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Starbases

F9thRyker

GROUP: Members

POSTS: 58

Report this Sep. 19 2004, 9:22 pm

What should the role of Starbases be, do you think?

Should they be virtually impregnable, so player's ships can dock there (while the RL players in it's crew arent playing)? And, despite being tough, should they be considered as targets to be defended, with the possibility of losing all the ships/characters within them should they be destroyed...?

Peers11thFleet

GROUP: Members

POSTS: 52

Report this Sep. 19 2004, 10:37 pm

Starbases should require relatively very little Player Defensive Measures.  

At the Star Trek Gaming Universe forums I've proposed the notion that Starbases generate Patrols, and thus affect territorial influence in the given sector by generating or "launching" patrols of light cruisers, ect.  These patrols would control a sphere of influence for say a few lightyears, at a very high level of control.  Meaning that Playerships, of hostile factions or rogue intent (suggesting they're doin freindly fire) would be met with stiff resistence.  The patrols would extend beyond that point at a sparser rate.

Coupled with a defense squadron, and the base defenses, a Starbase should be a threatening target to even consider an offensive against.  Not suggesting that they be indestructable, however I do feel they should be very difficult to eliminate, and should represent reasonable refuge.

Thranin

GROUP: Members

POSTS: 80

Report this Sep. 19 2004, 10:52 pm

Quote (Peers11thFleet @ Sep. 19 2004, 11:37 am)
Meaning that Playerships, of hostile factions or rogue intent

Every player is on the side of the Federation. You can't be a rogue or attack any Starfleet personnel.

Peers11thFleet

GROUP: Members

POSTS: 52

Report this Sep. 19 2004, 10:57 pm

That's soo far in the premise of the game.  I don't believe your very familiar with MMORPGs.

As the game developes, even before release, that might very well change.  After release, you will see expansions, adding in entirely new modules of the game, and or races.  So its entirely possible.

Borg_Unicomplex

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POSTS: 3972

Report this Sep. 20 2004, 7:48 am

Depends which starbase you mean....

Many famous Starbases

MarkusDark

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POSTS: 273

Report this Sep. 20 2004, 11:36 am

Since the starbases will serve some special purposes in the game (refueling, repairing, trade, community, etc.), they will not be attackable/destroyable - even by NPC's.  The removal of such a 'port of call' for players will result in quite a bit of ugliness.

Eltheria

GROUP: Members

POSTS: 23

Report this Sep. 20 2004, 7:03 pm

Actually Bases closer to Earth would probably be more secure and less open to attack while bases out aways like DS9 could be more open for attack.  I don't think it would be a good thing to make Starbases totally "safe" as in the series they aren't.  Sure they don't get hit much, but they do get hit along with the occasional colony.

Surat

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POSTS: 334

Report this Sep. 20 2004, 10:16 pm

They should absolutely be attackable, destroyable, occupiable .. etc. etc.

We have to review some of the basic underlying themes in the Star Trek universe. The avoidance of war whilst exploring and expanding influence is a major element. There has to be a logical reason why ships of various empires engage in combat, and it should be more than just .. hey, there's some of "them", open fire!!

I believe a kind of TOS-like cold war feel would benefit this game a great deal.  Maintaining border security, dealing with breaches, and policing traffic will be necessary as there will be constant probing of defenses.

Periodically, the game managers should create a storyline which can either potentially, or is guaranteed, to lead to war between the empires. In these wars an empire should be at risk of losing bases, outposts, ships of course, and if they lose the war they can potentially lose territory, permanently.

Ahhhh... now, would that not rocketh!? :)

Peers11thFleet

GROUP: Members

POSTS: 52

Report this Sep. 21 2004, 5:34 am

Listen, I'm tired of games like SWG where you can't destroy or conquer your enemy.  Am I advocatting the ability to take over Romulus?  No.  Am I advocating the ability to shift the territorial boundaries along the neutral zone?  Ohyeah!  Bases in the core of each empire should be permanent.  However, outside of that core sphere, territory should be disputable.

Maeniel

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POSTS: 69

Report this Sep. 21 2004, 12:49 pm

I agree with Surat on this.  All the territories in the Star Trek universe are fluid; boundaries change, depending on the relationship between the governments, the level of expansion, and of course, having a presence in the area.  You can claim whatever territory you like, but if you can't defend or hold it, you lose it, and the same applies for starbases in the area.

SBOBraveloco

GROUP: Members

POSTS: 48

Report this Sep. 21 2004, 4:49 pm

Realisticly who know what were gonna have when this game comes out as far as "playable races" during the running of the game.  But I agree that a starbase should be destroyable or ocupiable.  MOST DEF!!!!
But if you want a base you'd better have one heck of a Fleet backing you up to destroy the defenders, player and AI, and then "beam" your players aboard to either sabotage and destroy the base by planting bombs on the warp core, etc.  Or take over the thing and turn it on the defenders!
I want some action!  Stuff like STW and EVE are fun, but we want more!  We crave more!

Surat

GROUP: Members

POSTS: 334

Report this Sep. 21 2004, 4:54 pm

Espionage should be part of this game as well; give the Starfleet intelligence/Security people something to do.  Given that bases should be vulnerable, it would be very valuable for a potential invader to know which ships are docked at that base at any given time.  They could find out what the bases defenses are .. who's in charge .. are they skilled, etc.

Sirron

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POSTS: 72

Report this Sep. 22 2004, 1:08 am

I personally believe that they probably will have a region of space devoted to this.  I doubt u can rip into fed space and have the federation territory just be planet earth.  I think starbases within the respective territories can be used as "resting/saving points".  The starbases within the region of "open space" should be open game.

Surat

GROUP: Members

POSTS: 334

Report this Sep. 22 2004, 1:19 am

Who said anything about Federation space being 'just planet Earth'!?

Federation space would have to be HUGE in the game! :)  There would be many outposts and starbases scattered throughout each empire/faction's space, and a very very long border which can be crossed, detected or otherwise, at any point by any ship.  This would be happenning on a constant basis, some will be authorized and some would be mistakes, some would be covert, and others woudl be naked agression directed at a base or planet.

Sirron

GROUP: Members

POSTS: 72

Report this Sep. 22 2004, 1:34 am

no no no.  I meant if the game had flexible boundaries then one side can just dominate some other faction then.  This cannot be possible thus the option would be to have a region of space that allows for "war".  While rest of the boundaries are solid.

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