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Armada3

Aer22

GROUP: Members

POSTS: 49

Report this Aug. 26 2004, 12:21 pm

I think it would be cool if they made an armada 3 game based on the Dominion War. All of the ships that were envloved in the war would be in it. Also the all of the missions too. What do you think?

Fleetrecruiter01

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POSTS: 10

Report this Aug. 26 2004, 6:26 pm

Well armada 1 started after the dominion war so i don't think they could. But i love the idea non the less.:cool:

Vold

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POSTS: 16223

Report this Aug. 26 2004, 8:01 pm

They can't make the story of the Dominion War for the game, but that doesn't mean they can't add the Dominion Ships for us to play with.

If they want to make a game of part 3, i wish that they will do the balancing better, Blizzard has the best Strategy game balancing methods. Warcraft 3 & Starcraft are 2 best examples.

Almost none of the units are identical in many way.

Example:
Siege weapons
Starcraft
Terran Siege Tank - it is efficient in both near & far attack.
Protoss Reaver - Its good at both range as well but their weapon won't harm their friends so its safe to shoot at enemies near friends & they have shields & need to create ammo to attack.
Zerg Guardian - An air artillery, no friendly fire but no splash damage either, but it has long attacking range & good damage.

as you can see, they all differ in various ways.
now lets see Armada 2's siege units.

All have shields, all dies quick, all are ships, all uses Tri-Cobalt devices, all have same range, bla bla bla.

that's soooo dull.

that goes for all the other ships as well, The Phasers & torpedoes all look the same. There's no uniqueness in each ships.

here's something I & a couple friends listed for ideas of a part 3. :)

these are written & compiled by me over a year ago.
Quote
Weapons
1.[Federation, Borg & Cardassian] weapons have an option to activate & deactivate multiple firing capability [from 2 - 4 targets at a time] dividing the damage by the number of targets being targeted. [This makes their ships slower in turning]
2.[Klingon, Romulan & Species 8472] weapons concentrate on frontal firing & less side or aft firing. [This makes their ships faster in turning]
3.Some ships like the Defiant class from Federation, have no multi firing tactic because of their Pulse Phasers which fires forward only.
4.Weapon impacts should rock the ship, abit just not too much.
5.Weapons should be able to set to random frequencies when fighting the Borg because of their adaptive capabilities. [This option will only be open when there is confirmation of Borg activity in the area]
6.8472 weapons should be able to kill crews fast when the targets shields are down.
7.8472 can damage Borg ships faster then other races because they have no shields protecting the discharges. [As shown on Voyager, Voyager survive at least many shots, but the Borg died with a few shots only]
8.Some Borg vessels have no front or back [Sphere/Diamond/Cube/Tactical Cube], so they should be able to shoot enemies around without turning at all. [Like in Armada 2]

Shields
1.Species 8472 & The Borg do not have shields.[As shown in SFC3 & TV Series even the movie]
2.Borg have internal shielding to prevent others from beaming in.
3.Shields have Arcs.
4.They can be shut down when on Green Alert.
5.Shields charge faster when not being attacked or attacking.

Hulls & Systems
1.Borg are able to adept to enemy weapons frequencies.
2.Borg & 8472 can regenerate fast their Hull & Systems.
3.Repairing rate increase when not being attacked or attacking.
4.Borg should last very long but not too long.
5.Small ships should be able to last longer then the Part 2.
6.As usual 8472 can't be affected by tech such as tractor beam.

Engines
1.All ships have warp & in Categorized speed of each type of ship [Mining Warp 1, Intrepid Warp 9]
2.Borg ship warp are faster then any normal races. [The Next Generation- A Cube chased & caught up with the Enterprise D easily]
3.Warp shut down when large amount of Borg ships are nearby, say over 10. [Voyager- They drop out of warp when 15 Cubes approach them, either it's because they're using Transwarp or because there are Large masses of ships nearby]
4.Transwarp Coil - All Borg Vessels have one. [It is faster then normal warp, & not pop up like in part 1 & 2, but need to be activated like a special capabilities & to make it fair, it can only run in a linear line & can't be stopped]
5.Transwarp Conduits - These is a structure that makes a "certain amount" of conduits in any explored areas. this works like the old Transwarp Gate.
6.Transwarp Hub - we can't make this, it is for galaxy wide traveling, so it is for the story only. [As the Future Admiral Janeway said, it can only be entered at the Delta quadrant, & not from the other side]
7.Some Borg vessels have no front or back [Sphere/Diamond/Cube/Tactical Cube] They should be able to go Forward, Backward, Port & Starboard without needing to turn.
8.Ships should have fuel like Homeworld [This will make people use warp lesser because warp require more power, & real Trek also have fuel]
9.All warp travels must be a Linear line travel like real Trek does. [So if theres asteroids or anything in the path of a unexplored space they will crash in to it. But for explored space they still have to drop warp to make a turning change]
10.During impulse or standing still, they should turn a bit slower, seeing them spin like a top makes them look ridicules. [Thats why in real Trek they have weapons behind, at the sides, top & bottom & front]
11.Can shoot Torpedoes during warp.
12.Warp & impulse engines should be separated.
13.When Warp Engines are "Destroyed" Nacelles are gone until return to shipyard for replacements.
14.With nacelles gone they still can move on impulse right.

Ships
1.Ships should be different in what they can do, like [StarCraft, Emperor Battle for Dune, Dark Reign 2, Red Alert 2 & Generals] but we can't just make new ships, that will be out of the story, we have to use those classes. maybe some new ones will be ok like [Prometheus]
2.make small ships quite good so that people would like to use them then just big ones only. [Star Trek Generations - A Bird of Prey beat the Enterprise D]
3.8472 ships looked odd, are they real or made up? only those from the TV look good & real.
4.Borg ship are big but don't make it too big like some mods I see. take a Cube for instance, it is like 1 & 3/4 size of a Sovereign class.
5.Graphics of ships should look better then the old ones so it is worth looking at them again in part 3.
6.Launching shuttles [as decoys / attacking]
7.Only build a handful of ships
8.Ships should survive longer then in part 2 [Voyager=Scorpion- 15 Cubes attacked 1 8472 Battleship & it survived / End Game-A Sphere got shot by over 20 Fed ships & it survived until Voyager destroyed it from inside]

Special Capabilities
1.All ships should have special capabilities, at least 1. [Real Trek all ships can do a lot of things]
2.Akira Chain Reaction Pulsar need more damage, to do what both part 1 & 2 intro show it can.
3.Fek'lr   should be
4.Even though certain capabilities can't work on some things like tractor beam on a 8472, that doesn't mean we can't try & see the effects.
5.Ablative armor - only be use when there are Borg enemies so they can research it / for campaign only / a certain ship can use it]
6.[In Real Star Trek, all Borg should have Regeneration capabilities, this should balance up other races power allocation repairing systems, as for 8472 if they stay put for a while with no action they will auto repair faster]
7.[8472 can dock & board ships to attack from within, disabling systems & killing some crew]
8.[Self Destruct should do way more damage, even destroying nearby ships too if their shields are down & moderately damage]


Resources
0.Dilithium, Metal, Crew, Warp Cores, Captains (like officers, but one per each ship)
1.Dilitium is for power so all ships & structures need them, Metal is the Material for the hulls so all also needs them, Latinum is for those science ships & super weapons because it helps in their subspace technology.
2.Borg metal harvesting is too slow i think.
3.Metal orbital stations should be able to upgrade to 2 beams to harvest faster.
4.destroyed ships should leave broken parts for harvesting.

Power allocation
1.Reroute power to each systems by clicking on them to make repairs on that system faster.
2.Also be a hotkey that places the power back to normal for all systems.
3.Power allocation is for repairing only, or with want to it can be for defense on shields, damage on weapons, speed for impulse engines, structural integrity for hull, crew die slower in dangerous nebulas, detect enemy weakness to damage them more / target enemy weapons / detect cloak / detect ships in unexplored areas, just the ships not the area]
4.Power will either drain fuel or not, up to you, i prefer not.
5.Rerouting power will effect other systems, so plan carefully.

Planets
1.8472 ability to destroy planets & prevent others from colonizing is logical & what they intend to do, of course they would rather keep it to harvest too.
2.Colonized worlds should have personal defenses other then just a shield.
3.Their sensors should be able to be repaired by repair ship or Nebula Engineering team.
4.Can suck ships with destroyed engines nearby like a Black Hole.
5.If in unexplored area, you can crash in to it like asteroids, Big ships like Cubes & so on.
6.Be Terraformed? I think that will make it to complicated, but it's your choice.

Disassembling
1.Ofcourse this will get lesser resources back, because some of the power or matter is already being used up, only Borgs efficiency of a recycler can get full resourse back.

Formation
1.Each formation can do special things with a fleet of ships.
2.Moving formation should be faster, the part 2 is to slow.

Campaign
1.Interact with other groups
2.more then just 3 races
3.as for era or series sections like TNG, DS9, Voyager, is up to you.
4.Groups [Federation, Romulan, Klingon, Ferrangi, Borg, 8472, Hirogen, Kazon, Prototype Robots, Dominion]
5.Others [Space life forms that roams around not for certain missions, Anomalies, Neutrals like Pirates/Vulcans, loner species]
6.Ferrangi harvesting station for trading
7.[If all missions are always building structures only is kinda boring]
8.[I would like to see some Cubes passing by us without bothering with us, something like in one of the mission, but that one shows all types of ships retreating, I want to see them ignore us on purpose not for escaping on fear]
9.[More movie clips, the intro alone is inadequate]
10.[Missions linking each other is nice but lets try spreading it abit, say 3 different campaigns, each in different campaigns with different species to control in them]
11.[Alpha & Beta = Fed, Rom, Kling, Card, etc / Gamma = Dominion, etc / Delta = Kazon, Hirogen, Borg, Krenim, Prototype robots, etc]


Nature
1.[Planets, There can't be planets so close like the previous games, like our own systems, they are separated in different orbits around the sun]
2.[I don't think there are so many types of Nebulas nearby each other too]


Graphic
1.[The ships need improvements, The Armada 2 made them look like made out of Cardboards which explains why they die so easily]
2.[But not to much till lower computers can't run it]

Tactics
1.[Klingon loves fighting, Federation Peaceful attempts & battle, Romulan sneaky, Cardassian Fights, Borg Assimilate > Destroy, 8472 Destroy]

HailTrickster

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POSTS: 788

Report this Aug. 27 2004, 1:23 pm

Why can't they make the story of the Dominion War? I can't think of a reason why they can't.

Vold

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POSTS: 16223

Report this Aug. 27 2004, 6:21 pm

Simple, in Armada I 2376 the time is already after the Dominion War, then Armada II 2377 its even further away from the Dominion War.

The D War, ended at 2375.

If there's anything going on with the Dominions in A3, they should rename that war. maybe add a 2 on it.

:)

Tomdidiot

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POSTS: 10619

Report this Aug. 28 2004, 7:51 am

Maybe having a Star Trek Armada: Dominion War might solve the problem.

Vold

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POSTS: 16223

Report this Aug. 28 2004, 8:06 am

That would mean making a game prior to the other games.

That is rarely done. As they prefer to go on to the future then the past. Unless its about the other series's era.

:)

HailTrickster

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POSTS: 788

Report this Aug. 28 2004, 11:42 am

I doubt they are not going to make any more games that feature the Dominion because they have been defeated. They would be loosing out big time, and so far the Dominion War has hardly been overused as much as the Borg have.

Aer22

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POSTS: 49

Report this Aug. 29 2004, 3:06 pm

I have an Idea that might solve this problem. How about having a dominion war section and several other war sections from all the serise. what do you think?

IdoNotknow

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POSTS: 72

Report this Aug. 29 2004, 3:22 pm

i would loved to see an armada 3, i think they should jujst improve off 2, like 2 improved off 1, i think they should add dominion as a race, and for the campaign maybe have a dominion story like a dominion leader wants to destory the federation and he gets part of the dominion oh his side (like the way there was a stand alone cardassian in bridge commander)

Febeo

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POSTS: 209

Report this Aug. 29 2004, 3:57 pm

I think It's a very good ide to make ST Armada III,
with some new improvements like: more ship classes (Excelsior!, Miranda, Constitution, Ambrassador, Norexan, Norway)
And HISTORICAL BATTLES mode, like: Wolf 359,...)
......

Febeo

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POSTS: 209

Report this Aug. 29 2004, 4:03 pm

of course there are an unnofical expansion: Armada II Fleet operations downloadable beta patch

Vold

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POSTS: 16223

Report this Aug. 29 2004, 4:13 pm

Quote (Febeo @ Aug. 29 2004, 12:57 pm)
I think It's a very good ide to make ST Armada III,
with some new improvements like: more ship classes (Excelsior!, Miranda, Constitution, Ambrassador, Norexan, Norway)
And HISTORICAL BATTLES mode, like: Wolf 359,...)
......

More ship classes is nice, but its the balancing that's the problem.

If its still like Armada II, then it will stink.

Not to mentioned, people will still only use Sovereign Class only, because the other classes have nothing different or better to even consider using.

All their weapons are practically the same, only thing the Sovereign differs to the rest of the lower classes is that it can stay alive longer.

Now if the designer can really make all the effort to design each & every classes properly, than there is a chance for us to even consider using a Saber Class rather than a Sovereign, lol

Like in Starcraft, we can't just rely on big things, sometimes the Wraith is more important than the Battlecruiser or a Scout than a Carrier.

:)

IdoNotknow

GROUP: Members

POSTS: 72

Report this Aug. 29 2004, 5:20 pm

accutaly i just played  a game of armada 2, i turn weapon, global price, realistic physics, and ship time build waaay up to make it realistic, i only built 2 sovergiens because they cost about 800 dilithium and i didnt wanna waste it all

IdoNotknow

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POSTS: 72

Report this Aug. 29 2004, 5:23 pm

just had a very sweet idea, other games have ages, i think star trek armada 3 should, like the first age you could get NX classes and a few other things, and as you advance through centurys you would get more stuff..like 2100-2200-2300, the second one you could get like constinition and miranda and ambassador..and 2300 you could get like the normal stuff..same for other specs..like klingons could get there old battle cruisers and romulans get those things from enterprise

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