GUEST BLOG: An Update on Star Trek Timelines

GUEST BLOG: An Update on Star Trek Timelines

Hello Everybody --

I’m excited to bring you up to speed on all of the amazing things that have been happening within Star Trek Timelines since my last letter. We continue to be driven by our goal to create the ultimate, immersive Star Trek experience for all Trek fans. As we get closer to launch I am happy to report that desire is within our grasp.

As I write this, we are on the verge of achieving a major milestone -- closed beta. This is the phase of game development where a select group of players from our Bridge Crew - you are in the Bridge Crew, right? - check out the game and provide us with valuable feedback. Last month at Star Trek Las Vegas we learned a lot from watching people play a brief introduction to the game, but now it’s time for Timelines to leave spacedock and take a practice lap around the planet.

Unlike Star Trek Vegas or PAX East, beta participants will be able to download Star Trek Timelines and play it at their leisure. That means for the first time there won’t be a friendly member of the Disruptor Beam team standing next to our players, ready to help them through any tricky spots. And in order for us to reach this moment, the team has put considerable effort into every corner of the game, fixing bugs, improving graphics, and balancing numbers. Here are some specifics of where the team has been focused recently:

New Player Experience -Star Trek Timelines

Starship Battles -post and video

Away Missions - Away Missions, where you send three crewmembers on a branching assignment that puts their distinct skills to the test, have received a visual facelift as well as depth to the system’s rewards and strategic options. As you would expect, we’ve also made a lot of them to play across the galaxy.

Shuttle Missions - While some of your crew is busy on Away Missions, you can send the remainder out on Shuttle missions. These gameplay opportunities allow you to level up your crew and gain loot with a more hands off approach, and have also received a visual and usability pass from the dev team.

User Interface Visuals - In general, every menu in the game has received a visual and usability pass from our UI team. No more placeholder, “graybox” assets: Our buttons look like the real thing, which really adds a lot to the overall Star Trek feel and experience.

Crew and Item Art -a lot of familiar faces in our game

Places of Interest -

Music and Sound -Star Trekin our forums

join the Bridge Crew today




@rich_gallup
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