ATTENTION: The Boards will be closed permanently on May 28th, 2014. Posting will be disabled on April 28th, 2014. More Info

Crew or not to crew?

Melbu

GROUP: Members

POSTS: 58

Report this Oct. 13 2004, 3:10 pm

Quote
If a cooperating team's characters progress 10 times faster than solo players I'm betting on there will be more teamplayers compared to soloplayers. As for you not buying the game before you have tried it, well really I do not belive you you will turn the game down just because you cannot fly a big ship alone If you are here 3 years before the game is released, you will atleast try it during a trialperiod. And btw I do not trust you either but that doesn't mean I'm not going to enjoy sharing a bridge with you ingame a few hours. Trust is more like a real life issue, online in a game, ppl can be whatever and whoever they want to be.


You said it right there. in your first sentence.
the only reason people in MMO's play together, is if it serves a purpose to the individule.
And that expeirence from teamwork and solo work.. are already added to the game when it's released.
That doesn't mean i have to team up.. it just means i'll gain expierence faster if i team.

and your right. it doesn't mean i wont enjoy working with you on a starship.i simply mean.. i dont enjoy having to rely on others, if that means your my weapons officer, and i'm the engineer, i tell you dont shoot cause something bad will happen, and you being your own little self, scared of the thing we fight.. shoot anyways.. well.. i guess my online trust for you has diminished slightly.

and believe me i'll turn a game down before buying.
SW:G the beta CD sat on my computer desk as my Beer coaster for months after the intial install.
I didn't like the game, and i dont play it now.

Shadowbane i played it for months.. because of the promises and friends, (mostly because of friends from AC played it)
But when they didn't deliver what they promised, i left,, friends and All.

the longest MMO i've played was AC about 5 years worth of playing time.
Ultima online i gave up after the trammel saga!
i gave up Final Fantasy XI online after beta cause i didn't enjoy the whole aspect of playing.

so yes trying.. your correct on.. but if i'm here this early before release. only means i wish the devs some good years and express my thoughts to them.

who knows.. i might enjoy flying a little Light Command Cruiser and fly it my whole game life.

as for trust being a RL thing more than games.. well after you've seen as many thiefs in a game which has no thief class you'll begin to create a INGAME trust feature too.

anyone who played Asherons Call remember Hisba the great?
only proves my point.

Xris

GROUP: Members

POSTS: 199

Report this Oct. 13 2004, 4:41 pm

Quote (Melbu @ Oct. 13 2004, 12:10 pm)
You said it right there. in your first sentence.
the only reason people in MMO's play together, is if it serves a purpose to the individule.
...

I don't think that the only reason ppl play together if it serves the individual. Joining your friends in a crew or get to know new new ppl are more valid reasons to join a game. At least so it is for me and my friends. Sometimes the journey to a goal is more fun than actually reach it. Anyway, if you meet a Xris character on DS9, make sure he buys you a glass of romulan ale :)

headfonez

GROUP: Members

POSTS: 118

Report this Oct. 13 2004, 5:33 pm

Hey its simple! (I've been reading the board and I think it is rather simple)



first off let me say i am a game developer, I was looking to make a startrek game anyway, i love me some startrek. Ok besides the credintials...


Look, you can be either a part of a existing ship, or you can have your own shuttle. As you know from the tv shows, shuttles can only have like one other person in it.

2) You have to choose between shuttle or ship, being in a shuttle means you are your own team.

3) Shuttle people are "unnofficial" and there (should be) a max of two people per shuttle

4) Members of a bridge..(like the uss enterprise or whatever) can have shuttle missions that their crew members can get into, or just go driving around in a shuttle, but the captian and the crew own that shuttle and can directly do whatever they want with it (i.e. self destruct it or call it back home)

5) Positions are fulfiled just like in the tv shows. Engineer, Security officer, Commander, etc. and they both have their challenges...which are influenced "randomly" by either outside forces or by other crew members goofing off.

Example: a alien jumps inside the transporter machine, as a transporter cheif enginner, youve got to view the different routers and try to reconfig the thing to make it work again,

Or as the doctor, you can combine new elements to make new medicines! Expirement with different substances to produce a better way to administer a treatment

6) You, as a member of the crew, have the option to kill the captian and take over his position provided certain conditions are met.

a) life-support (protection) is down
b) the friendly-fire option is turned on

7) a new captian is voted in every certain new stardate. the crew votes for the captian so this keeps positions and player experience in rotation


what is hard about this?

and oh yeah, you can phisically steal everything if you are succesful
for instance, you can steal tracheon boards, and sections of the jeffreys tube and thereby you can make advancements to your shuttle or to the existing ship.

in other words, everything is swapable

flibble1701

GROUP: Members

POSTS: 480

Report this Oct. 13 2004, 5:48 pm

lets see

diaspora
legends of mir
asherons call 2
daoc
swg
eve online

and multiple beta's of other mmorpg's

i dont pretend to be an expert on this genre of games but i do know what i like and ive experienced a varied variety of them

i do agree 9/10 most people are out to help themselves most of the time but cant the same be said of any game ? you help someone in the hope they will help you in return

yes some quests in certain games are supposed to require x amount of ppl but lets face it we get add on after add on which makes our chars more and more powerful as time goes by we can do stuff easier and quicker
i dont think every ship should require more 1 person only the most powerful and i dont think chars should be solely dependant on others i agree it would be terrible i just think we should be able to do more with a grp of ppl than we can on our own

we both have our different views and both have merit

Brian_Starr

GROUP: Members

POSTS: 82

Report this Oct. 14 2004, 2:43 pm

sean_fortier

What if you can join missions already started?  EQ does this with Expeditions.  The groupleader fills the holes from players who have to camp or go LD by inviting new players into the Expedition.

Imagine, you are part of a Ship's Crew (guild) and you want to join the Ship Mission in progress.  The Captain says ok, and poof, you step out of your quarters or beam down to the planet.  You join your friends and play.  Later, you have to go.  You beam up or go back to your quarters.  The Captain invites another PC or chooses an AI NPC to fill your role.

Melbu

GROUP: Members

POSTS: 58

Report this Oct. 14 2004, 4:01 pm

ok so if it works like EQ.

what happens to those little guilds that have 5 members?

do they get to crew a small ship only?

Same as any other game. it's nice to have friends. but if a small guild wants to do a big quest.. they'll need help.
And the Xp that was meant for the small guild.. now gets cut in half or smaller, because they now share that Xp with the help.

Laureletsage

GROUP: Members

POSTS: 5

Report this Oct. 20 2004, 6:12 pm

it seems to me that to combat the problem of everyone wanting to be captain, it should be very difficult to move through the ranks.  I also feel like the ships in the game should be run like star trek.  An experienced captain at the top with the other ranks below her.  The captain gives orders and the others obey.  They don't, they get thrown in the brig.  It's that simple.  In Star Trek, ships are too complex for one person to run, which is why there should be no NPC's ot solo ships in the Federation.  Maquis on the other hand,might be a different story.

Surat

GROUP: Members

POSTS: 334

Report this Oct. 20 2004, 6:20 pm

Laurel..

Yes indeed, it should be a long hard road to the Captain's chair, if people choose that path. Not everyone will want to be Captain though, I know plenty of people that will be happy to fly the ship, and do nothing else, ever. Also, some people will enjoy being an XO .. they get to be acting Captain often, they have some authority, but not the ultimate responsibility. Further, if there are people that will want to do nothing more than firing ship's phasers and blowing crap up. :)

Also, some people are just not suited to the job. And if they do not inspire confidence their crew will split on them, and the ship will be decommissioned. So those who 'want it' better be prepared to work at it, and keep their crew happy.

Following orders as part of bridge crew is part of the fun .. it's what the game is about. If people don't like that, there should be an independent faction for them to join, where they can buy their own little crappy ship, and do whatever they want to do with it, all by themselves... in the middle of nowhere.. with no one to talk to .. ;)

Solo-starships would be straight-up IDIOTIC in an MMORPG.

Taynk

GROUP: Members

POSTS: 137

Report this Oct. 20 2004, 6:42 pm

Quote (Surat @ Oct. 20 2004, 5:20 pm)
Following orders as part of bridge crew is part of the fun .. it's what the game is about.  If people don't like that, there should be an independent faction for them to join, where they can buy their own little crappy ship, and do whatever they want to do with it, all by themselves... in the middle of nowhere.. with no one to talk to .. ;)

I would agree w/ that. I want to command my own Klingon Bird of pray (solo). In the movies they was run by abt 12 officers and men. Starships was run w/ hundreds of crew members. For the game the crew #'s would have to be reduced obviously. If I could solo my own Bird of prey I would be happy. Anything larger should have a crew to run it.

(I know im dreaming cuz at launch we will all be Starfleet, but im thinking of future expansions)

Surat

GROUP: Members

POSTS: 334

Report this Oct. 20 2004, 7:09 pm

Taynk ..

If it were up to me, as an independent you could buy yourself an old rust bucket of a Bird of Prey .. a long since abandoned version; then you could run from console to console trying to fly it. .. a flight that, well.. wouldn't last that long in hostile territory. :)

No, Bird of Prey is clearly too large to be a solo-ship, but as an independent you should be able to pay people to crew it, so you can go trading/smuggling/pirating? :)

Ya, I totally agree they should make a Klingon Expansion! That will be great! But of course, the brand new Klingon Bird of Prey would also require a full PC crew.

By 'full crew' of course I mean a full 'bridge crew', with the Science officer doing triple duty .. Sciences/Medical/Communications, definately not full crew in the technical manual sense. ;)

Taynk

GROUP: Members

POSTS: 137

Report this Oct. 20 2004, 7:22 pm

I disagree Surat. I dont think a Klingon Bird of Pray is too large for a single person to operate.
In the movies it took 12 to crew one and the Enterprise D had abt 1000+ persons on board. I think in the game it would only take about 6-12 persons to crew a starship so why couldnt a small Bird of Pray (new or old) be run by one person?

(Even the Enterprise in the movie The Search for Spock was rigged so just a very few ppl could run it)

kaiikaika

GROUP: Members

POSTS: 68

Report this Oct. 20 2004, 7:27 pm

There are many ways that ships can be controled
Someone who wants to play alone with their own ship could technicaly use a smaller ship (Ei Runabout, shuttle, attack ship, Marqui ship. ext.)   While a small ship could not go against a Larger lets say Nebula class ship allone that would be PC group opperated several of these small ships if properly armed could indeed take a larger ship.  This would ballance the game in the sence that 5 PC people in small 1 man ships could take a large multi PC crew ship.      

Also I think that there should be allowence for more then one PC to be able to run a large ship being that if there was not it would take away alot from the Star trek experience.  

What do people think about the Idea of Having a Ship that allows for 100% PC crew.   For instance a ship with a crew of 20 - 100 instead of a guild persay.   They could allow the "Command" of the ship have the option of turning a system over to a PC character OR turning it over to the "main Computer" to run automaticaly when a PC is not on.    (For example, if the ship doctor or doctors are not available the command could turn on the EMH)

kaiikaika

GROUP: Members

POSTS: 68

Report this Oct. 20 2004, 7:30 pm

Oh one more thing.  THere have been many instances in all of the star trek movies and shows where a Captain has been left to run the Entire ship on his own.   They did so but issueing commands to the Main Computer.  This would have to be a very Savy Captain and probly ingame the larger the ship the more impossible to do for extended periods of time. After all good computer or not ship systems do break down

Taynk

GROUP: Members

POSTS: 137

Report this Oct. 20 2004, 7:50 pm

Quote (kaiikaika @ Oct. 20 2004, 6:30 pm)
Oh one more thing.  THere have been many instances in all of the star trek movies and shows where a Captain has been left to run the Entire ship on his own.   They did so but issueing commands to the Main Computer.  This would have to be a very Savy Captain and probly ingame the larger the ship the more impossible to do for extended periods of time. After all good computer or not ship systems do break down

I agree. Im not trying to take away from the point some are making abt medium or large starships needing a crew to operate them. But I believe a Klingon Bird of Prey sized, or smaller, vessel should be able to be run by 1 person.
This ship wouldn't be big or powerful enough to take out a larger PC crewed starship on its own of course but still large enough to have fun in (firepower wise) for the solo gamer.

PFDSWolfman

GROUP: Members

POSTS: 7

Report this Nov. 02 2004, 3:11 pm

Pretty much most MMO's try to push for cooperative gameplay. Making a game where everyone has their own ship just sounds like Bridge Commander Online or StarFLeet Command Online. Do we really want another one of those?
I'm for a crew'd ship of players. I don't know what they could do if half your crew isnt online when your online, I guess you can get anyone to fill their shoes.
And yes, probably most players will go for command, tactical or navigation. But their are some who may take up Doctor proffesion, or Engineer, even being someone's 1st officer would be kinda cool.
If they make commanding a Starship a very difficult thing to acheive which it should be, or each character to have 2 proffessions then it will be possible to at least fill out your bridge crew.

Forum Permissions

You cannot post new topics in this forum

You cannot reply to topics in this forum

You cannot delete posts in this forum