit on the bridge. Some ships are huge. Those 'extra' players might be busy with their own stuff but can probably help in a pinch.


i personally would not serve on a ship just in the hope i might get to take part in the mission im just not sure what your trying to say it sounds like its going to be quite restricting and if your in a large ship say a crew of 50 only say 10 are gonna have access to the bridge another 10 might be doin there own thing 20 might be offline leaving 10 twiddling there thumbs this is what it sounds like to me i know it likely isnt and it just needs explaining to me but thats how its coming across i know there are many positions available on a ship in teh star trek we know and love but how far do we stretch realism before we start sacrificing gameplay ?

as u say in any mmo if you lose a tank you yell for a replacement however you also know you dont always get one maybe you could have the option of trying to get someone to join in from below decks etc or allow some sort of hologram program like the EMH take over a particular station maybe that could be an extreme situation but i think it should be there none the less.

BeerMeal

GROUP: Members

POSTS: 310

Report this Oct. 30 2004, 2:26 pm

I don't think the bridge crew are going to be the only ones participating in a mission.

Imagine the engineering section having a group of 10 engineers including the chief.  They may have to work together to solve problems that arise during the mission.  Each department could work this way.  The bridge crew would just be another section.

I would expect a character to be very far along in development before even seeing the bridge of a starship.

KillerHawk

GROUP: Members

POSTS: 256

Report this Oct. 30 2004, 2:38 pm

BeerMeal, getting six people to work together in an MMO is a feat in itself, let alone a full bridge crew and 10 engineers.

I expect that the majority of the time, only a bridge crew will be needed to complete missions.  Their may be the odd time where situations require somone to either leave the bridge, or the holodeck to go much around in a jeffries tube or somthing.  Perhaps on larger ships sations will be placed off the bridge, but like I said, only for the top-sized ships.

And ensigns have servered on bridges, so have cadets in the show. Making somoneplay through 50 hours just to see a bridge isn't making the game fun, its making it work.

PerpetualAdmin

GROUP: Members

POSTS: 211

Report this Oct. 30 2004, 4:12 pm

Quote

Those 'extra' players might be busy with their own stuff but can probably help in a pinch.


What I meant by this is that there probably are plenty of activities on a ship besides crewing the bridge. Plus, don't forget that some folks might be on a nearby planet or abandoned plague ship.  :eyesroll: I'm sure you can imagine a whole bunch of fun stuff to do on a large starship. But, for those that aren't into that concept, there will be opportunities to always be in some sort of action.

KillerHawk

GROUP: Members

POSTS: 256

Report this Oct. 30 2004, 4:28 pm

Good thing I'm not going to beam anywhere without my all-purpose tin foil hat. :sick:

flibble1701

GROUP: Members

POSTS: 480

Report this Oct. 30 2004, 8:29 pm

yes i can perpetual thxs for clearing it up for me there is alot of stuff that could be included in a ship to keep you occupied other than being on the bridge i just wanted to know that they would be included and you would have the option to "be" in the action not stuck in your quarters :)

so on that note what would ppl like to be able to do on a ship other than play on the bridge think engineering is the first idea that springs to mind always plenty to do down there.

PerpetualAdmin

GROUP: Members

POSTS: 211

Report this Oct. 30 2004, 11:49 pm

Sounds like a good poll to me.

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