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Starship griefing? One man has control.

BeerMeal

GROUP: Members

POSTS: 310

Report this Oct. 15 2004, 1:42 am

At this time it is unknown how a starship will be implemented in STO. It is probably a reasonable assumption that the major positions will be available such as captain, first officer, tactical officer, helmsman, science officer, engineer, doctor, etc.

For the sake of simplicity, let's assume a ship has 12 people aboard filling various roles. Well, there is only one person actually controlling where the ship goes...the helmsman. What if a griefer helmsman decides to fly the ship into a star or into a hopeless battle and everyone on board is killed when the ship is destroyed.

Will the captain and first officer have the ability to relieve the helmsman of duty and take over control of the helm? They probably would, but it might be too late.

A similar scenario exists where the tactical officer might start firing on a powerful enemy and draw everyone into a battle nobody wanted.

Perhaps the chief engineer decides to eject the warp core or otherwise tamper with it.

How can griefing be deterred when one person holds this kind of power on a ship?

Melbu

GROUP: Members

POSTS: 58

Report this Oct. 15 2004, 2:26 am

...

Ashkihyena

GROUP: Members

POSTS: 27

Report this Oct. 15 2004, 2:29 am

All I can say is that I most defently wouldn't like that, but that shouldn't go against the crew, besides the helmsman that is.  But thats just my opinion and all.

stevea78

GROUP: Members

POSTS: 20

Report this Oct. 15 2004, 2:34 am

Give me a runabout and I'll be happy. My experience with MMO's shows that you can trust people in them. And don't give me that "you can trust friends." Cause all I'll say is, BULL SH*T!!!! You can't. So, give me a runabout and I'll be happy.

Batty

GROUP: Members

POSTS: 48

Report this Oct. 15 2004, 4:15 am

Don't recruit people you don't trust, ;)

And yes, people would be 'relievable' by the Captain (I would assume).

And the Captain could be relieved by the Doctor ;)

PhotonBlast

GROUP: Members

POSTS: 5

Report this Oct. 15 2004, 4:20 am

and the doc can be relieved by a good phaser :D

nekrom

GROUP: Members

POSTS: 76

Report this Oct. 15 2004, 7:00 am

Quote (Melbu @ Oct. 14 2004, 2:26 am)
this is why i would like to have my own ship.
and be the Captian, 1st officer, engineer, and helmsman all in 1.

guees i should have xplian it etter in the other posts.

Your statement just gave me a great idea.  I am going to work up a document and post it here some time next week.  Now I just have to remember to do it and remember what I am thinking about right now HEHE.  Good descussion all.  

PS: most of the members of perpetual were involved in earth and beyond so that game will probiblygive a huge insight into some of the core aspects of this game.

PerpetualAdmin

GROUP: Members

POSTS: 211

Report this Oct. 15 2004, 1:39 pm

Players put trust into their groups all the time in current MMOs. Sure it is no fun when the Cleric goes link-dead, but people have managed to have a good time none the less.

If you don't trust other human beings, it might be that single player games are the right choice for you.  :laugh:

Seriously, There will be situations where everyone you are with is not playing as perfectly as you desire. This is part of the challenge and part of teamwork. If it ruins the game session for you, you can mark down that player's name and choose not to put your life in their hands again. This is part of the reason these games don't have perma-death.

P.S. only only one or two folks here were involved with earth and beyond. Star Trek Online is only similar to E&B in that they are both in space.

Melbu

GROUP: Members

POSTS: 58

Report this Oct. 15 2004, 1:46 pm

..

PerpetualAdmin

GROUP: Members

POSTS: 211

Report this Oct. 15 2004, 1:53 pm

:cool:

JazH

GROUP: Members

POSTS: 1849

Report this Oct. 15 2004, 2:00 pm

Quote (PerpetualAdmin @ Oct. 14 2004, 6:53 pm)
:cool:

One of the biggest experiences and the Hardest in some cases, is the teamwork, but its TRUELY rewarding, In SWG I used to have immense fun in a 20v20 Imperial Versus Rebel Battle during a HOT vunerability time for the base....Its brilliant and YOU have to rely on others to make sure your healed, buffed, and cured...If you can save the base you get a great feeling...afteralll you just beat the imperials....and saved the base....and most of all the team worked...  :)

Youll fnd with mmos that friends are good, RL friends are usally even better, you can always do missions on your own, but youll find them unrewarding after a while...

Melbu

GROUP: Members

POSTS: 58

Report this Oct. 15 2004, 2:10 pm

....

BeerMeal

GROUP: Members

POSTS: 310

Report this Oct. 15 2004, 2:20 pm

Quote
If it ruins the game session for you, you can mark down that player's name and choose not to put your life in their hands again.


I agree with this approach.  Griefers usually get their name broadcast across the server in short order.

However, will there be any ramifications for this player in Starfleet?  Can the player be demoted in rank so they are no longer qualified to sit at the helm?  (An extreme example.)  

Perhaps a reprimand from the captain that stays on their official Starfleet record for a certain time period.  Other players considering the offending person for a group could look at the record and read what prior captains have said.

RandomCrewman

GROUP: Members

POSTS: 42

Report this Oct. 15 2004, 2:23 pm

In the example you gave, a helmsman trying to crash the ship, Ops, Tactical and probably even the 1st officer and Captain would be aware of the course and speed of the ship as the helmsman lays it in. So even if someone was to act unilaterally other stations would be aware of the infraction. Ultimately, if you act like that a lot you are likely to be thrown in the brig or, worse, have your account suspended. Finally, one of the central tenents of the Federation is to work together, I'll be disappointed if people cannot put the trust issues aside.

Sporkula

GROUP: Members

POSTS: 128

Report this Oct. 15 2004, 2:26 pm

All MMORPGs are subject to some kind of griefing from your own party members.

The thing is that a player reputation is all we ever have to go on when joining with new players.

Players that grief others quickly get a bad reputation in game and on forms like this one and then they find it Vary hard or impossible to get into groups.

Also, most MMORPGs have in game moderators that can sanction players for inappropriate behavior.

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