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This sucks!

NickChase

GROUP: Members

POSTS: 81

Report this Oct. 10 2004, 6:32 pm

This is so not fair. I am an aspiring game designer. I am rather creative in my game concepts (trying to be humble. God gifted me, thats all). As a Trekkie, I have always planned on getting a license for the Star Trek franchise. I have a few ideas that I would want to do, one of which is a MMORPG. It would be based on my engine design, a design I have yet to see another company or developer match.

All these limits designers face in their creativity wouldn't be an issue. The concerns I have read about on this board would be met (except the stupid ones, and no insult intended, but there are such things as bad ideas. I know, I have had my share).

Now I see Perpetual is doing thier own version of an Online game, and as cool as the concept is, and as creative as they may be, I am sad, because I wanted the first Online Star Trek game (of this genra) to be the best as it could ever be, based on today's (and tommorows) technology.

I am one who doesn't trust that the job will get done right unless I am there to make sure it is done correctly.

I want to help the designers, but I dont want to give away any ideas that I could use myself someday. This sucks. I'm torn between my loyalty to Star Trek's quality, and my own future developments.

What to do... I think I should just remain silent. Than again, if they were to read some of my ideas, and love what they see, maybe they would offer me a job (which would save me alot of time and effort.)

Oh boy. Trust in God is for the answer is the answer. How his plan for me comes to fruition is a mystery.

Jeffk38uk

GROUP: Members

POSTS: 70

Report this Oct. 10 2004, 6:56 pm

No offence, but you kinda sound a little full of yourself really. The jobs with perpetual, they would get the guys they feel will help them. They get input from the people, those in the forum. And as such, we put our trust in them to make this game the best according to the fans specs.

We all want to make sure they make it right, but what ideas you have may be different to the ideas of another person.

NickChase

GROUP: Members

POSTS: 81

Report this Oct. 10 2004, 7:44 pm

If I came off as arrogant, I apologise now. It is sometimes difficult for one to speak of their strengths without sounding "full of them selves". I assure you I am not. I just know what I know concerning this topic, and I don't know what they know. Perhaps as more information is released concerning this game, some of my issues will be put to rest.

I just look forward to the day I can share my art with the world, and pray the world enjoys it, and perhaps gets something out of it. But I think now, after further consideration, that not revealing what I want to see in this game it the right thing to do. I am peranoid, I guess, that I will give away my trade secrets.

EnderDragon

GROUP: Members

POSTS: 162

Report this Oct. 11 2004, 12:34 am

i, as well, am not trying to be insulting, but rather read this with the most open mind you can:

i too have alot of great ideas, i was actually laying down all the fundamentals of a star trek mmo, i had over 14 pages of good ideas laid out of the mechainics of the game, ive been workin on it for about a year now..... when PE said that they were making this game i too was quite disapointed that i wouldnt be the first to get the this development (actually this game they are making is VERY close to the game i was designing, perhaps i should have been running my firewall eah? lol), however i have faith that PE will listen to the community and build the game to the best it can possibly be, i am not complaining that they are going to get to it first or that what i made up was better

in fact i brought up a few of my ideas on these boards and i believe that they were the best thing anyone could ever come up with, that they would revolutionize the gaming industry, but after discussing the ideas with other gamers i discovered that my ideas were quite flawd, and for very good reasons, you to say that you have the best ideas in the world (im exaggerating here) is kinda showing that you havnt run them past other people to see what it actually ammounts to, youre ideas could actually flop over because of many things you havnt considered

also, theres nothing wrong with building the sequal to this game, you dont have to be the first to accomplish anything, many many games have rolled over and died on their first try, and the sequal comes out with alot of the issues fixed, and it blows away the entire gaming community with how awsome it is

NickChase

GROUP: Members

POSTS: 81

Report this Oct. 11 2004, 1:19 am

Thank you for your encouraging words. Its nice to meet a fellow dreamer. Is your future goals video game oriented, or do they lay in other areas?

I can be abit wierd at times. I think I was in "a mood" when I wrote that post this morning. I know God has something in store for me; a path that is perfect and bends with the flow of this world in order to get me to where He wants me. Its one of His promises he has given to us. If I am to design a MMORPG, I will as long as I stay true to my path.

EnderDragon

GROUP: Members

POSTS: 162

Report this Oct. 11 2004, 8:25 pm

right now im actually in california looking at going to college at CalTech, and persue a major in Computer Science, and eventually get into a devolopment team designing games and other forms of interactive entertainment.....

we all get moody on the forums, ive been barked at my share of times here too, as well as on many many other boards i post on from time to time

MarkusDark

GROUP: Members

POSTS: 273

Report this Oct. 12 2004, 2:22 pm

You do know that Perpetual is looking for a Game Designer, yes? I am not sure that it is on this project or another one, but if you are qualified - send your resume to them. However, I have had over 5 years experience in Design, Directing and Producing Computer games and MMO's and they turned me down. Too bad though as, like you, I would have liked to have made a living at helping to make this game the best it could be.

I also understand the trouble of deciding what to say and what not to say. I wouldn't call your 'secrets' trade secrets unless you are in the trade and using them to a beneficial end. I have not commented on a couple of things here because to do so would be more of a design document than a simple "good idea".  The choice is yours - just realize that more than likely there will not be another Star Trek MMO created or developed for at least a decade (and that is only if this one totally tanks).  Paramount won't license out two MMO's.

Besides, you never know.  You might get some work from them.  According to Game Developer Magazine, I am over the hill at 35.   If you're young enough and willing to work for peanuts, you might get a better nibble than I did.

Surat

GROUP: Members

POSTS: 334

Report this Oct. 15 2004, 4:32 pm

I know where the original poster is coming from ..with the exception of the religious mumbojumbo ;), but it's an extremely competitive market and being a creative, 'extreme fan', is not enough.

Getting a job in the game creation industry is as straightforward as fulfilling the educational requirements that companies usually look for, which is something anyone can do.  The hard part of course is being good at what you do, and being allowed to put yours skills to work so you can gain the experience that more serious houses demand.

The longer you stay at it the better you can get, and the more doors you kick in the better your chances of getting the opportunity to gain the necessary experience.  Alas, for some, no matter how long they stay at it, or how many doors they get through, they will never be good enough to do high end work.  That's just the cold hard truth.

Unfortunately, ethusiasm alone does not a career make.

Of course, the way around all of that, is to be the money man.  Get 5 million dollars together, and produce a game! :)  You don't have to have a computer science degree, or an arts school diploma, you just need to have access to a garbage truck full of cash. :)

WaterTiger

GROUP: Members

POSTS: 134

Report this Oct. 18 2004, 9:37 am

Quote (NickChase @ Oct. 10 2004, 11:32 pm)
This is so not fair. I am an aspiring game designer. I am rather creative in my game concepts (trying to be humble. God gifted me, thats all). As a Trekkie, I have always planned on getting a license for the Star Trek franchise. I have a few ideas that I would want to do, one of which is a MMORPG. It would be based on my engine design, a design I have yet to see another company or developer match.

All these limits designers face in their creativity wouldn't be an issue. The concerns I have read about on this board would be met (except the stupid ones, and no insult intended, but there are such things as bad ideas. I know, I have had my share).

Now I see Perpetual is doing thier own version of an Online game, and as cool as the concept is, and as creative as they may be, I am sad, because I wanted the first Online Star Trek game (of this genra) to be the best as it could ever be, based on today's (and tommorows) technology.

I am one who doesn't trust that the job will get done right unless I am there to make sure it is done correctly.

I want to help the designers, but I dont want to give away any ideas that I could use myself someday. This sucks. I'm torn between my loyalty to Star Trek's quality, and my own future developments.

What to do... I think I should just remain silent. Than again, if they were to read some of my ideas, and love what they see, maybe they would offer me a job (which would save me alot of time and effort.)

Oh boy. Trust in God is for the answer is the answer. How his plan for me comes to fruition is a mystery.

Not fair?

Dude, Perpetual has the EXCLUSIVE rights. They are a company with 11 million dollars in capitol to get games like this off the ground.

Games aren't just pie in the sky dreams ... it takes VENTURE CAPITOL -- something Perpetual has.

:eyesroll:

GBJackson

GROUP: Members

POSTS: 299

Report this Oct. 18 2004, 2:25 pm

> This is so not fair. I am an aspiring game designer. I am rather creative
> in my game concepts (trying to be humble. God gifted me, thats all). As a
> Trekkie, I have always planned on getting a license for the Star Trek
> franchise. I have a few ideas that I would want to do, one of which is a
> MMORPG. It would be based on my engine design, a design I have yet to see
> another company or developer match.

Nothing in life is usually fair. There are tons of aspiring game designers on this board. I am one as well, I believe we all have creative concepts (trek-based, or not). As a Trekkie, I felt that they should have gone for a single-player (or small-party multiplayer) RPG with qualities and characteristics similar to Neverwinter Nights and Morrowind. I still believe that is a direction that Trek could go while STO is being developed. I originally considered a Trek MMO to be a mistake due to all the diversity in Trek itself and in the fans who follow it all. Too may people to please and to many high standards to meet.

> All these limits designers face in their creativity wouldn't be an issue.
> The concerns I have read about on this board would be met (except the
> stupid ones, and no insult intended, but there are such things as bad
> ideas. I know, I have had my share).

The biggest limits to design are based on financial resources and time. With enough of both, anyone could do anything in game design. Unfortunately, there's a limit to both.

> Now I see Perpetual is doing thier own version of an Online game, and as
> cool as the concept is, and as creative as they may be, I am sad, because I
> wanted the first Online Star Trek game (of this genra) to be the best as it
> could ever be, based on today's (and tommorows) technology.

I think that it will satisfy you. IF the developers make and stick to a goal to create this game in such a way that it does not compromise ANY of the canonized facts about the Trek universe. This needs to truly be Star Trek, not just a watered-down version of Trek that cut things out because special interest group X wouldn't like this that or the other feature. If it will ber the name Star Trek, then let it BE Star Trek, and let those who like it like it and those who hate it hate it. If it is true to Star Trek, then the Trek fans will love it. And they should be the true target audience. If they are alienated, then it will not be what it could be.

> I am one who doesn't trust that the job will get done right unless I am
> there to make sure it is done correctly.

I understand what you mean. However, if I were you, I would focus on forming your own team. Or join one that is in the process of forming.

WaterTiger may have slammed you for this statement, however, there is a truth I have come to know: The only way to ever truply play the games you really want to play the way you want to play them, you have to design them yourself. Otherwise you end up playing by someone else's rules and ideals.

> I want to help the designers, but I dont want to give away any ideas that I
> could use myself someday. This sucks. I'm torn between my loyalty to Star
> Trek's quality, and my own future developments.

One thing to always remember is that where there is one good idea there are others waiting to be had. If you did share your concept and they used it (or some of it) even though you are not officially involved, it does not stop you from coming up with more ideas. God did not give us brains to churn out one clever concept and say "that's the best I can do so I'm done".

> What to do... I think I should just remain silent. Than again, if they were
> to read some of my ideas, and love what they see, maybe they would offer me
> a job (which would save me alot of time and effort.)

Always be willing to take the long journey. If shortcuts present themselves, take them, but nothing worth having just falls in your lap. Persevere. Persist. Be patient. Never give up. Even if God is on your side, it doesn't mean what you want is going to happen right now. Remember. We are on His timetable, not our own. If he means you to be a successful game developer, then because of your persistance and perseverence and Patience (the 3 P's), when the time is right, not only will you be successful, but nobody else will be able to hold a candle to you. Keep the faith and remain optimist.

Pecimists see only darkness.
Pragmatists see only gray areas.
Optimists see the light.

As an actress friend of mine has said on many occasion, Go for your dreams, and never give up! So Go for your goal, and God willing, you will reach it.

The only true failure is the failure to aspire.

Aspiration begins with inspiration. You have it, now get out there and go for it!

> Oh boy. Trust in God is for the answer is the answer. How his plan for me
> comes to fruition is a mystery.

Nobody can know what the future holds for them. All we can do is take one day at a time and listen for when opportunity knocks. Remember, where one door may close, others are opened. Who knows? Perhaps this one post of yours has set events in motion that will bring you where you need to be...

In Christ,
G. B. Jackson

WaterTiger

GROUP: Members

POSTS: 134

Report this Oct. 18 2004, 4:10 pm

Quote
Pecimists see only darkness.
Pragmatists see only gray areas.
Optimists see the light.


You forgot realists.

This sounds like a great game ...

Let Perpetual do what they have to do. Stop the speculation.

-salute-

GBJackson

GROUP: Members

POSTS: 299

Report this Oct. 18 2004, 4:54 pm

> You forgot realists.

okay... Realists see nothing but what is right in front of them, nevermind that there is a bigger world out there, made up of pecimists, pragmatists and optimists.

Hows that?

> This sounds like a great game ...

Indeed, it does.

> Let Perpetual do what they have to do.

Indeed, I will.

> Stop the speculation.

Indeed, I won't.

Surat

GROUP: Members

POSTS: 334

Report this Oct. 18 2004, 5:38 pm

Quote
Let Perpetual do what they have to do. Stop the speculation


Uh, no. :)

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